Ravenbound

Ravenbound

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Ravenbound Starter Guide
By platy
TechRaptor's Ravenbound Starter Guide will tell you everything you need to know to survive and succeed. Topics covered:

  • HUD
  • The First Tear
  • Camps
  • Quests
  • Tombs
  • Cards
  • Traits
  • And more.
   
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Ravenbound HUD Explanation
Ravenbound[techraptor.net] is not a game for the faint of heart -- it can be a brutally unforgiving roguelite game, especially when you're starting and learning how Traits [http//hhttps]work and which Cards [techraptor.net]you should pick. As always, we'll explain what the HUD does before we dive into the Starter Guide proper.



  • 1. Health - This is your life bar. When this goes to 0, you die. "Gray Health" is damage that hasn't been made permanent yet; you can restore this portion of Health by attacking enemies.
  • 2. Focus - This is a meter that builds up as you land attacks. When it's full, you can expend it for increased attack power and potentially other beneficial effects depending on what Relics or Traits you're using.
  • 3. Fragments and Hatred Track - Fragments drop off of Elite enemies. Once you collect 3, you can "Empower" them and draw a card. Empowering Fragments will slowly increase the Hatred meter. As each section fills, that will guarantee one "Hatred" Card replaces a standard Card. Hatred Cards supplant one of your potential Card rewards instantly activate negative effects in the world, typically by increasing the Health and Damage of enemies.


  • 4. Main Objective - The location of your main objective will be represented by a blue shield icon. A new run will always start with the Main Objective to clear out a Hatred Tear.
  • 5. Adventure Quest - Adventure Quests are side quests that will typically reward you with some Coins. A new run always starts with one Adventure Quest available.
  • 6. Enemy Camp - Enemy Camps are where you can find enemies to fight. Different Enemy Types are represented by different icons. The icon in the above picture represents the easiest standard human enemies.
  • 7. Raven Tower - Raven Towers will allow you to jump back into the air and fly around as a Raven.
  • 8. Town - Towns will only show up when you're near them. Towns have Vendors that can restore some of your health, unlock more Relic slots, provide Card draws[techraptor.net] in exchange for Coin, or provide Adventure Quests.


Ravenbound Starter Guide - A Basic Primer to Ravenbound
Ravenbound Starter Guide

The first piece of advice I'll give you for our Ravenbound Starter Guide is to play through the tutorial and pay attention to it. It teaches you all of the basic mechanics of the game, at least in terms of combat. That said, we'll go over a basic primer nonetheless.


A Basic Primer to Ravenbound

Ravenbound charges you with clearing the land of "Hatred," a malevolent force let loose upon the world by the Betrayer -- one of six gods who protected the world. The Betrayer locked away the other five gods and it's up to you to free them as a "Vessel" for a mystical Raven the five good gods forged right before their capture.

Your main goal will be to clear out the Tombs where these gods are imprisoned. Unfortunately, you'll probably die in your attempt more than once. Each new attempt will give you a new randomly-generated "Vessel" with a random set of Traits taken from the pool of Traits you've unlocked.

In any case, completing the Tutorial will eventually take you to the top of the tower where you're free to fly out into the world -- and toward your first objective.
The First Tear

Thank you to TechRaptor for letting us upload part of their guide to Steam!