Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													

 
						 
						

 
			 
						





Thanks again
i did a another version of Operation Baguette where i just pushed from Longwy to Liege.
I did mine on veteran, I'm not sure if Elite will cause much difference. But I had an idea about seizing the capital, it would probably be a thrust from Nancy, or I were CP, it would go south through the Marne.
Do keep in mind in my approach gold reserves took a hit roughly equivalent to whatever the enemy was losing for two-three turns, courting up against bankruptcy once. It's just a matter of being able to absorb these losses better than the AI. Gurkhas do great when you can get them to work, good way to empty lots of trenches quickly without depleting infantry, but losses to them and elites sting.
Ah nice! Sounds like you've refined it! Yeah i will say that i am slightly disappointed that i didn't get to employ more of the tech tree, to me it feels like if this game had a Versus Campaign, it would be in its absolute element, both players would be utilising the tech tree to break the deadlock.
That said, over the long Easter weekend, will be upping the difficulty to see if that makes a difference. But first, will try to nail that achievement to win the game by taking the "capital" by 1916? So if the Devs do plan on tuning stuff up, i hope its after I've done the achievement :D
Yeah you can kinda see how the Star System can be cheesed as you say by leaving a Token force, perhaps they need to look at the victory conditions as a criteria instead of having to do sweeps. Do think if they should check Close Combat series of battle map progression
Thanks the for tips Heretek1814, will employ that strat this weekend, but with an obvious eye on doing a capital knock out.
Key for me is even heavier force concentration. You only need a token force to stop the enemy from collapsing the corridor. It doesn't matter if you stalemate or even lose these fights, so long as the enemy doesn't make star progress. The great victories you should be gaining should blunt the AI's ability to respond regardless.
Heavy Arty is for fun, Light Arty is for business. 4 batteries of Lights is enough to keep most a trench line permanently suppressed.
The only techs you really need are the gold reserves and the better infantry techs. . Get fighters to shoot down bombers but that's about it. Going this fast, a lot of the tree isn't going to be utilized.