HITMAN World of Assassination

HITMAN World of Assassination

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Freelancer Mode All Weapons & Items (& Where to find them)
By MuffinRabbit
This guide goes over: Where to get Extra Merces (cause you can't have too many), Weapons and Guns (with their rarity and type of item) you can collect from each map, as well as, where to Destroy Evidence (Camera Recorder), Codes, Briefcases, what you cannot keep after leaving a mission (but could be useful), and Keys & Keycards.
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PARIS, FRANCE (HITMAN 1)
Weapons.
  • Sabre (Rare, Melee)
    • Museum (Lvl 0).

Guns.
  • Bartoli 75R (Common, Pistol)
  • HX-10 (Common, SMG)
  • Fusil G2 (Common, Assault Rifle)

Changes from Story Mode to Freelancer Mode.
  • No remote explosives.
  • Dalia Margolis does not give Helmut Kruger LETHAL POISON like in Story Mode. They have the conference, she does not put it on the table and if you knock her out, she does not drop anything.
  • No Police Baton in Dining Room (Lvl 2).

Destroy Evidence (Camera Recorder).
  • On the map, the room below the Locker Room (Lvl 1).

Keys.
  • IAGO Invitation
  • Bathroom on the left of Gift Shop (Lvl 1).

    Laptop Dongle
    • CICADA Security Control (Lvl 3) — Look for security guard sitting at a laptop. The Laptop Dongle will be on one of the crates. This is not the side with Attic Storage, it will be the bottom part of the CICADA Security Control room.
    • Farther in the Campaign, it will be on a CICADA Bodyguard (Lvl 3) — Knock out the male bodyguard is near the door of the CICADA Security Control room. This is not the side with Attic Storage, it will be the bottom part of the CICADA Security Control room.

  • Palace Master Key
    • Room next to Wine Cellars (Lvl -1) — Looks like a pantry room.

  • Speed Boat Key
    • Museum Owner’s Study (Lvl 2) — On desk.
    • Viktor Novikov's CICADA Bodyguard (Lvl 1) — On higher lvls it will not be on the desk. You will need to knock out the Bodyguard.
SAPIENZA, ITALY (HITMAN 1)
Guns.
  • Bartoli 75R (Common, Pistol)
  • Bartoli 75S (Common, Pistol)
  • Tactical Bartoli 12G (Common, Shotgun)
  • HX-10 (Common, SMG)

Destroy Evidence (Camera Recorder).
  • Cave (Lvl 0) — Building to the left of the Laboratory.
    • On the map, the room above where the steps that lead upstairs to the Attic, there is a monitor room (Lvl 6) — You can climb in through the window as you approach the steps leading up.
  • Tower Hall (Lvl 6).
  • Under the Church, the room next to the Catacombs (Lvl 0) — You need a Church Key, lockpick, or crowbar.

Keys & Keycards.
  • Manion Master Key
    • Butler in Entrance Hall (Lvl 3) — Male standing in the center of the mansion floor.

  • Mansion Keycard
    • Female Mansion Staff (Lvl 3) — Knock out woman yelling at Rocco.
    • Rocco’s Apartment (Lvl 5) — Knock out Rocco.
    • Wine Cellar Housekeeper (Lvl 3) — Knock him out.
    • Gardener’s Apartment (Lvl 3) — Apartment across from Hairdresser & Winery.
    • Mansion Chef in Kitchen (Lvl 3) — Male with white hair.
    • Room across from Observatory (Lvl 5) — On desk.

  • Apartment Key #1
    • Rocco’s Apartment (Lvl 5) — New hired Kitchen Assistant’s apartment above the Butcher Shop.
    • Gardener & Gardener’s Apartment (Lvl 3) — Apartment across from Hairdresser & Winery. You can knock him out but there is also a copy of his key & uniform inside.

  • Shop Key
    • Green Plumber (Lvl 3) — Door between Wine Cellar & Garage.

  • Sewer Key
    • Green Plumber (Lvl 3) — Door between Wine Cellar & Garage.
    • Red Plumber (Lvl 0) — Under Church.
    • Church (Lvl 3) — Behind curtains, furthest chair.

  • Biolab Keycards
    • 2 Biolab Security, 1 keycard each (Lvl 3) — Blocking entrance to underground lab.
    • 1 Lab Technician (Lvl 3) — Hanging out with Gardener near entrance to underground lab.

