Total War: WARHAMMER II

Total War: WARHAMMER II

51 beoordelingen
Realistic Models Alignment
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Tags: mod, Battle
Bestandsgrootte
Geplaatst op
Bijgewerkt op
536.692 KB
30 mrt 2023 om 6:46
27 apr 2024 om 6:12
5 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Realistic Models Alignment

In 2 verzamelingen van mr.napop
Immersion, realism and logic
397 items
Battle Dynamics
14 items
Omschrijving
Aim: Making unit models alignment more realistic, with no more straight lines and less lined units.

Method: Categorized 3 types in “Unit_Spacing” table, applying each category a different coefficient on the vanilla values – horizontal/vertical spacing, and variation within the lines, affects vanilla and custom units the same:

Mobs/Hordes – infantry/monsters or other units that would not arrange themselves in lines, like beasts, orcs, lizards, etc.

Loose formation – All skirmishers, whether dismounted/mounted/flying, and high damage / low protection infantry, like Wardancers/Berserkers/Witch elves, etc.

Ordered Infantry that should want a tighter formation, due to shields, spears or just not being that strong individually, like Swordsmen, Longbeards, Dreadspears, etc. The tighter formations might clip themselves a bit when they move/idle animation, but it’s subtle, 0.8 seemed to get the minimum amount and best results for the aim of the mod.

All units now have a minimum “Variety” value, which abolished straight lines.

50% more vertical space for non cavalry/monsters, so they seem more lined than boxed, and so would realistically be able to run in formation without stepping on each other. They still bunch together closely during combat.

The intention was purely graphical, but due to the looser formation, skirmishers and high damage / low protection units are less vulnerable to missile damage, while tighter infantry is more vulnerable to artillery/big monsters attacks.

Note – some units don’t exactly fall to the right category, like Dark Elves Raven Heralds having Pegasus spacing, but changing individual units spacing is too much, in terms of work/compatibility, and the changes are not that critical.

Thanks for Opposing Farce “Loose Unit spacing” mod for the inspiration.

Recommended to play with my collection which addresses other battle aspects of the game.

Any comment/insight/suggestion/bug is HIGHLY appreciated and welcome.
26 opmerkingen
mr.napop  [auteur] 15 okt 2023 om 3:14 
Hey, Yes, should work as Radious doesn't alter this table.
Ivan Teurer 12 okt 2023 om 12:35 
is this compatible with radious?
mr.napop  [auteur] 23 aug 2023 om 0:07 
Yes the update bugged the walls somehow, version reverted. Thanks a lot! merry climbing
Barstow 22 aug 2023 om 23:37 
Can confirm. Mod breaks certain factions ability to man walls.
HateDLC 22 aug 2023 om 14:08 
A bug started several days ago partway through a campaign. I don't know if it's related to this mod update or not. AI will no longer man walls at all. My units will not position outward or inward normally, facing sideways in columns or at crazy angles... Any help?
Kazuhito 23 jul 2023 om 20:57 
I've sent the request.
mr.napop  [auteur] 21 jul 2023 om 13:33 
hello, contact me on discord 'mr.napop'.
Kazuhito 21 jul 2023 om 11:19 
hello, I'm very interested in doing this to my own Warhammer 3 game, do you have a file that you can share on what to change and how to do it?
mr.napop  [auteur] 20 jul 2023 om 13:57 
Cool enjoy, no it doesn't.
AeroZeppelin27 20 jul 2023 om 12:07 
Keen to test this one out, should look great, does it have any performance impact? I assume not.