Meet Your Maker

Meet Your Maker

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BEAT ANY LEVEL
By CotePathos_EpochToaster
NO BASE IS UNBEATABLE, I WILL TEACH YOU HOW TO HUMILIATE A KILLBOX.
   
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Preamble
Deadly trap combos are remembered by players, who then build their own bases around them
Here are some notable ones and how to beat them:
THE BASICS
Look at all the blue parts you have, those could easily be grenades and bubble shields. Unlock the bubble deployable asap, stock up on them while using your red cells on trap/guard stuff, they WILL make things easier

If you're moving in a straight line, you generally only need to worry about traps directly ahead or behind you. the worst thing you can do is be indecisive when a trap triggers, either push forward, or immediately flee at the first sign of trouble.

While Usually unnecessary, jumping while grappling then NOT MOVING YOUR CAMERA will maintain your speed. you reach max speed pretty fast while grappling so this can be used for long jumps that most builders fail to test for.
Piston Furnace/path
The nastiest combo, and fundamental to most killboxes. the trick is to destroy the Incenerators from safety, so enter as the pistons retract, throw a bubble, and use grenades or volt lance to clear your next safe zone.

Here's an example:

Some killboxes replace the Incinerators with other traps, but the same solution applies.
Acid Halls
A room where at least one surface has been coated with a bunch of acid. Often mixed with other room types to make a killbox. Keep calm and remember, Harv must have a path, you can grapple on ceilings and walls, and traps can't see you through acid (though.
Fight clubs
A bunch of guards in a single room, locked with your lock of choice to prevent running through.

If they stand on solid ground and close enough together, a good grenade can do wonders. if it falls behind them bounce the grenade off the ceiling.

The alternate crossbow is MADE for this room type if you can afford it, maxed out it has a clip of 15 which can kill 75% of the MAX GUARD CAP without recovering a single bolt.

Alternatively, if the floor is safe the trick is to KEEP MOVING. Enemies have poor aim, so if you're moving the only ones you need to worry about are ahead and behind. Try to stick to the outer wall as you go to minimize potential attack angles, but don't hug it if there are enemies next to it.

If they're armored aim for the weak points (above the head for bolt and bombs, below the legs for fliers, direct to head and back for big guys)

And of course when in doubt, flash barrier gives you all the time you need to pick them off slowly.
Post Mortem
These tips will get you through the major killboxes. If you lack the resources or the patience, there's no shame in quitting to deny them kills and abandoning the base at base selection.

Remember, when building the most lethal option is whatever your foe doesn't expect and isn't prepared to deal with.

If there's a base type I didn't cover, post in the comments and I'll tell you how to beat it, or make it and send it to me and I'll beat it.
8 Comments
Sageomatic 13 Feb, 2024 @ 11:36am 
there 100% is shame in quitting to deny them kills. your just quitting cuz you rage when you needa git gud
Reithan 21 Nov, 2023 @ 1:19pm 
For a lot of players 1 death from an abandon will be better than 20+ deaths, an hour wasted, and still not getting that GenMat.
senjimonster 23 Jun, 2023 @ 7:15am 
remove the "deny them kills part" since they made quitting on an outpost the same as dying
5P4RK4 1 May, 2023 @ 7:21pm 
It is a thing. You can setup two paths, the shorter of which over phase 2 acid cubes or holos. HRV will happily take it when its available, and there is still a perfectly valid main path so the base is legal.
winnie 18 Apr, 2023 @ 2:53pm 
I also herd about it happening yesterday. I think in youtube tutorial.

They even said that this won't be shown on preview route, but would be visible when you play yorself your outpost.
CotePathos_EpochToaster  [author] 11 Apr, 2023 @ 4:05am 
Harv should never walk on second wave holo or acid blocks, can you record the replay?
Jake 10 Apr, 2023 @ 3:27am 
no that's not an exploit (at least I don't think so) The Harvester will always take the SHORTEST path. When the holo block is given the modification to only activate on the second wave after you collect the genmat it will act like any bedrock block. So what most likely happened is Harv was already on the path with the holo block when you started the second wave and then just fell in. if he had already been outside it would have taken the alternative path since now it is the CURRENT shortest route.
Morte Wulfe 9 Apr, 2023 @ 6:18pm 
Just started playing yesterday and someone did a base where the holo floors worked as a path for Harv, but when I got the genmat, those dissolved into acid because he had another path behind the genmat filled with pistons and incinerators. I actually watched Harv walk on the floor and fall into the acid. Is that a thing or was that an exploit somehow?