  • Biolab Keycards in Cave
    • Biolab Security (Lvl 2) — Randomly generates one of the two guys will have it.
    • Lab Technician (Lvl 0) — Female, short red hair, glasses.

  • Biolab Laptop Dongle
    • Lab Technician in Cave (Lvl 0) — Female, short red hair, glasses.

  • Church Key
    • In the Morgue, Church Staff (Lvl 1) — Knock him out. Green vest, glasses, gray hair, bald top of head. Priest.
    • Church (Lvl 1) — Backroom.
    • Apartments (Lvl 2) — Left building door behind Street Performer.)

  • Town Hall Key
    • Ice Cream Shop (Lvl 4) — Kitchen Assistant. Male with black hat and headphones.
    • Ice Cream Shop (Lvl 4) — Manion Chef. Male with white hair and beard.
MARRAKESH MOROCCO (HITMAN 1)
Weapons.
  • Remote Explosive (Common)
    • Bottom left room under School on the map (Lvl 1) — On a desk next to an open climbable window.
    • Underground Tunnel, in the main room (Lvl 0) — Can get there via Shoe Shop or Garage (Lvl 1). Where Claus Hugo Standberg and Reza Zaydan can meet.

  • Sabre (Rare, Melee)
    • Shoe Shop (Lvl 1) — Behind desk.
    • Director’s Office (Lvl 2).

Guns.
  • Bartoli 75R (Common, Pistol)
  • HX-10 (Common, SMG)
  • Tactical Bartoli 12G (Common, Shotgun)
  • Fusil G1-4 (Common, Assault Rifle)
  • Shashka A33 (Common, Assault Rifle)

Destroy Evidence (Camera Recorder).
  • Next to Auditorium (Lvl 1) — On the map, it is the bottom right room against the Auditorium room.

Briefcase.
  • Leather Briefcase
  • Room below the Consulate (Lvl 1) — Bigger room with lots of files.

Cannot keep after leaving mission.
  • Battle Axe.

  • Guru’s Emetic Grenade
    • Strandberg’s Office (Lvl 2) —Inside the safe.

  • Letter Bomb Parcel
    • Director’s Office (Lvl 2) — Inside the safe.

  • Lethal Poison Pill Jar
    • Director’s Office (Lvl 2).

Keys & Keycards.
  • Army Truck Key
    • Garage (Lvl 0) — On the side with a Military Soldier and Elite Officer talking at a table.
    • Bottom left room under School on the map (Lvl 2) — On a table. An Elite Officer will be around that area.

  • Consulate Keycard
    • Garage (Lvl 0) — A truck with a radio nearby, on the other side there should be the keycard on boxes/table.
    • Garage (Lvl 0) — Knock out Military Solider who walks around patrolling.

  • Consulates Safe Code
    • Consulate (Lvl 1) — Bathroom next to the room where the Masseur is.

  • Consulate Staff Car Key
    • Consulate (Lvl 1) — Small office room above the Auditorium on the map.

  • Courtyard Club Membership Card
    • Shisha Café Courtyard (Lvl 1) — Staff Only room in the bottom right. Can be accessed via the streets with the Shisha Café key.

  • Headmaster Key
    • Shop building near School Entrance (Lvl 3) — Outside there should be a male Shopkeeper talking to a female who is asking how his father, the ex-headmaster, is doing.

  • School Safe Code
    • Top right room of the School (Lvl 2) — Soldiers sleeping room. Below it is a staircase and then Toilets.

  • Shisha Café key
    • Shisha Café (Lvl 1) — Before entering, it is on the table behind the Staff Only section with waiter.
BANGKOK, THAILAND (HITMAN 1)
Weapons.
  • Baseball Bat (Common, Melee)
    • Cross’ Office (Lvl 4).
  • Police Baton (Common, Melee)
    • Security Room (Lvl 2).
  • Tanto (Rare, Melee)
    • Bottom right corner room (Lvl 5) — On the bed.

Guns.
  • Bartoli 75R (Common, Pistol)
  • Bartoli 75S (Common, Pistol)
  • Tactical Bartoli 12G (Common, Shotgun)
  • Fusil G2 (Common, Assault Rifle)

Destroy Evidence (Camera Recorder).
  • Security Room (Lvl 2).

Briefcase.
    • Leather Briefcase
    • Morgan’s Office (Lvl 4).

Cannot keep after leaving mission.
  • Insecticide
    • Delivery Area (Lvl 1), across from Guard Room, in the open door of the “Bug Swat” truck. Note: You need an Exterminator outfit to get it without being suspicious.

