Total War: WARHAMMER III

Total War: WARHAMMER III

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Gobbo' Workshops - Greenskin Crafting
   
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30 apr, 2023 @ 10:10
26 dec, 2024 @ 12:43
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Gobbo' Workshops - Greenskin Crafting

I 1 samling av MrSoul
Warhammer 3 Forge/Crafting Mods
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My Druchii Blood Forge mod but for da' biggest and da' bestest' faction. (Just adds the crafting feature for Greenskins for anyone may want a standalone.)




"...so I sayz to em', it's real easy'z see, ya makin' a fight bout' nuthin'z. Ya takes da scrapz, and a big ol' bag of teef' and toss em' at doz' little runty gobbo'z. Give em' nuff' time an' those little scraperz' make a choppa' even the pointy earz' would fink' is shinie'"




Crafting for orcs and goblins.
Took out trade resources and just up'd the costs in comparison to dark elf crafting mod(my template/first one of these which I use as a guideline.)
Fleshed out the lists a fair bit with items can be taken by anyone, including some crafted rarity items + swapped 3 of those out for new unique set I've made. I hope it's not dumb op, in playtesting it seems...powerful but balanced with vanilla items, but please let me know your thoughts if you have them.

Why add generic things?
Greenskins do not have the standard list of faction unique items like WH2 factions do(they still do have some specific to their culture, just no where near as many/a uniform list like def, skv etc have). I've tried to include any lower than legendary items that are unique to them, if seems like I've missed any let me know and I'll toss it in, again, lower than legendary rareness only requests please(see note below).




Known issues: Some of the long description text for few items gets cut off, no clue how to alter that in the UI yet, but I am aware of it.

To do:
Replace few of vanilla placeholder assets like the dwarf thing anvil/or runes at least

Notes:
- Check the collection I've made, it contains all the Forge crafting mods so far(Thx to Scaredy Nat for getting the WoC + Chorf one up).
- Some item rarities have changed from WH2(probably some stats too), this mod is not altering that, I just pull them from the db tables as they are in vanilla.
- Unique/legendary items are not something ever likely to add to these forge mods, try out making few of my own lore inspired entries one day? sure if mood strikes me, but not the existing vanilla ones. Kinda cheapens them/robs certain factions/heroes of their uniqueness imo if can just craft any of those in the game and this was never intended to be a "craft anything" cheat mod.



Compats, Update Please!, SFO, Etc?
Just some edits/additions to db tables, and some new folders for Greenskin UI skins(might take a stab at fully customising those assets in future); should be fine with most things/future game updates.

Can I use this for my mod, or as a template for another faction?
It's a sure thing you can. One request though: If you figure out anything with UI issue on those boxes(ie getting them to resize) before I do, let me know please :D



Some of my other mods for TW3
All-in-one Forge Mod contains all the forge mods in one place.
Organic AI AI overhaul mod to provide more organic, and balanced campaign in IE(parts of it work for RoC but bulk of work done for IE)
Da Mega Mod All me stuffz in onez place ya gits
Druchii Overhaul Mod WIP but contains a growing list of changes and tweaks to Dark Elves.




I recommend using Prop Joe's mod manager. If you haven't seen it yet, here is the link.
Download link is in the description, not the mod itself.

Like this mod? You can help others find it too!
24 kommentarer
Ricky 19 nov, 2024 @ 12:13 
Any possibility of an update?
Chicorito94 11 sep, 2024 @ 23:46 
Can confirm that it causes CTD when crafting anything
Ralin 9 aug, 2024 @ 17:46 
It crashes the game when I create any item. Please update and fix it
WarDog723 14 mar, 2024 @ 20:51 
mabey make it more orky the HUD, doesn't fit the dwarf rune markings unless occupied and broken down with few greenskin symbols and bones and dung.
Wizard_ice 23 dec, 2023 @ 13:34 
I'm just wondering if this mod is designed to only allow to craft one item per type, I craft the full purple set of equipment and I can no longer craft any more of those is this part of the mod or is a mod error
link500 19 okt, 2023 @ 13:34 
I am noticing that I do not get tooltips when I hover over the abilities the items would grant.
Is this something that is a bug and will get fixed?
MrSoul  [skapare] 13 okt, 2023 @ 15:43 
Felt right for them thematically when was weighing that choice during planning stage as like them it is simple but effective. Entire point too of the resources, whether be trade, pooled or both is to progression lock the items so can’t just go ham on them. What they are doesn’t matter long as they serve that function, and final thing made me stick with it versus fleshing out their resources was, it was just fun during campaign playtesting them and found side benefit of just using scrap and teef’ gave more functionality and choices to how spent scrap.
Autumnchain 13 okt, 2023 @ 14:26 
Why in particular do the Greenskins not require certain trade resources for their crafting? I know that they aren't able to get certain resources due to both lacking buildings and trade agreements but surely it shouldn't be too difficult to limit them to the resources that they can get.
MrSoul  [skapare] 12 okt, 2023 @ 4:02 
Thx, it’s just cos hasn’t received enough reviews yet. It’s a cumulative score, as well as a quality index rating. Iirc need like +100 pos ratings to get five stars.
Ming Da Merciless 11 okt, 2023 @ 22:27 
why does this only have 3 stars? it is such a good mod!