Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

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2 aug, 2014 @ 0:50
10 aug, 2014 @ 21:39
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Use the tricks you've learned and more. When you finish, you'll receive a complimentary can of Combustible Lemon Citranium. Contains 100% DV of Vitamins C, F, and W, and 70% DV of Science.

Ingredients: carbonated vitriolic fluid, sugar, natural and artificial flavors, citric acid, radioactive liquid waste, ascorbic acid, benzene as a preservative, contains less than 2% or less of: caffeine, sucralose, acesulfame potassium, sodium rhubarbide.
16 kommentarer
The Sojourner  [skapare] 15 aug, 2014 @ 2:35 
Yep :p2aperture: Hammer a.k.a. Portal 2 Authoring Tools.
| \_/ () 15 aug, 2014 @ 2:33 
you mean in hammer?
The Sojourner  [skapare] 15 aug, 2014 @ 2:32 
I edited the instance in Hammer for reasons noted here. I also did that with most of my other maps too.
| \_/ () 13 aug, 2014 @ 1:35 
I played it again and I didn't die this time, but I did notice something different in the exit room. Can you tell me how you have a paint fizzler AND a normal blue fizzler there?
The Sojourner  [skapare] 10 aug, 2014 @ 21:43 
" You broke it, didn't you? There . Try it now. "

I also fixed the exit instance in Hammer, which means many of my maps (including this one) now have a proper exit.
Naxreus 8 aug, 2014 @ 15:53 
Well im not sure if i cuted this map or something but you can complete this test without cubes and propulsion gel, just use blue gel to jump from the button to the water and turn to the start, then go up and jump to the wall, you get enought speed to jump the water :/
The Sojourner  [skapare] 6 aug, 2014 @ 20:27 
I'll check. Thanks for reminding me about that! :p2aperture:
| \_/ () 6 aug, 2014 @ 13:13 
This is another great map, in which I...died and had to start all over. When you publish a map with deadly hazards just take a moment to think where the player could die and would need an autosave...please?
wildgoosespeeder 2 aug, 2014 @ 22:12 
I find it a prototyping platform first and a pseudo-work-of-art second. I say pseudo because Hammer is the primary method. Have to figure out how to make a PeTI map look good but to a much more limited degree than Hammer.
The Sojourner  [skapare] 2 aug, 2014 @ 22:09 
Seemed like a thick barrier was the only solution. Frankly I'm not 100% pleased with the looks, but at least it's functioning like it should now. Of course then again Puzzlemaker tests aren't all about looks...