Sons Of The Forest

Sons Of The Forest

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SOTF | Building locations, design and info
By OH | WHOLF ⚡
This guide is in development and currently working on design ideas, information about cannibals and more. It came to my attention that at this location, there are three cannibal camps. Not close but more of a medium-range away. Like, 200/300+/- meters away. It's a bit annoying but it's a survival game overall and always handy for bones/skulls and dropped loot.
You will do me and others a huge favor by leaving a thumbs up and clicking on the favorite button. By doing this the guide that I have made will get more traffic and reach and by doing that you'll possibly help those in need of assistance and answers which they also will appreciate. The more people the more help I can give them by your help!
Copyright 2023 © WHOLF This item is not authorized to be published on Steam, except under the Steam account with the name WHOLF
   
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My main location with basic challenge
As you can see on the GPS, this location is very popular. It's close to basically 75% of all the objectives, caves, and cannibal camps. Of course, for other locations like caves and all you will have to travel for a bit but that's about 5 to 15 minutes of walking and exploring which shouldn't be a problem. The only problem that might occur is cannibals coming toward you. Most of the time they are just 'looking' but they will attack you after a little while. So, if you are down for a very good place and a little bit of challenge, this might be your location.

But why exactly is this location the best location to build? Well, like I said, there are caves nearby, cannibal camps, and so forth but most importantly are trees and an unlimited water source. Meaning, you have plenty of resources around you. The same goes for leaves, berries, and other handy dandy items. But as I said, cannibals will come towards you in very small groups for that spicey challenge.

But, what is the other reason that WHOLF decides "This is the best location"?
Well, simply because of the huge amount of trees around you and the beautiful lake and view. Trust me. When building around this lake, you will be amazed at how good it looks. Especially when you create your housing over there. I also find it very challenging, I mean, it's a survival overall and with the cannibals sometimes coming towards you, why not?

From tree houses to your own unique houses. But the best part is, the little canal going around my base is perfect to create defensive walls, traps, and small bridges. I have made a small bridge design, quite basic but it looks fantastic. Let me share a picture of the canal, this is what I mean in the bridge design section in this guide.

What exactly is my plan?
So what I'm trying to do is to have three or multiple places with different meanings in my area. A main house, a farm type of house, and a looted house with all the items.

  • Main house: Beds, furniture and make it a comfy home with standard loot.
  • Farmhouse: The place to grow plants and animal-related stuff.
  • Loot house: With drinks, food, weaponry, and related. Basically the important stuff.

This is my location basically. And yes, I used my designing skills in Paint.
Made a little plan of what I had in mind.
How to defend your surrounding
IN DEVELOPMENT
Farming
IN DEVELOPMENT
Cutting down trees awareness
IN DEVELOPMENT
(1) Bridge design
As you can see in this picture. I have made a bridge over a small canal around my housing. Very simple and easy to make. Made by half logs for the foundation and normal logs for the fence type of idea to 'not fall off'. You can even make it look nicer with skull lanterns around it.

(1) Wall/Door design
As you can see here, I'm working on a wall/door design. A defensive wall with a gap between it so you can go in and out and NOT the cannibals. Basically, what I have done here is made a small foundation to crouch under and go in and out with a roof above it, cause why not. This is the view from inside my main base.

This is the view when I'm outside of the main base, quite simple yet it works and looks kinda cool.

This is from the left side. The rock is just there for aesthetics and the cannibals do not climb over this. I may update this in the future with more 'defensive' materials.
(1) Failed housing design
When exploring the surroundings I saw a waterfall. But what if, I made a base down at the waterfall? I mean, cannibals do not swim and there is only (if build right) one way to 'enter' your base.

It's a bit small at this location and placing down the logs to support it is kinda a pain due to you standing in the water and having that swim animation the whole time. Unfortunately, it didn't work out, and lost motivation as I couldn't find a perfect spot. Though, I do feel like there is another spot at a waterfall to build a base. Couldn't find where yet.

(1) Failed bridge/dock design
Unfortunately, there are no docks in the game yet and you can also not make them. What I tried here is making a dock leading into a 'on the water base design' but this wasn't possible. Nice lookout point but that's about it. I could make a tower out of this...
21 Comments
Sigma 29 Sep, 2023 @ 2:35pm 
Depends on criteria of best places to build. I prefer limited approach directions by terrain barriers (cliffs, water). Unfortunately its difficult to build up the side of mountains or deeper into ocean.

I have 4 main favorite locations. "Cliff-side" is easily the most balanced with second best defensive position that is still accessible to Kelvin/Virginia. Also serves as gliding spot.


I'm cautious about further serious expanding out of builds because I've had 2 secondary and 1 main build position altered/merged into rock, or had terrain lowered.

Bridges are currently finicky for singular-structure builds across streams
Glorious Greebo 4 Mar, 2023 @ 4:07pm 
https://imgur.com/a/dOOI4uh

Imgur link as requested. Turns out the Rock Shelf doesn't actually show up on Map Genie.
Saber6-1 4 Mar, 2023 @ 11:16am 
i suppose they might fix that in a later build I was able to inside of a triangle wall frame able to place one angled log but that was all.
OH | WHOLF ⚡  [author] 3 Mar, 2023 @ 3:46pm 
Saber, it is possible but I have no idea how to do it yet
OH | WHOLF ⚡  [author] 3 Mar, 2023 @ 3:46pm 
Hmmmm okay okay okay, Glorious, possible to share the GPS location with a IMGUR link?
Glorious Greebo 3 Mar, 2023 @ 3:12pm 
There's another lake/river next to one of the starting spawns, it makes an AMAZING starter base location, the trick is to build on the rock path across the riverside of the lake .

There's an abundance of Trees & Wildlife, and with just 1 flyswatter trap on either bank in front of the path, you'll obliterate most early threats and have more deer meat than you can handle.

Once you have enough logs, build a lookout tower in the middle of the lake (it'll let you even in summertime) facing the rock path, and later build another on each bank.

Made it to Day 15 without swinging an axe.

Only downside is the gpu/cpu burden from the water rendering & pathfinding fails.

(Oh, and a LOT of deer [and sometimes Kelvin] can get stuck just under the rock ledge. Throw logs at them.)
Saber6-1 3 Mar, 2023 @ 2:46pm 
is there anyway to fix the triangle wall gaps since the logs place in the center instead of left or right?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2 Mar, 2023 @ 2:08pm 
https://youtu.be/R_Z1dmJLRrg Haven't seen a single Muddie from using this guy's location. Might be the best one out there.

Are you describing this location with the huge cliff and one way(?) entrance? https://youtu.be/7_taGZXNLc0
OH | WHOLF ⚡  [author] 2 Mar, 2023 @ 12:43am 
Yeah, I found that out as well. Beautiful location but it doesn't work. Though, I did found another location. Will update the guide somewhere this week. Me and my group enjoyed that place very much since it's next to water but also to a huge cliff and there is only one way in.
Tooii 1 Mar, 2023 @ 9:10pm 
It's a good location till the lake freezes over and your walls are useless - I built in this location and that was a big problem in winter