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The coffee shop / urban planning office are marginal buildings, since they only net +2 spaces for 9-10 resources. The first Robot Hub nets +6 spaces for 12 resources, *and* yields 2 planetary spaces. You get a little Support from the Coffee Shop / Urban Planning Center, but it's not a lot.
Those two buildings only really make sense for cities that have 3 workers. Even then, a Robot Hub gives you the same +2 spaces *and* +2 planetary spaces for only 2 more resources. You have to really not care about the planetary spaces for those buildings to make sense.
The underlying assumption for the cost of city spaces is that most cities will claim 3-4 adjacent spaces. That means 3-4 workers, which means the city will have 14-15 usable spaces (10-11 once you subtract hubs / habitats). Hence the city space cost assumes 11 spaces. You may think that's "weird," though I can't say why.
The Robot Ingenuity Center doesn't really change that. While it's cheaper to create expansion points in a city with one, you're still going to end up with 3-4 workers in other cities. Building cities with only the base 1 worker is *extremely* inefficient, and will more than eat up the gains from specialist cities.
You may want to separate planetary and regular projects: the effective resource cost of a planetary project is far greater since you also need the trade routes to pay that cost.
City specialization can vastly change the cost to benefit ratio. For example, the ingenuity center straight up doubles robot expansion points; or compare getting 1 expansion point for a habitat building (30 resources) to getting 4 expansion points and a research point for a combined living center or habitat+delivery drones (36/38 resources) if an AI-guided road network and man-machine academy are present.
~OP