Company of Heroes 3

Company of Heroes 3

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Better Balance & QoL
   
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9.114 MB
5 Mar, 2023 @ 6:09pm
16 Jan, 2024 @ 6:26am
40 Change Notes ( view )

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Better Balance & QoL

Description
This Mod is Heavily out of date and not likely to be fixed up, but im working on a replacement mod instead cuz ironically thats easier to do.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349941668
This is the replacement mod.
34 Comments
Lt. Ruben 10 May, 2024 @ 10:23pm 
does this mod improve TTK (time to kill)?
In vanilla CoH tanks and infantry take too little damage. Getting a damage reduction when retreating for example is fine, but it feels like it's -80% damage received. Retreating should be more like only -60% damage received, so you can still actually destroy units with overwhelming firepower.
And the general TTK should be reduced (accuracy/damage increased). Both together (reduced TTK, and less damage reduction when retreating) made mods in older CoH2 games so much better than vanilla.

So does this reduce TTK?
ArtilleryWizard  [author] 7 Jan, 2024 @ 8:29pm 
yeah they are. and i do think relic fixed that 105 bug cuz i also reported a bug with the campaign 1919lmg not able to be bought by squads and that works too now. so they did a small ninja fix.
buyx_kid 7 Jan, 2024 @ 5:39pm 
Relic really is getting sloppier every game they release. I really enjoyed the original CoH but got a little disappointed on 2. Now on 3, it's full on disappointment at this point.
ArtilleryWizard  [author] 7 Jan, 2024 @ 5:15pm 
I got some good news, somehow i got the Auto barrage to work for the US 105.. dont ask cuz idk. i honestly dont think it was anything i did, it just started working. It was a problem that wasnt caused or fixed by me lol.
i did submit bug reports to relic so maybe that fixed it? idk.
ArtilleryWizard  [author] 7 Jan, 2024 @ 9:55am 
Pt 5: Its not a joke to say that if COH4 ever becomes a thing it likely wont have any kind of mod support, because their is nothing left for them to incrementally restrict with that installment. Coh3 is already below the threshold of what tools should have.
ArtilleryWizard  [author] 7 Jan, 2024 @ 9:55am 
Pt 4: I may sound upset, and thats because i am. We as modders don't hate the game, we hate relics behavior and what relic/coh has turned into over the years. we feel the glory days are behind us.
The modders Arent toxic by nature, were bitter because we are told that relic is listening and supports us, then turns around and chops off our hands. Or lynches us from a Beam and says "were supporting you by giving you something with 1/100th of what the previous games tools had"

We CONSTANTLY submit detailed bug reports for thousands of issues. And relic takes 3-5 months to release tiny nothing patches that dont address any of the issues 95% of the time.

We have OCEANS of units and content we want to see added and relic gives us only half a DLC with 1 new commander for only 2 out of 4 armies, but asks for $18 for it.

Their is TONS Of interesting stuff in the games backend files that could be polished and brought into MP but isnt getting touched.
ArtilleryWizard  [author] 7 Jan, 2024 @ 9:48am 
Pt 3:
(Tin Foil hat theory Warning):: the last 20 years of us modders making a better polished game than relic made, doing it quicker and doing it for free probably got under their skin so they designed a system of Pseudo mod support to make modders look sloppy and bad.
Just Look at my coh2 version for example, or the All units mod made by sneakeye (which is much more than the name implies). those are very polished. sure you might find the occasional bug in them that the dev missed, but if reported they get fixed quickly.

so my advice is enjoy the mod as much as you can and work around the bugs you find.
Keep reporting the bugs you find to me and if its something i can fix i will fix it quickly.
ArtilleryWizard  [author] 7 Jan, 2024 @ 9:47am 
Pt 2:
I appreciate the bug reports and i wish to god relic would let me fix these things (thats the worst part, i know how to fix 95% of this and i could just ask other modders for the other 5%, but we don't have the access we use to as modders). Cuz coh3 modding tools aren't really tools. they are a crappy archive viewer. if this was coh1 id have full access to everything and i could make a better game than relic did. Even coh2 let me do 800-1200x more things than coh3 does. If coh3 had just what coh2 did with the level of access and mod-ability, id have most of this stuff fixed already and the modded version of the game would be 10000x more polished than default is today a year later. but we dont.

Ive actually been kicking around the idea of abandoning coh3 because of these issues. it makes me look bad when relic screws shit up and doesn't give me the access to fix things that need fixed, especially if the base game has it working.
ArtilleryWizard  [author] 7 Jan, 2024 @ 9:47am 
Pt 1:

yeah again sadly that's another problem with these jank/useless tools. Relic came in and fixed a bunch of back end stuff in the base game that isnt porting over to mods. To make matters worse the tools arent getting updated, so the tools are sitting here saying "Hey ur using the default version of the files. or everything is the same as default, were A-ok" When clearly its NOT the same or ok..

Examples breach and artillery abilities not working in mods. selection and pathing issues, units not aiming properly, the 250 halftrack Infantry Hold not working in mods if you have a copy of the EBPS. Aircraft not getting their proper bomb drop animations or flight path animations.
buyx_kid 7 Jan, 2024 @ 6:08am 
I see. That's too bad then. I also encountered another bug. When I used the British sapper's flamethrower breach, the sapper team got stuck in an animation where the one with the flamethrower just entered the building and then they stopped responding. It happened while they were breaching the building and the enemy inside it evacuated.