Crusader Kings III

Crusader Kings III

450 oy
More Buildings Reboot
5
7
2
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
2.628 MB
7 Mar 2023 @ 11:59
2 May @ 12:22
49 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
More Buildings Reboot

Lost Nomad tarafından 1 koleksiyonda
Lost Nomad collection
19 öğe
Açıklama
Reboot of the original More Buildings mod.

I had been using the mod for some time but made various changes to address the issues the original mod had and added some new buildings.
I have now released it as requested by a few friends and also having seen mentions of the issues people faced with the original mod on various forums.

Fixes and additional buildings are listed in the discussion at the top of this page.

I have no plans on adding any more buildings until after the touring DLC has been released, once I get a chance to see if anything can be leveraged from the DLC in this mod.


Compatibility
MBR is unlikely to be compatible with other mods that change the 00_holdings.txt file without a compatibility patch.


Vanilla Compatibility
Like most mods since Lance update, compatible with Ironman + achievements.


Original mod
This mod is a drop in replacement for the original so it's safe to sub to this mod in the middle of an existing game once you unsub from the original.

Big thanks to Gropy for the original More Buildings mod.


Checkout my other mods
Popüler Tartışmalar Tümünü Görüntüle (10)
4
28 Eki 2024 @ 4:45
Chinese translation
無壹
0
8 May @ 12:11
Minor Mistake
Frazesco
0
26 Eyl 2024 @ 15:58
Buildings list
Lost Nomad
453 Yorum
tony_sm 7 Tem @ 10:18 
@blazeknave, should have mentioned. We're back brutha. Looking at holdings patching today
blazeknave 7 Tem @ 10:02 
oh no....
Lost Nomad  [yaratıcı] 24 Haz @ 7:56 
@Astraph
Nope, that duchy building is not in MBR
Astraph 24 Haz @ 4:59 
And sorry for double post (Steam, catch up to... every single forum already, plz)

I know there's a function to replace buildings, but in this particular case it's greyed out.
Astraph 24 Haz @ 4:38 
I hope I'm leaving this under the right mod's page - if not, please accept my apologies, it's on me for having a +80 mods build...

Does this mod add the Duchy tribal building "Tribal Assembly"? If yes, then I'm afraid there's a bug which makes the building stay/not convert after feudalizing - effectively locking all my duchies out of having a proper feudal building ;___;

Is there any way to fix this? AFAIK you can't remove buildings in CK3, so uuuh... I'm kinda at a loss here
Lost Nomad  [yaratıcı] 22 Haz @ 2:38 
@织田信长
Hospitals can be built in any county capital not just castles.

If you were to check your game you'd see there are theocratic rulers with hospitals in temples and maybe the odd one or two republics with hospitals in cities, also governors in admin realms.

I didn't want hospitals in every province because the buffs are too powerful, plus there are the vanilla hospices which can be built anywhere to provide epidemic resistance and piety/legitimacy buffs.
织田信长 22 Haz @ 1:44 
greeting, @Lost Nomad.
Your description states that Hospitals can be built in Cities and Temples, but in reality, this isn't possible. I checked the code, and Hospitals can only be built in the county capital, which effectively means they can only be built in Castles. Is this issue in need of a fix? The stress reduction function of Hospitals is very useful.
blazeknave 11 Haz @ 1:47 
kk thx
Lost Nomad  [yaratıcı] 11 Haz @ 1:42 
@blazeknave
Sorry I have no idea, I don't use the mod, you'd have to ask the mod author.
blazeknave 11 Haz @ 1:21 
Does this work with Gambo Compatch/Special World? Or does that need to be run in addition to Grander building compatch?