Keys & Keycards.
  • Master Keycard
    • Room between Staff Room and Laundry Room (Lvl 0).
    • Security Room (Lvl 2).
    • North Wing First Floor (Lvl 2) — Room 102.

  • Note from Dexy
    • North Wing Second Floor (Lvl 3) — Knock out Neil. Room with multiple Recording Crew Members. Neil has brown hair, black glasses, plaid sweater tied around his waist and headphones. He goes to the bathroom.

  • Penthouse Safe Combination
    • Starts on North Wing Second Floor (Lvl 3) telling Bodyguards to not let anyone else not part of Jordan Cross’ team pass this point to the stairs. Then she goes up and will be in the bottom part of the map (Lvl 5) — Knock out Dexy Barat, Jordan Cross’ Manager. Female with white hair.

  • USB Flash drive
    • Top right room (Lvl 5) — Need Penthouse Safe Combination to open.
COLORADO, USA (HITMAN 1)
Weapons
  • Baseball Bat (Common, Melee)
    • Mansion (Lvl 2) — Right there as you go up the steps.

  • Modern Lethal Syringe (Common)
    • Basement (Lvl 0) — Down the steps if you enter the via the house, look at the wooden cabinets on the left. At the top of them should be a teddy bear holding it.

Guns.
  • Bartoli 75R (Common, Pistol)
  • HX-7 (Common, SMG)
  • HX-10 (Common, SMG)
  • Tactical Bartoli 12G (Common, Shotgun)
  • Fusil G1-4 (Common, Assault Rifle)
  • Fusil G2 (Common, Assault Rifle)

Destroy Evidence (Camera Recorder).
  • Security Room (Lvl 1) — In house.

Cannot keep after leaving mission.
  • Lethal Poison Pill Jar from Ezra Berg
    • Knock out Ezra Berg (Lvl 0) — Moves from Chemistry Shed to Basement.

  • Nitroglycerin
    • 3 in container in the right top corner of the North Orchard (Lvl 0).
    • 1 in Chemistry Shed (Lvl 0).
    • 1 in room in-between Sean Rose’s Office & bathroom (Lvl 2).

  • Hallucinogenic Drugs
    • Chemistry Shed (Lvl 0).

Keys.
  • Quad Bike Keys
    • Shed at the Entrance at near South Orchard and Junk Yard (Lvl 0).

  • Rose’s Room Key
    • Knock out Sean Rose.
    • War Room (Lvl 1) — In house.
    • Militia Elite (Lvl 2) — Moves from Play Room to Mansion Porch.

  • Perimeter Gate Key
    • Left top corner of the North Orchard (Lvl 0) — On table that a Militia Technician is working.

  • Basement Key
    • Chemistry Shed (Lvl 0).
    • Knock out Ezra Berg (Lvl 0) — Moves from Chemistry Shed to Basement.
    • Militia Elite in the Basement (Lvl 0) — Knock him out.

  • Garage Key
    • Knock out Ezra Berg (Lvl 0) — Moves from Chemistry Shed to Basement.

  • Interpol Badge
    • Militia Technician left top Corner of the North Orchard (Lvl 0) — Knock him out.

  • Hacker’s Phone
    • Hacker Room (Lvl 2) — In house.

  • Explosive Watch Battery
    • Room in-between Sean Rose’s Office & bathroom (Lvl 2).
HOKKAIDO, JAPAN (HITMAN 1)
Weapons.
  • Baseball Bat (Common, Melee)
    • Director’s Office (Lvl 3).

  • Disposable Scrambler
    • Security Room near the Foyer (Lvl 1) — Need a crowbar or lockpick to open.

  • Police Baton (Common, Melee)
      Security Room near the Foyer (Lvl 1)

  • Tanto (Rare, Melee)
    • If you spawn at “Infiltrating Along the Mountain Path” you get a Tano next to you in the snow.
    • Yuki’s Room (Lvl 0).

Guns
  • HACKL 9R (Common, Pistol)
  • HX-10 (Common, SMG)

Destroy Evidence (Camera Recorder).
  • Both Security Rooms (Lvl 1).

Briefcase
  • Leather Briefcase
    • Room on the left of the Rehabilitation Supervisor (Lvl 3) — Under the desk closest to the Rehabilitation Supervisor room.

Keys & Keycards.
  • RFID Master Chip
    • Morgue (Lvl 1) — You need to unlock the freezer door.

