Perfect Heist 2

Perfect Heist 2

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Build Hacks
By Sioox | Robin
tips and tricks to how you could build things.
Edit: added some suggestions from the ph2 community.
   
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Bugged (30.09.2023+): Death Zone
Neither my build hack nor a build hack but a feature of the game itself:


The bottom face of an elevator is a kill zone. Everyone, whether cop or robber, is killed there.
Instantly.

Suggest Z scale between 0.5 and 1.
Vent
Lets assume we split a foundation into a 5x5 grid.

Vent Floor & Ceiling
Vent Walls
Scale:
X = 0.77
Y = 0.001
Z = 1.366
Scale:
X = 0.77
Y = 0.001
Z = 2.05

You can either stack multiple next each other or multiply the scalings with the amount of 1/5 Foundation you need:

Vent Entrance
Here is an example of how you could do vent entrances:




















Its basicly a rotated and scaled exterior pillar in a door frame.
I suggest to use for interior the interior walls variation 0 with exterior pillar variation 3

Scale of Pillars:
Scale X = 2.25
Scale Y = 0.485
Scale Z = 0.835

If both sides of the walls are visible you need to use 2 pillars instead of one
or use exterior wall variation 3 and interior wall variation 0.

Then I suggest to use scale Y = 0.24

Scale of Vent Door:
Z = 1.4

If double door is used X = 1.6
One-Way Window
Recently a One Way Mirror was added to the game. I leave the other variation in here but I suggest to use the new added wall because its more clearly to everyone that it is meant to be a one way mirror:


Using Baseboard Wall:


A baseboard wall within a window wall.

I scale baseboard wall:
X = 2
Y = 0.8
Z = 1

(The baseboard is invisible from behind, its selected in image 2)
One-Way Door



















There is a variation 3 "Gray Customer Floor" inside of a variation 3 "Baseboard Door Frame".
If you can afford an enlarged "Gray Customer Floor" variation 1 looks decent as door too. [Picture 3]

It's basically like the one-way window but it has neither a hitbox nor texture on it's back so you can literally walk through it in one direction but not through the textured site - ending in a one-way door.

Also works with "Bld Office Square 0" and "Bld Office Round 0" and their variation. But you have to deal with more textures since it is a cube and not a plane:

Micro Vent Entrance

Use outerior pillar variation 3 to fill gaps in interior door variation 0.

Upper Pillar Scale
X = 1.35
Y = 0.485
Z = 0.835

Lower Pillar Scale
X = 1.05
Y = 0.485
Z = 0.835

Last Image shows a wall that is there to fill little holes between the pillars.
You can take there anything. I put there another pillar with following scale.

X = 2
Y = 0.001
Z = 1
Elevator in Double Door
Scaling of the elevator:
X = 1.25
Y = 1.25
Z = 1

Triangle Floor

The Question came up how to make a triangle floor.
I had the idea to cover it up with a TriWall.

I scaled it X=2, Y=1 and Z=1.15

Its ontop of the customer floor.
Horizontal Lasers

First, create a text object filled with "- - - - - -" and scale it. Y is the length of the letters.
Secondly, duplicate it and rotate it - not required but increase the visibility.
Thirdly, place a logic zone at the same place. I decreased the depth of the logic zone to 0.001.

Then connect the logic Zone to the activation input of the Memory-Gate.
The ouput of the Memory-Gate is connected to the clock and the speakers.
The output of the clock is connected to the deactivation input of the Memory-Gate.

Don't forget to set a time in the clock. I suggest more than 10s.
Floors / Walls (vertical floors) without collision

To remove the hitbox of a floor you have to scale Z=50000000 (50 mio.).

5 Mio was usefull on my test too but sometimes didn't work.

Could be used to make a drain in a bathroom. (or some traps :D)



They will no longer be selectable. So you have to work with the list. AND, they are transparent from below. You might wanna add a floor without collision upside-down below the upper one. You can see through it and you can shoot through it.

You can do this with:
  • Customer Floor
  • Employee Floor
  • Road
  • Grey Customer Floor
Floor that reduces fall damage
The trick comes from someone else, who asked me to add it to this guide.

To archive this, I scaled the ladder:
X = 1.467
Y = 9.1
Z = 1

Disclaimer:
  • Z always scaled itself in my tests.
  • You can neither jump nor rocket jump on the floor. You are stuck to it.

2 Comments
Sioox | Robin  [author] 22 Mar, 2023 @ 12:27pm 
Thanks
MineTrain/Justin 21 Mar, 2023 @ 9:43am 
A great addition to the other existing guids :D <3