Rain World

Rain World

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Line of Sight
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23 apr, 2023 @ 19:40
28 aug @ 20:23
18 ändringsnotiser ( visa )

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Line of Sight

Beskrivning
Limits the player's field of view based on the surrounding terrain.
Also limits the player's view when unconscious, sleeping, or dead.

Configurability
- Three different render modes: Classic, Fast, and Fancy.
- Brightness of unseen tiles
- How far inside a tile you can see
- Should allow vision when unconscious
- Visibility of certain objects (Fancy mode)

Compatibility
- Compatible with SBCameraScroll
- Compatible with Arena, Jolly Coop, and Myriad of Slugcats
- Incompatible with Splitscreen Coop.
- Incompatible with Safari mode. Only slugcats work.
- Mostly compatible with The Watcher. Has some small visual issues.

Known Issues
- "Fast" render mode has many visual errors.
- "Fancy render mode has a few visual errors.

Credits
- Slime_Cubed - original v1.5 mod author
- Zombieseatflesh7 - ported to v1.9 and additional updates
- Lolight2 - showcase video

Ported, uploaded, and maintained with the author's permission.
Github: https://github.com/zombieseatflesh7/RainWorld-LineOfSight
Populära diskussioner Visa alla (1)
10
27 jan @ 10:59
KLISTRAD: Bugs
Zombieseatflesh7
104 kommentarer
Zombieseatflesh7  [skapare] 11 okt @ 14:44 
probably not.
Medic 11 okt @ 13:58 
is this still compatible with pre-watcher?
abra 1 okt @ 16:15 
just beat survivor with this + survival + less food and some other stuff, super fun and unique experience, felt like playing for the first time again, not knowing what's around any corner (literally)
Zombieseatflesh7  [skapare] 28 aug @ 20:40 
thanks gelbi. I implemented that fix
glebi574 19 aug @ 12:51 
https://github.com/zombieseatflesh7/RainWorld-LineOfSight/blob/eaf3b490954c3d6af464141dd550de84dbd5a0ef/LineOfSight/LOSController.cs#L95 - some types can still be `null`(basically random, but should be consistent for a set of mods), which will cause exception at line 100 - either skip `null` types or use something, like:
public static IEnumerable<Type> GetTypesSafe(this Assembly self)
{
foreach (Module module in self.GetModules())
foreach (Type type in module.GetTypes())
yield return type;
}
Zombieseatflesh7  [skapare] 19 aug @ 10:05 
darn well it is good to know anyway. I couldn't think of what mod could possibly cause that issue though.
Just a Floating Eye 19 aug @ 9:47 
Alright the Watcher issues are from a different mod, but I can confirm that a mod is breaking line of sight in a way that the self mode does not work (you cannot see self when unconscious) and allowed creatures don't work (I can see pole plants). Using as little mods as possible the mod works just fine, but I have sifted through 1/3 of my 150 or so mods and I cannot find the mod. Sorry for filling up the comments section.
Just a Floating Eye 19 aug @ 6:36 
I have been searching through my modlist for very long, verified my game multiple times, and yet I found nothing. I will let you know when I do find it, but so far I have found nothing.
Just a Floating Eye 18 aug @ 18:40 
I am. I am currently going through all my mods to try and fix this, I have had other rendering/visual bugs lately too and it has been a huge mystery.
Zombieseatflesh7  [skapare] 18 aug @ 18:39 
Are you using the fancy render mode?