  • Nondescript Keycard
    • Director’s Office (Lvl 3).
MIAMI, USA (HITMAN 2)
Weapons.
  • Amputation Knife (Common, Melee)
    • Back of the Emergency Bay (Lvl 0) — Behind green medical curtains.

  • Baseball Bat (Common, Melee)
    • Boat Rental Building, the building next to the Pier (Lvl 0).
    • Behind the Hotel (Lvl 0).

  • Modern Sedative Syringe (Common)
    • Storage Unit behind Medical Tent next to Kronstadt Paddock (Lvl 0) — Medical Cabinet. Medical Cabinet Key is in medical tent.

Guns.
  • Bartoli 75R (Common, Pistol)
  • HACKL 9R (Common, Pistol)
  • HACKL 9S (Common, Pistol)
  • Tactical Bartoli 12G (Common, Shotgun)
  • HX-10 (Common, SMG)

Destroy Evidence (Camera Recorder).
  • Kronstadt Industrial Technology Building (Lvl 3) — Across from the Helicopter exit route is a security room.
  • Security Area (Lvl 1).

Cannot keep after leaving mission.
  • Car Bomb (Explosive)
    • Security Area (Lvl 1) — In safe.
  • Kronstadt Octane Booster
    • Sotteranro Garage (Lvl 0).
  • The Big One
    • Kowoon Paddock (Lvl 1).

Keys & Keycards.
  • Boat Rental Key
    • Event Security near the Pier (Lvl 0) — Knock him out.

  • Derek Mcinnis ID Card
    • Android Lab (Lvl 2) — Kronstadt Industrial Technology Building.

  • Electronic Car Keys
    • Parking Garage (Lvl -1) — Look for Flamingo Mascot in a blue shirt, down the hallway from him is a guy who is on the ground.

  • Event Area Key
    • Control Room (Lvl 2) — Right outside the Control Room on a bookshelf.
    • Event Security (Lvl 0) — Sitting on a chair between the Medical Tent and the Kronstadt Paddock.
    • Twack Garage (Lvl 0).
    • Security Area (Lvl 0) — Back room/Locker room.

  • Evidence Locker Combination
    • Sticky Note in Security Area (Lvl 0) — Facing the crowd entering the event.

  • Food Vendor Key
    • Florida Man at Pier (Lvl 0) — Knock him out.

  • Kronstadt Bayside Center Keycard
    • Expo Center (Lvl 1) behind the race car, on the desk with monitors.
    • Aquarium (Lvl 0) — Knock out Event Staff.
    • Around the Marina Park SE (Lvl 0), look for the door next to the “PRX 4 Entertainment & Lifestyle News” Van. There will be a Kronstadt Engineer talking with an Event Crew woman — Knock out the Kronstadt Engineer.
    • In a locker. Entrance can be found through the Aquarium or look for the door next to the “PRX 4 Entertainment & Lifestyle News” Van. There will be a Kronstadt engineer flirting with a woman. That door is the entrance.
    • Kronstadt Industrial Technology Building (Lvl 2) — Reception room.
    • Parking Garage (Lvl -1) — Knock out woman working on out of order evaluator.
    • Parking Garage (Lvl -1) — Turn off power and the Event Security with the keycard will come out.

  • Medical Cabinet Key
    • Medical Tent next to Kronstadt Paddock (Lvl 0).
    • Emergency Bay (Lvl 0).

  • Parking Ticket
    • Parking Garage (Lvl -1) — Knock out Flamingo Mascot in a blue shirt.

  • Pit Building Keycard
    • Security Area (Lvl 1).
    • Maxwell Rutter Office (Lvl 1).
    • Kronstadt Garage (Lvl 0).
    • Locker Room (Lvl -1).
    • Kowoon Paddock (Lvl 0).

  • Podium Club Pass
    • Between Event Entrance and Stands North (Lvl 0).

  • Race Computer Security Dongle
    • Maxwell Rutter Office (Lvl 1) — Knock out Maxwell Rutter.

  • Speed Boat Key
    • Boat Rental Building, the building next to the Pier (Lvl 0).

  • Ted Mendez ID Card
    • Kronstadt Industrial Technology Building (Lvl 0) — At the front desk on the right.
SANTA FORTUNA, COLOMBIA (HITMAN 2)
Extra Merces!
  • Merces — Open Rico’s Safe
    • Rico’s Office (Lvl 2) — You need to get the safe code from Hector who will give it to you if you get his love letter back from the Mansion Guard with a limp who hangs around the Kitchen and Wine Cellar (Lvl 0). Note: Amount randomly generated.

