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Charity Guide
By Rukashi
Info, Tips, and Tricks about Charity
   
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Overview


Charity, the "Antiquarian", is a famous archaeologist dedicated to exploring ancient ruins in order to find and preserve old relics, such as the pieces of the Eternal Puzzle, hopefully securing them before her escort, Rita, destroys the entire place with her antics.

In combat, Charity is a Hybrid Healer who specializes in enabling her teammates with frequent damage buffs and protection from elemental damage, while also being a considerable damage threat on her own.
Stats
Charity's stats, at level 100 and with no awakenings, are as follows:



With full awakenings, they become:

HP: 5198
STR: 1016
INT: 902
DEF: 515
MDF: 792

Charity's stats don't differ from what would be expected from a Hybrid Healer, with high STR and MDF, and usable INT.

She is also, quite fittingly, resistant to every type of elemental damage, leaving physical damage to be her greatest worry.
Ultimate - Secret of Shards


Deals Magic DMG.
Creates an Area for 12 Ticks.
Allies within the Area gain Immunity to Burning, Freeze, Poison, and Electrocution, and 20% increased Physical and Magic DMG dealt.

AP Cost: 7
Charge Cost: 30
Max Charge: 45
Base ATK: 255 / 440 / 750 / 870 / 920
STR Bonus: C (150%) / B (175%) / A (200%) / S (225%) / SS (250%)
Target: Enemies
Area: Medium
Range: Medium

Area Duration: 8 / 9 / 10 / 11 / 12 Ticks
DMG Increase: 10% / 12% / 14% / 16% / 20%
Passive 1 - Ancient Protection


Allies within a large range gain 30% reduced Fire, Ice, Poison, and Lightning DMG taken.

DMG Reduction: 20% / 22% / 24% / 26% / 30%

Notes:
  • Charity herself does not benefit from this passive.
Passive 2 - Solver of the Puzzle


Solves a Puzzle every 7 Ticks.
When a Puzzle is solved, grant Allies within a large range 1 Ult Charge, 15% increased next Physical DMG dealt, and 15% increased next Magic DMG dealt.

DMG Increases: 10% / 11% / 12% / 13% / 15%
Frequency: 9 / 9 / 8 / 8 / 7 Ticks

Notes:
  • Charity herself benefits from this passive.

  • The Physical and Magic DMG increases are 2 separate effects. As such, characters that can deal both types of DMG, such as Dorothy (Magical Girl), are able to make use of both of them.
Awakened Skill


Increases Basic Statistics by 10%.
When the battle begins, gains 12 Ult Charge (No effect in Shop Duel).

Level 3: Solver of the Puzzle evolves to Altered.

Level 4: Ancient Protection evolves to Altered.

Level 5: Secret of Shards evolves to Altered.

Level 8: Secret of Shards evolves to Supreme.

Level 9: Ancient Protection evolves to Supreme.

Level 10: Solver of the Puzzle evolves to Supreme.

Ultimate - Secret of Shards
Altered: AP cost reduced by 2.
Area duration increased by 3 Ticks.
If cast while fully Charged, Area radius increases.

Supreme: AP cost reduced by 3.
Area duration increased by 6 Ticks.
If cast while fully Charged, Area radius increases.

Passive 1 - Ancient Protection
Altered: Reduces Elemental DMG taken by an additional 5%.
When using own Exclusive Weapon, remove 1 Burning, Freeze, Poison, or Electrocution effect from an ally within a large range.

Supreme: Reduces Elemental DMG taken by an additional 10%.
When using own Exclusive Weapon, heal 1 ally within a large range, and remove 1 Burning, Freeze, Poison, or Electrocution effect from them.

Passive 2 - Solver of the Puzzle
Altered: When a Puzzle is solved, gains 15% increased MOV for 1 Turn.
The first time a Puzzle is solved, all future Puzzles are solved in 1 less Tick.

Supreme: When a Puzzle is solved, gains 30% increased MOV for 1 Turn.
The first 2 times a Puzzle is solved, all future Puzzles are solved in 1 less Tick.

Note: Awakened Skills start at level 0, and can be increased up to level 10.
Base Stat Increase: 0 / 3% / 5% / 6% / 7% / 7.5% / 8% / 8.5% / 9% / 9.5% / 10%
Ult Charge Gain: 0 / 3 / 3 / 6 / 6 / 6 / 8 / 10 / 10 / 11 / 12
Defence Skill - Magic Condensation


Increases self Max HP by 25%.
When the battle begins, gain 10 Ult Charge.

HP Increase: 5% / 10% / 15% / 20% / 25%
Ult Charge Gain: 2 / 4 / 6 / 8 / 10



Action Count: 2
Battle Style: Interceptor
Primary Enemy Target: Lowest MDF Enemy
Primary Ally Target: Highest INT Ally
Exclusive Weapon - Eternal Puzzle


Deals Magic DMG.
Passive: When the battle begins, gains 3 Ult Charge.
When used by Charity, reduces the DEF and MDF of targets hit by 150 for 1 Turn.

Note: Ordered from lowest (rough) to highest (flawless) quality.
AP Cost: 5
Base ATK: 308 / 315 / 321 / 327 / 330
STR Bonus: A- (195%) / A (200%) / A (200%) / A+ (205%) / A++ (210%)
Target: Enemies
Area: Small
Range: Medium
Tips, Tricks, and Thoughts
Charity provides her team with continuous damage buffs, protection from elemental damage, minor ult charge generation, as well as being a capable damage dealer on her own, making her a great addition to just about any team composition.

Hybrid Healers tend to struggle to find strong damaging weapons to use, as damaging tomes often focus more on applying status effects rather than dealing considerable damage. This is not the case for Charity's signature weapon, the Eternal Puzzle, which deals comparable damage to wands of similar cost.

Charity's Ultimate, Secret of Shards, is arguably one of the most powerful in the game, dealing great damage to multiple enemies while further buffing the damage of allies, or further protecting them from status effects. As such, she pairs well with allies that enhance her ult charge generation, such as Zelena (Easter Day) or Aaliyah.