MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Steam Deck Hud Scale
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24 фев. 2023 г. в 11:03
10 окт в 20:22
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Steam Deck Hud Scale

В 2 коллекциях, созданных BloodshedRomance
Steam Deck Quality of Life
Предметов: 8
Meh MW5
Предметов: 48
Описание
*Updated 10/10/25 to include the HUD Objective Panel to set default color to teal instead of black. Unknown what effects this will have with other mods that may be using this blueprint. (changed Aim Aissist Debug visibility to collapsed).

Introducing "Steam Deck HUD Scale" from Meh Technology - the must-have mod for Battletech enthusiasts playing on the Steam Deck. With Steam Deck HUD Scale, you can scale up your HUD for better readability, no matter where you play.

Specifically designed for the Steam Deck, Steam Deck HUD Scale ensures that your HUD remains clear and legible on the device's small screen. But that's not all - Steam Deck HUD Scale works great on PC too, making it the ultimate solution for Battletech gamers who want a personalized, immersive gaming experience.

Upgrade to Steam Deck HUD Scale today and take your Battletech gaming experience to the next level. With Steam Deck HUD Scale, you can enjoy a comfortable and immersive gameplay experience, without having to strain your eyes to read small text. Whether you're playing on the Steam Deck or PC, Steam Deck HUD Scale ensures that your HUD remains clear and legible, so you can focus on what matters most - the action-packed gameplay.




Larger HUD elements intended for Steam Deck but also works quite well on desktop.

Compatible with all YAML mods i'm aware of.
Compatible with custom reticle mods that only change out the texture. (All of mine work, I can't readily confirm any others currently). The one shown is "Minimalist Chevron V2"


Changes the size of:
*Weapon list (1.4x)
*Target paper doll (1.2x)
*Own paper doll (1.2x and moved in from left)
*Lance Status Widget (1.4x)
*Objective panel (1.2x)

***I wouldn't use this with my "LargerLanceText" mod or my "LargerWeaponText" mod. This just changes the scale of these elements where those mods change the format of the text. THIS WILL NOT SHOW CONFLICT IN THE MOD SELECTOR FOR THESE TWO MODS!
"LargerWeaponText" was not compatible with YAML Weapon so I made this one that would work with the YAML mods.
Комментариев: 31
BloodshedRomance  [создатель] 11 окт в 13:56 
Awesome!
Warnstaff 11 окт в 7:25 
Yay morning and a new awesome update! It's working! Thank you!
BloodshedRomance  [создатель] 10 окт в 20:24 
Update should be pushed to disable aim assist debug rings.
BloodshedRomance  [создатель] 10 окт в 19:54 
you can find my name listed in the user list on the right side and send me a DM with the images.
Warnstaff 10 окт в 19:10 
I made it to YAML's discord, but I am totally lost now. I rarely use discord and don't really know how to/where to start in a place so big. I got a couple screenshots of the circles.
BloodshedRomance  [создатель] 10 окт в 16:52 
I tested in Instant Action, i'll try to do some playing soon and see what I can find. If someone can send me pics on Discord that would be wonderful. I'm in the YAML discord or you can find us at mehgaming.org
Warnstaff 10 окт в 15:36 
Hi BloodshedRomance! I love your mod and have used it for years. Thank you!
That said, I am also getting multiple circles when playing campaign/career modes, but oddly not instant action.
Black-Jack 10 окт в 10:59 
Praise the Omnesiah for this essential mod update.
BloodshedRomance  [создатель] 9 окт в 21:33 
I did update this mod to include the Objective Panel blueprint and forced it to teal for the default color. At some point it looks like PGI made the default color black then was changing it somewhere else. This shouldn't affect other things but mods that do custom objectives might be affected. I don't know of any off the top of my head. Please report back any issues. Thanks.
BloodshedRomance  [создатель] 9 окт в 20:23 
I just checked on my Deck and do not see a red and yellow circle on my screen. I do now see the objective text coming in black but I don't even know why what would be because all i'm doing is scaling that entire box, not touching the text.