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Nahlásit problém s překladem
-flurry seems to cause a prediction issue sometimes when it shows it hitting but they become actionable before instead (also against armor making you not actionable and punishable)
-you should update charge to newblock, rn its kinda just really strong and less fun than it used to be (used to be cool for pushing through projectiles and such)
Anyway, really good changes for the most part and hes really fun rn
-blink having IASA 9 is too strong, it has to be 10 to be in-line with other movement changes
-holy weapon doesnt seem to be properly +1 across the board, namely low slash seems to be +0
-excalibur activation could and maybe should be a guardbreak
-sacred spire probably shouldn't be block punishable, it should be +0 or -1 on block for the chip damage factor (also idk if blocked moves reduce demonic at all but they could by a percentage)
-reap should either be a guard break or be +0 on block and end demonic state
-double slash second hit should be parriable or it should do both hits on block
-the holy weapon attack that jumps should be +2 I think, which helps with the rps on the 2nd hit
-flurry is really scary on block rn, either it should be +0 and special/super cancellable on block only or it should do the whole move on block
-thank you for making exorcism not available during blockstrings/combos its great