RimWorld

RimWorld

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Medieval Fantasy Themed Rare Resources
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Mod, 1.4, 1.5, 1.6
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5 mar, 2023 @ 5:57
22 jun @ 9:47
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Medieval Fantasy Themed Rare Resources

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This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

Plasteel is now Mithril

Uranium is now Adamantite

Synthread is now Damask

Hyperweave is now Runeweave

You'll also see things like Mithril longsword, Adamantite mace, Damask shirt etc

















Highly recommended mods from other authors that are shown in the preview images

Clean Textures for the flagstone texture.


[ko-fi.com]
28 kommentarer
Nerd_15372007 1 jun @ 0:13 
Is there any way to change the stuffable color of base uranium to match the green hue of adamantite?
JoeOwnage 28 jan @ 6:06 
This still needs to load after these two mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2016436324

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2707120862

I would really appreciate if you could put it in the about.xml
t0m4s1t0 4 dec, 2024 @ 1:01 
The rustic storage ingot stack from medieval overhaul still shows as plasteel instead of mithril
La__fonzi 17 apr, 2024 @ 22:02 
i get the resources renamed but not retextured sadly even when this is at the bottom of my load order
Botch_Job  [skapare] 21 feb, 2024 @ 8:57 
@Mamakusai The new textures are from this mod, most likely they are being overwritten by another mod that also retextures the included items.

Try putting this mod at the bottom of your load order and see if the textures show up.
Mamakusai 21 feb, 2024 @ 7:09 
The textures are from the mod or need to be sorted for that?I try a Modlist from Medieval Overhaul but dont seem the texture only the new labels ,descriptions
Arvalaan 27 nov, 2023 @ 8:43 
Apparently Combat Extended still has their ammunition made out of Plasteel, even with this mod. Any chance you could look into that?
Daevinski 19 nov, 2023 @ 13:11 
@Botch_Job I tested here and so far the names and graphics were all changed without affecting other mods, but I believe you may want to review the load rules, 'cause to make it all work properly I had to move the mods from this series (except for Ancient Armory and Divine Order) to the very bottom of my mod list, right above RocketMan.

Other than that, great job! :cherrypie::spiffo:
Botch_Job  [skapare] 19 nov, 2023 @ 4:15 
The items are all still technically the same things, just with different labels, descriptions and textures so it shouldn't need any patches if other mods use the original items.
Daevinski 18 nov, 2023 @ 17:22 
The changes in names will be applied to all mod descriptions and info or other mods need to be individually patched in order to use the new names? And if a mod has the original items as requirements for recipes and crafting, the changes can bug that or the changed items will still work like the originals?