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magnet is meant to be like aura weapons only with massive pull, but since it was made in 0.7 and C soulshop didnt exist its become a little easy so i was planning to revamp it soon
1. Light Machine Gun
Soul-Coin Gain x1.3
Banish Cards: Thorn
Banished Cards: Defence Modifiers, Damage Mitigation Modifiers, Damage Modifiers
Attack Delay: -50%
2. UnderLeveld <- This typo is actually in the mod by the way.
Soul-Coin Gain x0.00
Banish Cards: Fire Spirit, Fractal, Overloaded, Multi-Handed
Maximum Weapon Count: 2
Maximum Weapon Level: 1
CardDropChance_Moon: -50
Removed Artifacts: Holy Cross, Hermes' Hood, Pork Statue, Glass Sword, Corrupted Core, Sword of Midas
3. Headstrong
Soul-Coin Gain x0.00
Banish Cards: Thorn
Move Speed: +100%
Defence: +100%
Max Health: +100%
Maximum Weapon Count: 1
4. Unarmed
Soul-Coin Gain x5.00
Starting Cards: Oil, Fiery Dash, Death Aura
Banished Cards: Evasion, Death Aura, Area Size Modifiers
Dash Charges: +100%
Dash Cooldown: -50%
Maximum Weapon Count: 1
Area Size: -100%
1. Crippling Poverty
Soul Coin Gain x1.00
Banished Cards: Greed
Gold Multiplier: -90%
Experience Gain: -50%
Removed Artifacts: Sword of Midas
2. SnuffHead's Original
Soul-Coin Gain x2.00
CardDropChance_Tained: +150%
Card's cannot be of higher rarity then Epic
No Shop/Blacksmith, Artifcats, evolutions, Soul Card stage rewarsd
3. Wand Problems
Soul Coin Gain x0.00
Starting Cards: Magic Wand
Banish Cards: Projectile Speed Modifiers
Maximum Weapon Count: 1
Projectile Piercing: 100%
Projectile Duration: -90%
4. Clean Airspace
Soul-Coin Gain X1.3
Starting Cards: Pike
Additional Projectiles: -100%
CardDropChance_Moon: -50%
F-Rank
1. Pick your Fights
Soul Coin Gain x0.00
Starting Cards: Thorn
Health Regen: +3.90 K%
Max Health -90%
2. Magnet
Soul Coin Gain x0.00
Starting Cards: Attraction
Banned Card: Bow, Crossbow, Magic Wand, Spear, Pike, SwordRang, Kunai, Cleaver, Shuriken, Thorn, Magic Wisp, Silph's Blade, Wind's Blade, Shaman Staff, Throwing Knife
Area Size: +750
KnockBack: +5
CardDropChance_Metal: -100%
When downloading your mod I saw there was no description so I typed out the challenges I could see in my save so future subscribers have more insight when downloading your mod I added it 2 in two separate comments due to character limits.
Additionally I was wondering what is the idea behind the magnet challenge? I am trying to understand what it really does but I can't figure it out!