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The next tier down in damage seems to be limb blades, which deal a healthy chunk of damage somewhere around "half the health of a healthy necromorph", but that one is really imprecise. They also consume on hit, but only do a knockdown.
Thrown explosives, similarly, gib normal necros but don't one-shot most elites. Another opportunity for testing.
Wrenches are interesting, as I have seen theories they do more damage than boxes, which is not necessarily true! But it does appear that random objects do *some* amount of damage, as I have gotten a kill with one before... more tests?