Weapons.
  • Baseball Bat (Common, Melee)
    • Museum of Rico (Lvl 1) — You need to smash the glass case. Note: This will set off an alarm. The game calls it “Collector’s Baseball Bat” but if you leave with it, it will just be a regular Baseball Bat.

  • Flash Grenade
    • Crew Quarters (Lvl -1) — Knock out guard near camera evidence. Note: The variation of grenade might be different.

Guns.
  • Bartoli 75R (Common, Pistol)
  • DAK X2 (Common, SMG)
  • HX-10 (Common, SMG)
  • Tactical Bartoli 12G (Common, Shotgun)
  • Shashka A33 (Common, Assault Rifle)

Destroy Evidence (Camera Recorder).
  • Crew Quarters (Lvl -1) — Underground.
  • Office in Martinez’ Compound (Lvl 1).
  • Vanisher’s Office (Lvl 0) — In the Mansion.

Changes from Story Mode to Freelancer Mode.
  • No glue for Hippie’s “Broken Cocaine Souvenir” school bus.
  • No goodies in Cartel Lockup.
  • Cannot perform tattoo on Martinez.
  • No box package to retrieve in the woods near the crashed airplane.
  • Cannot lure out Drug Worker from Botany Lab by turn off power.
  • Cannot disguise as man with orange vest and headset in Franco's Hut (Lvl 1).
  • Nothing but a soda can (Dr. Popp) inside Cartel Armory (Lvl 0).

Keys & Keycards.
  • Bar Basement Key
    • Barman at Bar (Lvl 0) — Knock him out.

  • Botany Lab Keycard
    • Franco’s Hut (Lvl 1).
    • Drug Lab workers inside the Botany Lab (Lvl 1) — Knock them out. You cannot lure out Drug Worker from Botany Lab by turning the power off. If you have a silenced gun, you can shoot the glass and freak them to come out to get help. Just don't hit anyone.

  • Car Key
    • One of the 2 Street Soldiers near a car/truck facing a tunnel will have the key—Walk down the street from the Auto Repair away from the town.

  • Cartel Lockup Key
    • Cartel Hangout (Lvl 1) — Behind desk, back wall.

  • Caves Keycard
    • Guards behind Doctor’s Office (Lvl 0) — Randomly generates one of the two guys will have it.
    • Crew Quarters (Lvl -1) — Next to the TV.
    • Garage Secret Entrance to Caves (Lvl 1 to lvl -1) — On the floor outside the door to the Caves. The button to open the door from the mansion is in the room next to the Garage (Lvl 1), a button under the desk.

  • Drummer’s House Key
    • Drummer’s Apartment (Lvl 0) — Knock out woman outside smoking while sitting on chair.
    • Drummer’s Apartment (Lvl 0) — Male in red and white stripe shirt and hat inside can be lured out when you turn off power.

  • Franco’s Hut Key
    • Inside Botany Lab (Lvl 1).
    • Franco's Hut (Lvl 1) — Knock out man in orange vest and headphones. You cannot take his disguise.

  • Hostel Master Key
    • Hostel Rooms building 1C (Lvl 0) — Male, brown hair and beard, sun hat, khaki shorts, red tank top, and a green bag. Across from Hippie’s place.
    • Hostel Rooms area (Lvl 0) — Male sitting at table, between building 1C and the Hippie’s room.
    • Hostel Rooms Store (Lvl 0) — Building under the Hippie’s place. Behind store desk.
    • Hostel Rooms (Lvl 1) — Knock out Hippie.

  • Pharmacy Key
    • Doctor’s Office (Lvl 0) — Knock out woman.
    • Street Guard (Lvl 0) — Knock out Guard with face mask. The Street Guard will be talking with another Street Guard. You can use the radio inside the shed to get them to investigate. The Guard with the key will be the second one to investigate. He isn’t close enough to the building to notice the music was turned off so you will need to also throw an object inside to bring him closer. The building is between the Drummer’s Apartment and the Bar. Across from the Fish Shanty. It is also the building next to where one of the band members, Raul, is sleeping next to a generator.

  • Mansion Gate Key
    • Security Hut (Lvl 1).
    • Production Shed (Lvl 1).

  • Martinez’s Office Key
    • Hector’s Room (Lvl 2).

  • Submarine Engineer’s Key
    • Fishing Shanty Woman (Lvl 0) — Knock out female, jeans, hat, purple shirt, dark hair.

