Songs of Syx

Songs of Syx

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TomArgh Map Generator With Caves
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29.4.2023 klo 0.43
3.7.2023 klo 19.35
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TomArgh Map Generator With Caves

Kuvaus
(V64) Changes map generation; more minable resources, mountains slightly larger, wider rivers, denser forests, more rocks, more edibles. This version includes caves.
24 kommenttia
cosmic 23.7.2024 klo 8.34 
Wrong format of color. Should be RED_GREEN_BLUE. Error parsing key [255,255,255,], clay

crashes in new game on v66
Marshall 2.6.2024 klo 5.34 
if you want caves yeah. i havent had a cave yet
ElBeacon 3.4.2024 klo 19.16 
hard to say really just recently started playing it again, the only issue is that i want bigger city maps :D
TomArgh  [tekijä] 10.3.2024 klo 23.24 
I haven't played Songs of Syx in quite some time now.
Is this mod still necessary with the map generation changes that came out recently?
Dolrathor 10.3.2024 klo 11.22 
will ther be a update to v65 ? :)
BoogieMan 15.11.2023 klo 5.03 
Would it be possible to make the mineral patches larger? With the exception of the type you see on the world map, the patches are very small.
19Peej 1.10.2023 klo 18.04 
Thank you!
TomArgh  [tekijä] 28.7.2023 klo 20.25 
No worries, this mod honestly came about because I wanted a good enclosed mountain base for dwarves to mine riches and I found myself rerolling for hours - once I had this in place I could generate a good map in minutes. It certainly is niche and not a blanket 'this makes maps better always' mod. I would not bother with it if I was settling a plains map for hunter/gatherers.
MrProfilen 28.7.2023 klo 20.14 
That makes sense. I usually settle outside of locations with resources like gems etc because I find it too easy (lol). However, I did expect it to affect the clay and coal already on the map in the zones without the nodes on the big map (which is why I was confused).

Because I've never settled in a location with those resources (at least in v64), when I did settle there in my testing last night, it probably led to me not noticing these changes in effect (since I had no baseline).

So, basically the conclusion is: In map areas without a node, the changes are there but not large enough to notice. But, maps with nodes are very noticeable, which is good to know.

Thanks again for elaborating. I tried messing with this for a few hours last night and it made me feel slightly stupid lol.
TomArgh  [tekijä] 28.7.2023 klo 20.10 
Worth noting that you need to actually settle a location with the presence of a rare mineral in order for it to spawn at all, which it would then be influenced by the changes I have made in this mod.