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How to add custom songs to Ink.
By Gianpi
In this guide I will explain how to import custom songs to Ink.
   
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Introduction
Hello,

in this guide i will explain how to import custom music into Ink.

Since importing custom music might be time consuming for some i decided to create a pack that includes some custom music so you don't have to go trought the whole process of importing.

If you want to import your own custom music skip to "Requirements for importing your Custom Music"
Packs
- Touhou pack (download here[drive.google.com]), this pack includes the following songs:
#1 Riteg35 | Drunk as I Like, 8 bit Remix
#2 K M S | SMW Custom Music - Touhou 13 Ten Desires - Desire Drive
#3 TH17 | Touhou Remixes - Beast Metropolis (8 bit Ver.)
#4 Wakana | SMW Custom Music - Track 1860 (Touhou 10 Mountain Of Faith - Native Faith (Suwakos Theme)
#5 Wakana | SMW Custom Music - Touhou 6 Embodiment of Scarlet Devil - Apparitions Stalk The Night
#6 beatMARIO | SMW Custom Music - Night of Nights
#7 Hooded Edge | SMW Custom Music - Touhou 6 Embodiment of Scarlet Devil - Septette for the Dead Princess Remix
Packs Installation
To install packs you just need to drop the file "data.win" into Ink.'s local files which can be found by going into library > right click on Ink. > proprieties > browse local files and then drag in the "data.win" you downloaded from this guide.

You will see the icon of this mod with the text "pack loaded" on the top right of the screen if you installed the pack correctly.







Requirements for importing your Custom Music
If you want to add your own music into Ink. you will have to download this zip file[drive.google.com]. After downloading the zip file extract it somewhere.

This zip file includes:
- QuickBMS, universal script based files extractor and reimporter;
- yoyogames.bms, script for QuickBMS used to extract/import GameMaker 2 games;
- AUDO, folder that will contain your custom music files.

This is the name | file size of the original music files:

0000075b | 5,74mb
0000075c | 11,3mb
0000075d | 12,2mb
0000075e | 7,61mb
00000761 | 7,33mb
00000762 | 17,0mb
00000764 | 8,84mb




You need to keep in mind that:

1. File size cannot be bigger than the original files
2. Obviously, your own custom music file name has to be the same as the original file you are trying to replace
3. File has to be in .wav format


Eg: let's say you want to replace file "0000075b":
1. Max file size has to be 5,74 MB;
2. The name of your custom music file has to be "0000075b";
3. Format of the file has to be .wav
Converting .mp3 to .wav
This is a pretty simple task and you can use Audacity for this
Compressing .wav files
This is not always needed but you will notice that .wav files are heavier comparated to .mp3 files and so, if our file is bigger than original file size then that's a problem.
To fix this problem we can compress the .wav file using this website xconvert [www.xconvert.com] and put the sample rate to 16000 hz or if the file is still too big you could try with 12000 (lower than this the audio quality is too bad).
Importing your Custom Music
After you have your .wav file ready move it into the "AUDO" folder so your end result should look something like this:



Run reimport.bat. Now you will be asked to select a BMS script, you want to select the "yoyogames.bms" script



After selecting the script you will be asked to select an input file, you need to go into Ink.'s local files and double click on "data.win"



After selecting the input file you will be asked to select an output folder. The output folder is the folder containing the .wav files that you want to import. You don't have to be inside that folder as you can see here:



Finally, everything should work fine and you can start the game and enjoy your Custom Music.


Ending
Enjoy your custom music in Ink. :)