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Extra Long Range Captain Operations
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Mods: Mod
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271.331 KB
6 mrt 2023 om 19:47
22 jul 2024 om 17:31
9 wijzigingsnotities (weergeven)

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Extra Long Range Captain Operations

Omschrijving
Adds a simple modifier to double the range of various operations you send your captains on.

Remember an explorer captain is still required in order to mark every sector type, even if they're in radar range.

If you like this mod and want to help others find it


Changes:
All operations which can benefit from a bigger area have had their area's doubled including:
  • Mine
  • Scrap
  • Expedition
  • Refine
  • Scout
  • Procure
  • Sell
  • Trade
Note: Some operations generate their duration based on the number of sectors they visit, meaning this WILL increase the duration for those operations. These are usually the operations where you can't pick their duration.

Similar Mods
For better rewards, including exotics+ from salvaging, click below!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941426377

Game Files Modified:
For other modders mostly, may help with compatibility questions. If another mod overwrites any of the functions or files listed below, this mod, or the other mod may not work.
script\player\background\minecommand.lua Overwrites MineCommand:getAreaSize script\player\background\salvagecommand.lua Overwrites SalvageCommand:getAreaSize script\player\background\expeditioncommand.lua Overwrites ExpeditionCommand:getAreaSize script\player\background\refinecommand.lua Overwrites RefineCommand:getAreaSize script\player\background\scoutcommand.lua Overwrites ScoutCommand:getAreaSize script\player\background\procurecommand.lua Overwrites ProcureCommand:getAreaSize script\player\background\sellcommand.lua Overwrites SellCommand:getAreaSize script\player\background\tradecommand.lua Overwrites TradeCommand:getAreaSize
28 opmerkingen
Ignavum 19 jul om 6:44 
@Druark
I really enjoy this mod. Especially for scouting and trading/procurement.

Would it be possible to increase the area even further? Maybe even just a console command to set a multiplier between 2x (current) and 8x or even 16x.
I understand that it would decrease the performance of the Captain UI.
Druark  [auteur] 26 feb om 11:35 
@Darksoul1111
This mod only affects the area, which in turn can affect the rewards too but only because more sectors are visited.
If you want better rewards you want my other mod from the description:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941426377
DarkSoul1111 26 feb om 11:32 
does this mod increase the rewards like from mining or only affect the working area ?
Druark  [auteur] 15 nov 2024 om 5:21 
@Lotan flan
@NИNИNИ
I've tested with the mod enabled and disabled. It worked the same both ways. I tested with an explorer captain after, they discovered far more sectors as expected with and without the mod enabled.
Are you sure you're not just using a non-explorer captain? Not every captain can discover every type of sector so it can appear as if they're not doing anything even though there are visible mass sectors on radar.
Druark  [auteur] 14 nov 2024 om 4:08 
I'll do some more testing later today. Not sure why there'd be sn issue though as the area is all thats changed.
FD-97 14 nov 2024 om 3:10 
+Scouting is not working.
Lotan flan 2 nov 2024 om 21:14 
its weird then as the only mod i remove is this one and the scouting works again.
Druark  [auteur] 2 nov 2024 om 21:03 
@Lotan flan
My mod doesn't touch the scouting part of the scouting operation, only the function which controls the size of the area. I also tested it again anyway and it worked normally. You likely have a conflict or other issue.
Lotan flan 2 nov 2024 om 19:58 
just want to let you know that this mod breaks scouting, when the scouting operation finishes it does not reveal any systems in the area the scouting took place in
Maxene 28 aug 2024 om 16:32 
NVM, I'm dumb.