Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin










I would love it more if I could edit the weapon stats. I've edited every .ini I can find, but no effect.
to unlock next tiers --- fin for example magnetic trier weapon from the mod on your list and equip it -> save -> load -> beam tier weapons available to picl
Thanx
But I have a little problem, I think these guns are so cool that I have to enjoy getting them one by one.
So I changed the configuration file to make these guns individually, but even though I set "m_bStartingItem = false", I always get a T1 weapon after the start and when I reload the save, what do I need to do so that the T1 weapon doesn't get at the start?
I'm a Chinese, and this is translated by translation software, so it may seem a little strange.
Thank you very much!