RimWorld
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[K4G] Empires of Old - The Rising Sun
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22 Mar 2023 @ 11:38
12 Tem @ 14:56
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[K4G] Empires of Old - The Rising Sun

Krazy4Games tarafından 1 koleksiyonda
Empires of Old
12 öğe
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“For the Child!” The warriors scream as their blades clash against metal and carve into flesh. Blood stains the ground beneath soldiers’ feet as they mercilessly slaughter their adversaries, until they themselves are butchered. The sickening smell of death fills the air. Nothing survives the fury of the dynasty’s campaign, and the corpses of the fallen lie scattered upon the ground in its wake. These men fear no death. To them, serving their emperor is nothing less than an honor and a privilege. A true believer would rather die with honor on the battlefield than fail in their sacred duty and live as a traitor to their people. Banzai!




The Rising Sun is the second installation in my Empires of Old mod series. This series aims to expand upon RimWorld’s lore and introduce new alien civilizations to the game.

The dynasty is one of the most ruthless and bloodthirsty forces in the galaxy. Its people are fiercely religious. Their creed demands complete obedience to their god and emperor, the Child. His grace commands his warriors to fight a holy crusade across the galaxy. Millions have died in his name. Survivors rarely recover from the horrors they witnessed. Fiery demons unleashed upon their homes, leaving nothing but ash and death in their wake.



Pawns from this faction are extremely difficult to recruit. They will never retreat.




- 1 new empire faction.
- New royal titles and permits.
- New Royal Ascent, Deserter, and Royal Wimp quests.
- 1 new culture.
- 859 real Japanese names.




This mod is compatible with CE and VFE – Empire. The new factions will not make use of the new royalty mechanics, such as the Great Hierarchy.

Patched for:
- Vanilla Ideology Expanded – Memes and Structures.
- Alpha Memes
- Vanilla Base Generation Expanded




Thank you to the RimWorld modding community for answering my stupid questions.

RimWorld is owned by Ludeon Studios.

This work is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/

[ko-fi.com]

43 Yorum
lexcpa324 11 Eki @ 12:17 
would be cool if there was a mod that turned this faction medieval, like the alekeepers
Lambda 4 Eyl @ 0:15 
Thanks!
Krazy4Games  [yaratıcı] 3 Eyl @ 23:28 
@Lambda Sure.
Lambda 3 Eyl @ 22:25 
Hi Krazy4Games, I'm working on a mod to add the factions of Kenshi to Rimworld. May I please re-use the pawn naming rules from this mod? It will be released under CC BY-NC-SA 4.0, and credit will be given
Krazy4Games  [yaratıcı] 18 Ağu @ 16:04 
@lexcpa324 Impids continue to use their own xenotype names, as in vanilla. If I remember correctly, only 20% of them will use faction names.
lexcpa324 18 Ağu @ 13:17 
hey, quick question, will impids from this faction have unique impid japanese names?
Krazy4Games  [yaratıcı] 24 Tem @ 9:35 
It could probably be balanced better but it’s not a huge deal for me.
Krazy4Games  [yaratıcı] 24 Tem @ 9:35 
@CordialVillain That is because I wasn’t sure how many of each item they already dropped. The inventory system I used adds jade on top of existing loot so if I were to increase it, you’d get spammed with jade with other loot. I wasn’t sure what a good number was so I just gave them 1-2 and said they were luck stones or something.
CordialVillain 22 Tem @ 15:19 
Think there might be a bug with the 'loot' dropped by dead soldiers; they only drop exactly 1 jade. They'll drop things like gold in normal quantities, but jade only ever tallies to 1 unit when downed.
Pifilix.SVK 29 Ara 2024 @ 0:31 
Thats the thing, it does have 2 high tech weapons and a high tech armor set so i suppose thats how it could go. Just thought to share since it could be a nice compability thing