安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
-------------
@onixmurcielago
I made a movelist doc for a reason man... But yes Burst being unblockable and dealing damage was the plan, it's SCREWED UP I know, but I'm planning a full rework that makes Zen fairer and cooler.
As for throw tech, it being faster was intended, but it's straight up impossible to combo off of, the most he can get is a Ki Shot meaty or an Overhead meaty in the corner..? Maybe some weird bug? But I'm testing it now and yeah throw tech's invulnerability lasts the entire time.
Also grab tech (when two grabs clash) is ready early, making it possible for Zen to combo off of.
will probably end up making my own
so that move will exist in the future, just not on this Zen
I don't really have the motivation to work on this version of Zen, he's just so flawed
so I'm starting over, and this time I'll actually try and follow through on my plans for him
but for now, I have other characters I'm working on
Just wanted to know if you were still working on properly implementing it or not, since it isn't a Frenzy attack.
for Zen this means... nothing for now lol. Sorry Zen dudes. I'm still designing his revamp, but technically speaking, this version of him is complete.