Songs of Syx

Songs of Syx

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TomArgh Map Generator With Caves
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29 apr, 2023 @ 0:43
3 jul, 2023 @ 19:35
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TomArgh Map Generator With Caves

Beskrivning
(V64) Changes map generation; more minable resources, mountains slightly larger, wider rivers, denser forests, more rocks, more edibles. This version includes caves.
24 kommentarer
cosmic 23 jul, 2024 @ 8:34 
Wrong format of color. Should be RED_GREEN_BLUE. Error parsing key [255,255,255,], clay

crashes in new game on v66
Marshall 2 jun, 2024 @ 5:34 
if you want caves yeah. i havent had a cave yet
ElBeacon 3 apr, 2024 @ 19:16 
hard to say really just recently started playing it again, the only issue is that i want bigger city maps :D
TomArgh  [skapare] 10 mar, 2024 @ 23:24 
I haven't played Songs of Syx in quite some time now.
Is this mod still necessary with the map generation changes that came out recently?
Dolrathor 10 mar, 2024 @ 11:22 
will ther be a update to v65 ? :)
BoogieMan 15 nov, 2023 @ 5:03 
Would it be possible to make the mineral patches larger? With the exception of the type you see on the world map, the patches are very small.
19Peej 1 okt, 2023 @ 18:04 
Thank you!
TomArgh  [skapare] 28 jul, 2023 @ 20:25 
No worries, this mod honestly came about because I wanted a good enclosed mountain base for dwarves to mine riches and I found myself rerolling for hours - once I had this in place I could generate a good map in minutes. It certainly is niche and not a blanket 'this makes maps better always' mod. I would not bother with it if I was settling a plains map for hunter/gatherers.
MrProfilen 28 jul, 2023 @ 20:14 
That makes sense. I usually settle outside of locations with resources like gems etc because I find it too easy (lol). However, I did expect it to affect the clay and coal already on the map in the zones without the nodes on the big map (which is why I was confused).

Because I've never settled in a location with those resources (at least in v64), when I did settle there in my testing last night, it probably led to me not noticing these changes in effect (since I had no baseline).

So, basically the conclusion is: In map areas without a node, the changes are there but not large enough to notice. But, maps with nodes are very noticeable, which is good to know.

Thanks again for elaborating. I tried messing with this for a few hours last night and it made me feel slightly stupid lol.
TomArgh  [skapare] 28 jul, 2023 @ 20:10 
Worth noting that you need to actually settle a location with the presence of a rare mineral in order for it to spawn at all, which it would then be influenced by the changes I have made in this mod.