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Aladdin - Using all wishes at the start is a death wish. Maybe use one or even two if you're feeling adventurous, but you're better off keeping them for emergency revives.
Pathway mobs - Sometimes you want to clear the road trash mobs before a hard event (if you're playing with randoms) - otherwise your random group will pull too much and everyone dies.
1) What you call "mini boss" is actually a tumor. Never do these unless you literally have nothing else on the map (or going for score).
2) If you never saw red books then you need way more experience before giving advice. Never do these when you find them, just unlock the teleporter and do all 2/3 of them in the last 2 minutes when you have the most power.
3) Key (optional) boss - one of the easiest events in the game (especially the ones inside a cave) - no timer, very easy moveset, almost guaranteed cursed item. Always try to do these (IMO even more than the quest)
6) Mr pig is only in chapter one. Chapter 2 and 3 quests are totally different.
I suggest taking the quest around Orange chest/book skill gear, or more. Some characters can do it regardless due to their curve (like Hood,Monkey and Queen), but more likely to be efficient in time and do it later.
2. There's also 3 pigs quest handler, wood, stone and straw. Straw is annoying as hell, whilst stone has quarries with stone deposits and wood drops from evil trees, straw is just laying over across the map and in 2-3 heavily guarded spots. Avoid it as much as possible, it's not worth it.
2.1. Also there's variation based on how much there are heroes in the lobby. 26 is highest i saw.
3. Statues are of raven? Based on whole thematic
4. Giant shards can be cleared out without interacting with mobs. Especially with Melusine, as here wisp can carry laying pick-on objects.
5. Wishing well has scaling reward system with highest 200/250 DS for legend object. Not perks.
It's most combo usage is for (+vit for every object carrying) and (+damage for 5 vit)