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3 shots = 18 supply plus the cooldowns.
Don't forget to put the mg far enough from the first trench, so enemy cant target while on cover.
Even if the enemy overwhelms a single trench or two, they are not connected, so their troops will either get out to atttack another one and get slaughtered by MG's/troops/ in line 2-3/hvy arty or will wait, bleeding, for your hvy arty/fresh countercharge from line 2-3 to retake the trench.
Withdraw damaged troops, move up undamaged infantry from the back lines to empty trenches, call in reserves to back trenches. With practice, you are done before another wave.
- build your lines just beneath the point (so that enemy cannot take the point without taking the trenches).
- build you defense trenches like a checker board, 3 lines deep.
- DO NOT use communication trenches in line 1 and 2.
- place MG's in the back so that they cover line 1 (so in line 3), if you have excess points you can build them in line 2 as well, so they can shoot well ahead of line 1.
- place double infantry on line 1 of trenches.
By doing the above: it is likely that your trenches, or at least MG's, cannot be seen by balloons. So no preparatory barrages destroying MG's ahead of main strike.
When the enemy closes in, detects your first lines and calls for arty on them, (some) MG's are likely not suppressed.
When enemy tries to suppress your MG's in the back, some of your trenches will remain unsuppressed and fire.
- *researching MG's with +25% dmg takes 2 research points, researching +25% for infantry takes 3.
- *MG's cost supply to deploy, but not gold to replenish (unless you exceed fighting force supply).
- you can field up to 30 various units, so if you add artillery you have less infantry. MG's add dakka by exceeding fielded infantry count (helpful in attack also.
- you can DIRECT fire of MG's (very important).
- you cannot place troops in communication trench, but you can plage MG's on a communication trench.
Hi, Yes. Yes. Yes. No, I did use fighter planes, but they take time to kill bombers. Overlapping kills zones on just one objective cost a lot of supply points.
As for adding MGs to back rows of trenches, I have been playing like that for the last few days, but I have had mix results.
1. Enemy will target them even in the back once he attacks from with infantry
2. At the back they have much less range and do much less damage because of it
3. You have 2 objectives, 2 MGs x 2 objectives x 30 supply points is 120 supply points. That is 12 infantry companies that can kill A LOT more enemy than those MGs and they at least can move out of the way of artilery.
So while YES, MGs can do better, don't make it sound like that they can A LOT better.
You place MG's on a front line like they are impervious to grenades and arty/forward observers. They aren't. But MG's suck.
You place MG's attached to main lines instead of separated communication trenches behind the main lines. But MG's suck.
You don't bring planes to defend against bombers. But MG's suck.
You don't create overlapping kill zones. But MG's suck.
But wait, what if they don't?!