Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Go for it, any code I post to the workshop can be used by anybody for any reason.
It should be fine to add it to a running game as well, but I suggest backing up your saves any time you change mods regardless.
And can you add it in a running game?
<...>\steamapps\workshop\content\333640\2938630154\WMod_ResearchAbility.cs(25,315): error CS1503: Argument 17: cannot convert from 'int' to 'bool'
<...>\steamapps\workshop\content\333640\2938630154\WMod_ResearchAbility.cs(25,319): error CS1503: Argument 18: cannot convert from '<null>' to 'int'