Company of Heroes 3

Company of Heroes 3

387 ratings
Spearhead III - Combat Overhaul
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File Size
Posted
Updated
43.966 MB
23 Feb, 2023 @ 1:52pm
13 Aug @ 6:39pm
299 Change Notes ( view )

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Spearhead III - Combat Overhaul

Description
Issue Tracker

- Random SCAR Issues


Overview

As we tried to do for Spearhead I, we aim to provide a more tactical, and engaging gameplay experience, where bringing the right weapons, equipment, and tactics play a bigger role in combat, using the new systems Relic provided, such as side armor, elevations, etc. We also plan to make this version more focused, and better polished, where Spearhead I later in its development, suffered from content bloat, and many untested features.

Note: We are the original team that worked on SH1. SH2 is headed by Stoklomolvi, which we gave permission to use our mod as a base for his own. While we are on good terms, neither of us are affiliated with each other when it comes to SH3, or any future projects. Please don't ask questions expecting that we know exactly what you're talking about regarding something from SH2.

Infantry
Most small arms have had their ranges increased by ~2x, while damage was increased around 3x. Each weapon has been manually adjusted. Expect engagements in the open or close quarters to end much more quickly. Infantry performance and cost have also been reworked. A better trained squad may perform better in a stand-up fight, but can be easily outmaneuvered and killed.

Explosives
We removed the modifier that prevented most explosives from wiping entire squads. Previously, if an explosive wiped a certain amount of units within the squad (3-4) it would leave the last few alive. Additionally, we increased the kill radius for explosives, and increased their scatter. Field Artillery ranges have stayed about the same to maintain balance, but Assault Guns and Grenades have had their ranges about doubled.

Vehicles
All vehicles have been tuned to behave more realistically. Most will travel slower, take longer to accelerate, and also have a slower reverse speed. Expect vehicles to perform better at their strengths, worse at their weaknesses. An armored car can kill infantry much faster, but will utterly fail to penetrate a tank. Using the right caliber against the right amount of armor is less of a suggestion, and more of a requirement.


Discord


Here is the link to our discord, where you can keep more up to date with announcements, roadmaps, and future content:
https://discord.gg/7wRYB7bgAg

Disclaimers

We mainly interact with the community on Discord, as well as keep better track of bug reports on there. If you post in the steam comments, we may not see/read your message. Please keep that in mind.

That said, please keep the steam comments civil. If you have a suggestion, or bug report, be precise about what you're asking for. Angry rants or making demands of the team for the sake of "historical realism" will not get you anywhere. We strive for a more realistic experience with our mod, but we are not here to make a milsim.




Popular Discussions View All (2)
8
2 May @ 3:19am
AI broken
Rulehammer-69
2
26 Aug, 2024 @ 7:53am
Mod Acting as if Not Installed
NateDog181
604 Comments
von_doom 15 hours ago 
Getting huge frame drops every time I play this mod in MP
SANJJI 19 Sep @ 2:42pm 
Germans building the fighting position ALWAYS creates a Scar Error, we tested it, it happens always, making it unplayable because people, even if told not to, will build it just to crash the game if they are losing. Just remove the fighting postion from germany please.
Spinarack 17 Sep @ 10:53pm 
the US seems to have the biggest of SCAR issues from what i have seen, when it was only British it wasnt as bad, and didnt crash me. and early game seems to have no issues, but later on is when the SCAR issues seemed to occur. my last match was 17mins, and it was around 12mins in with the setup i had that the SCAR issues started to arise more frequently. not sure if that helps or not.
Halfbodied Jish 15 Sep @ 4:27pm 
I've had some crashes while running the Advanced AI mod. If turning off the custom econ fixes that than I'll give that a shot. Thanks for the suggestion!
Achronos  [author] 15 Sep @ 1:18pm 
@Halfbodied Jish
Use Advanced AI and turn off custom economy.
Halfbodied Jish 14 Sep @ 12:20pm 
The AI is very limited on what it's building. It only builds the most basic units and doesn't seem to construct anything mod specific.
futurebrain 6 Sep @ 7:36pm 
The SCAR issues seem to only occur if any player plays as USA.
Charles Vane, the Chemokartoffel  [author] 24 Aug @ 4:36am 
that depends. SCAR errors can happen because of conflicting mods or problems in our build.
the more (and more accurate) descriptions we get the better.
futurebrain 23 Aug @ 10:14am 
Love the tuning pack! Any idea on when the SCAR issues might be fixed? I would like to play as US.
Cinders 6 Aug @ 11:17am 
OMG Thank you for your work!