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Goblin's Wishes - Part 2
   
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3.8.2014 klo 6.11
5.8.2014 klo 16.14
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Goblin's Wishes - Part 2

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After your squad fell down on a very long hole and, uhh... Perfectly unharmed and you discover where the goblins taken their prize. Their home.

<Heck, I don't know if this map will be coming into official or not, due to the copyright, maybe I should change it.. Or not.>

Here it is guys, part 2 of Goblin's Wishes. Also, I setup a level for this map ranged from 9 - 12 (Which is innacurate sometimes), also it's the first time I experience it with the Boss Tool and it was hell lot of fun editing it even though the image part was difficult so I instead ripped off from Castlevania Game. Also this is the final part of the Goblin's Wishes era, thanks for playing!

So for the sake of map improvement, I need feedback from Balancing, Placement, to Grammar Issues.

Screenshot will be added as soon as possible.

Here's part 1 if you guys want to know the story clearly.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=286762694&searchtext=

Boss Sprite Source.
http://www.spriters-resource.com/playstation/cvchron/sheet/9015/
Edited with.
http://www.getpaint.net

The Prequel.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=286762694&searchtext=

List of my maps :
Temple of The Brotherhood.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=311885489&searchtext=
The Missing Rick.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=413833475
Suositut keskustelut Näytä kaikki (1)
0
3.8.2014 klo 22.51
Familiar Boss - (Castlevania Chronicles Death)
Dead
34 kommenttia
<stdio.h> 29.6.2021 klo 11.55 
muito bom
Maledy 16.8.2015 klo 11.49 
I figured out E randomly after a lot of random messing around lol. That guide looks incredibly useful, though (I tried to look one up, but couldn't find anything). Thank you for the help !:]
Dead  [tekijä] 16.8.2015 klo 8.09 
@Ulithium_Dragon, pressing "E" while in the editor will open up the "Advanced Editor Mode".

Also, you can use this Guide as reference http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=394681083&insideModal=1
Good luck.
Maledy 16.8.2015 klo 5.56 
I appologize in advanced for what may be a "noob" question, but I was actually trying to make a map, and I wanted to use an "outside" backdrop. TBH, your map is like, one of the few non-dev maps that actually managed to add outside areas (with no walls bounding the screen), and I just CANNOT figure out how to do it. Do I need to import a custom background or something?

The Architect tools seem to only come with 8 presets for backgrounds, and they are all interior worldspaces. How do I use an outside background (like you did for your graveyard village)?
Dead  [tekijä] 14.8.2015 klo 17.27 
@Ulithium_Dragon, I played those two maps so It's pretty easy to just read the comments.
Maledy 14.8.2015 klo 15.46 
Where do you get your information from? I searched quite hard, but all I could find was an abandoned spanish forums and the generic Steam pages for the game...
Dead  [tekijä] 14.8.2015 klo 11.39 
@Ulithium_Dragon, Haha, thanks, but he's not reffering to my maps by the way, he's reffering to these two maps.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=411544791
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=424079122

(Hint came from the first link)
Maledy 14.8.2015 klo 9.51 
I'm actually quite suprised after no dev replies in over a year that I got an answer here in less than 12 hours: http://gtm.steamproxy.vip/app/233980/discussions/0/864973955145651335/#p6

He mentions two maps are going to be added... I don't supposes he's refering to your 2-parter? I just wanted to stress how much I enjoyed your maps, especially the story (which usually isn't that great). You did an excelent job with the character's personalities and humor, too! :]
Dead  [tekijä] 14.8.2015 klo 7.38 
@Ulithium_Dragon, Yes, which is sad, but I don't think my maps will go into the Official anyways, hence afraid of these Copyright issues, and yet, I'm too lazy to update the boss, since I got better things to do :P
Maledy 13.8.2015 klo 22.16 
There are some really great maps on the Workshop (like this one), but since the devs seem to have abandoned the game, no more "official" maps will EVER be "approved".

So I guess all this hard work gets to go rot because they devised a system in which manual approval is needed (which is REALLY stoopid imo...).