Tainted Grail

Tainted Grail

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Endless Power Pathfinder
By WrongSideUSB
A guide to inflict absurd damages with minimal math and to make your enemies realize it's not worth it
   
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Why?
Do you want to bonk monsters in the head for 10k damage?
Do you hate complicated math with armor, barrier and health?
Do you want to finish legendary fights in 3 turns?

Let's do it, buckle up homie, we're about to be gaming

It's simple
With the Pathfinder we can quickly (and indefinitely) stack up damage % with the Focus buff as long as we don't get Hit. Easy. I've got 3 points down here for you.
He bloc he attac but most importantly he don't do math

  • We'll be focusing on blocking hits. In the lategame a single block can block a single monster's hit for INFINITE damage, which makes picking health or armor as reward completely irrelevant... and wrong. Big nono. Also, if we get hit once and loose focus we might as well surrender and restart the run.
    With that in mind we'll go full glass cannon by picking ONLY damage as reward.

  • That alone won't be enough. A classic Attack for 100% damage will take forever to hit for a decent amount later on. The card we're going to build our entire deck around is Onslaught, as it can skyrocket our damage to infinity and beyond with its %-based scaling.

  • We don't do math, school is over. We're going to only count the number of hits we'll receive, not the amount. One hit for 2milion damage? 1 block and we're good. 15 attacks? 15 Blocks. You get the idea. Do everything you can to block all hits, if you feel you won't have enough blocks the answer might simply be to kill a monster. Always check the Onslaught damage.
    Offence is the best defence.

The Deck
The one c-c-combo is simple, it literally requires 3 cards

Insight + Lopsided Pairing + Onslaught
Without any passive whatsoever that's 3 energy for 6 blocks and 1 Hit for 475% damage
On later waves you'll probably play and cycle through so many card in one turn you'll have 20 blocks, +1k% damage for Focus and Onslaught 3-4 times too, why not.

Here's some suggestions:
  • Keep your deck small, not too teeny-tiny because we'll be drawing a lot and you can't draw if your deck is empty on your turn.
  • Crippling Attack and Shield Slam are great early game to help with the lack of blocks, but don't over do it because some enemies will be immune
  • Grab 0 energy cost stances like Preparation and Refreshing Breeze to cycle through your deck by building up your Ultimate


This was my very first Endless run and I didn't realize you can't get rid of cards after a certain number of waves. I would definitely get rid of some other cards like Small Strikes and Crippling Attack, and maybe even a Block or two if I had some extra Lopsided Pairing.
Passives
Passives are incredibly important to survive the early game, but once you're maxxed out it becomes kind of impossible to keep track of all of them. In the screenshot I've highlighted the ones I feel have the highest value or could even be consider mandatory for the run.

Scary folks
The monster we need to keep an eye on are those that ramp up their number of hits.
Not the damage itself. We don't care if a monster goes from dealing 10 damage on turn 1 to 100.000 later in a single hit, or if one heals or shields, we'll ramp up and smack them in the head.
But we simply cannot afford to have enemies go from 3x hits to 20x as we'll have a limited amount of blocks available.

The end-less
Block, bonk, repeat. And also get bored at wave 50 because every combat is the same and just abandon the run like I did.

Enjoy!
2 Comments
Unleet 12 Apr, 2023 @ 6:25pm 
I personally favor Vigor to be one of the most important passives.

With the number of stance cards played you quickly top out the ultimate charge and then if you don't hit the ultimate you have +2 energy every round to spam more stances and attacks. Combined with extra card draws and larger hand size you can do a ton of work every round.
Ksielvin 11 Apr, 2023 @ 11:50pm 
Nice guide!

I played my first Pathfinder run just the other night and had a similar build in Conquest mode. It felt very easy and powerful in difficulty 8.

Starting with Tactical Mastery, I would build up into Insight+Blockade. Lopsided Pairing would've often been same or better tbh. Then the big hits and maybe repeat after Gravewalker's Touch. Still amazed that a starter card scales so well: apparently buffed in 1.12 patch.

>He bloc he attac but most importantly he don't do math

You're so correct about the calculations. My Wyrdhunter play devolves into tracking the vulnerability and passive counters. Even as Berserker, if I need to lifesteal tank hits then I'm triple checking incoming damage and trying to lifesteal suitably to end up under 25% HP for next turn. Pathfinder was more simple.

Compared to my expectations, I was very surprised to find that the Focus mechanic was mostly just a back-up plan as Pathfinder. Dupe/draw/energy mechanics and Onslaught are the big deal.