Barotrauma

Barotrauma

Ei tarpeeksi arvosteluja
EK Utility ACTUALLY Placeables Only
   
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5.991 MB
25.3.2023 klo 7.31
18.7.2023 klo 6.53
4 muutosilmoitusta ( näytä )

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EK Utility ACTUALLY Placeables Only

2 kokoelmassa, tekijä Gingerguy
most retarded barotrauma mods i ever published
13 luomusta
dream fishing trip 2023
22 luomusta
Kuvaus
This mod contains only the placeable machines and shelves from EK | Utility.

Based off of Lakot's mod, but with material crates removed and the rest of the files lightened up of unused textures and sounds.

I ♥♥♥♥♥♥♥ hate material crates
They are the most unballanced part of EK, outshining everything else. They make originally scarсe resources abundant if you simply have the money еto buy them.
For ~1200 mk every single station can sell you a crate of any alien material that you were originally meant to find in ruins and wrecks or even dive below abyss level and strategise hunting grounds clears around just to get half a dozen of.

I think that feeling like you need to cherish a piece of sulfurite you found somewhere is an essential part of a Barotrauma campagn that enhances the experience greatly and should not be removed by the abillity to buy a crate of sulfurite from any unspecialized outpost.

Original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2896090392
ORIGINAL original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1946765892
14 kommenttia
WARLORD2306 29.7.2023 klo 8.53 
i would like to suggest reversing the 5 less crate slots change since they will be removing containers
TheSpookiestSkeleton 9.4.2023 klo 12.15 
thanks
Gingerguy  [tekijä] 9.4.2023 klo 5.24 
Oh, Steam bugged out and i lost my changelog.

• Mining crates have 5 less slots (now they have only 1 more column than regular crates, not two more)
• Secure lockers have 5 more slots (how they have the same capacity as vanilla captain's and security lockers)
• More junk file optimizations
• Removed (some) legacy code that was constantly updating container condition for no good reason (probably better for RAM)
TheSpookiestSkeleton 8.4.2023 klo 15.13 
Hello, what did you change in this latest update, I'd like to know if I need to worry about anything violently detonating in my submarine
TheSpookiestSkeleton 29.3.2023 klo 4.29 
Well the mechanic has a talent that gives them a 20% chance to get double the decon products from an item, using that on something like a bulk storage item would get ridiculous fast, to prevent it I believe you'd have to add the crates to the talent's blacklist, and that'd mean overriding TalentsMechanic.xml, unless it can be patched, an alternative option would be to have the crates give nothing from being deconstructed, and have you reclaim the stuff you get from them some other way, but the mechanic also has a talent that gives them a 40% chance to not use up one material during a craft and does not appear to have a blacklist, however that's a very slow and not very fruitful dupe route so you'd have to hate yourself a lot to grind those out. Anyway, the talents in question are "Residual Waste" and "Mass Production"
Gingerguy  [tekijä] 29.3.2023 klo 3.36 
What duping problem? Tell me more and we'll figure it out.
TheSpookiestSkeleton 28.3.2023 klo 13.00 
can I have just the crates if we can't buy them and can find a way to solve the duping problem?
TheSpookiestSkeleton 27.3.2023 klo 17.11 
inventory management is hell
Gingerguy  [tekijä] 27.3.2023 klo 14.19 
Added the sound back in, should not cause any more problems.
Castle 27.3.2023 klo 4.39 
Any chance you could remove the part in the sprinkler code that calls for the sound it plays so there's no error every time you load into a new area?