安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I really enjoy this mod. Especially for scouting and trading/procurement.
Would it be possible to increase the area even further? Maybe even just a console command to set a multiplier between 2x (current) and 8x or even 16x.
I understand that it would decrease the performance of the Captain UI.
This mod only affects the area, which in turn can affect the rewards too but only because more sectors are visited.
If you want better rewards you want my other mod from the description:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941426377
@NИNИNИ
I've tested with the mod enabled and disabled. It worked the same both ways. I tested with an explorer captain after, they discovered far more sectors as expected with and without the mod enabled.
Are you sure you're not just using a non-explorer captain? Not every captain can discover every type of sector so it can appear as if they're not doing anything even though there are visible mass sectors on radar.
My mod doesn't touch the scouting part of the scouting operation, only the function which controls the size of the area. I also tested it again anyway and it worked normally. You likely have a conflict or other issue.