Lovely Planet

Lovely Planet

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Lovely Planet Hazard and Enemy Guide
By Fama
A guide to all the hazards and enemies you'll encounter in Lovely Planets 5 worlds.
   
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World 1
Baddies




"Baddies" are targets in the game that need to be shot before you get to the exit. All baddies die in one shot. The following are some of the targets you'll see in World 1.

This enemy won't do anything. Simply shoot it.

This enemy will continously shoot purple blocks at you. Getting hit by one will cause the level to restart. These purple blocks aren't homing so you can sidestep or jump over them.

Hazards


Apples need to be shot before they hit the ground and explode. They might arc or go straight up and fall down. Failing to shoot an apple before if explodes will result in a level restart. In some levels you can get to the exit before an apple explodes.


Touching this red slime will cause the level to restart. These aren't considered baddies so you can shoot or avoid them. Shooting them in some places can create a quicker path though.


Blue platforms can be jumped on but will disappear in about 1 second and bring you in contact with the red slime below. Once you touch a blue platform, jump off of it as soon as possible.

Jumping pad. Not a hazard, this will propel you into the sky and are required to beat most levels.
World 2
Along with the baddies in World 1, you'll see the following.


The same as the regular non homing red block in World 1 but now floating.

Along with the hazards in World 1, you'll see the following.



Spikes. Touching them will cause the level to restart. You can easily jump over these and in some places walk through the gaps.


World 3
Along with the baddies in World 1 and World 2, you'll encounter the following.

This enemy is really annoying and should be priority kill. They'll shoot a homing purple block that can't be avoided, make sure to shoot that as soon as you can.

Hazards

Along with the hazards in World 1 and 2 you'll see the following

This is a trap that will trigger when you get close to it. When it's blue, it still needs to be activated

Getting close to the blue trap has activated it (shown by turning yellow) and you'll hear a loud pitch noise. In about 3 seconds, the surrounding area will be lethal

The trap is now complete(shown by turning red) and the pink globe around it is now a lethal area that will cause a level restart.

World 4
Along with some of the enemies you saw in World 1 2 and 3, you'll encounter the following.

Won't do anything, simply shoot it. They'll be hanging from blue platforms so they might be easy to miss.

When this enemy sees you, it'll begin to shake and in about 3 seconds you'll hear a gong, causing the level to restart. Make sure to kill it quickly.

Not a hazard. Jumping into this will teleport you to a different part of the level. Be careful when you teleport, homing bullets usually start coming towards you as you exit.

No new Hazards in World 4 but you'll notice that there's a thick fog everywhere. They'll be some homing purple blocks appearing out of the fog suddenly so make sure to be alert and quickly shoot them.




World 5
Coming Soon!
4 Comments
Alexis Wasilla 23 Oct, 2023 @ 5:49am 
bro never came soon
Bot 26 Jul, 2015 @ 9:05pm 
+1+1=2
Bromeo 13 Dec, 2014 @ 6:41pm 
Biggest hazard in this game is to my eyes, tbh. =.=
Great guide, tho, btw.
Toni 8 Aug, 2014 @ 2:26am 
Pretty good. Already looking forward to the rest.