  • Scooter Key
    • Construction Site (Lvl 1) — Inside the Storage Container (Lvl 0).

  • Speedboat Key
    • Rico’s Bedroom (Lvl 2) — Bedside table.
MUMBAI, INDIA (HITMAN 2)
Weapons.
  • Amputation Knife (Common, Melee)
    • Train between the Steam Room and Train Yard on table (Lvl 0).

  • Baseball Bat (Common, Melee)
    • Fifth Floor (Lvl 7) of filming studio building.

  • Folding Knife (Common, Melee)
    • Chawl (Lvl 0) next to the Kashmirian’s Apartment (Lvl 2) on the dart board.
    • Above the Foreman’s Office (on Lvl 1, go to Lvl 2) — Go upstairs and turn right. There should be the folding knife next to a mini kitchen area and next to the kitchen is a “Turn off Office Lights”.

Guns.
  • Bartoli 75R (Common, Pistol)
  • DAK X2 (Common, SMG)
  • HX-10 (Common, SMG)
  • Bartoli Woodsman Hunting Rifle (Common, Sniper Rifle)
  • Chawl (Lvl 0) go to Sniper Spot (Lvl 3)
  • Tactical Bartoli 12G (Common, Shotgun)
  • Fusil G1-4 (Common, Assault Rifle)
  • Shashka A33 (Common, Assault Rifle)

Destroy Evidence (Camera Recorder).
  • Security Room (Lvl 3) of filming studio building.

Keys & Keycards.
  • Apartment Key
    • Chawl (Lvl 0) go to Sniper Spot (Lvl 3) — Knock out Kashmirian (Other Hitman)

  • Barbershop Key
    • Barbershop (Lvl 0) — Go up to the second floor (Lvl 1) and it’s on a table.

  • Beach House Key
    • Thug (Lvl 0) — In beach house near boats) — Knock out. Connects to: Crows’ Guard Post (Lvl2), Crows’ Hideout, & Crows’ Armory (Lvl -1).

  • Hideout Key
    • Crows’ Hideout, & Crows’ Armory (Lvl -1). Patrolling Guard — Knock out.
    • Crows’ Armory (Lvl -1).

  • Kashmirian’s Laptop Dongle
    • Chawl (Lvl 0) go to Sniper Spot (Lvl 3) — Knock out Kashmirian (Other Hitman)

  • Luxury Apartment Keycard
    • Outside the filming studio (Lvl 2), there is Local Security male who comes out a side door that leads directly to the Security Room (Lvl 3).
    • Security Room (Lvl 3) of filming studio building. On the desk next to the Camera Recorder.
    • Storage room next to Security Room (Lvl 3).

  • Mumbai Laundry Office Key
    • Foreman’s Office (Lvl 1) — Knock out Laundry worker.

  • Picture of Dawood Rangan
    • Chawl (Lvl 0) inside Kashmirian’s Apartment (Lvl 2) — On bulletin board.

  • Picture of Vanya Shah
    • Chawl (Lvl 0) inside Kashmirian’s Apartment (Lvl 2) — On bulletin board.

  • Tailor’s Shop Key
    • Tailors Shop (Lvl 0) — Knock out Tailor.

  • Train Yard Key
    • Train between the Audience Yard a Train Yard, the train has one of Vanya’s Servants and watching TV (Lvl 0) — Knock out.
    • 2 keys in the Train between the Steam Room and Train Yard on table (Lvl 0).
    • Audience Area (Lvl 0) — Knock out female in yellow dress.

Coins
  • 2 Coins
    • Security Room (Lvl 3) of filming studio building. On the table furthest from the Camera Recorder — The table has a laptop and two large monitors.
    • Tailors Shop (Lvl 0), go upstairs, it’ll be on the table.

  • 1 Coin
    • Tailors Shop (Lvl 0) — Knock out Tailor.
    • Central Square, move up towards the Tower Garden there is a shop called “New Mumbai Trade” and a sign next to the shop that says, “Green Mumbai Clean Mumbai”. The coin is behind the cash register.
    • Crow’s building from the Food District and leads into the Crows’ Back Alley (Lvl 0).
    • A store near Barber Shop called “Trent Store Footwear”. Connects Shopping District to Slum Square (Lvl 0).
    • Shopping District Red Food Stand outside “Trent Store Footwear” (Lvl 0).
    • Mumbai Hills. In the building to the right with the girlfriend. Coin is on the table (Lvl 0).
    • Eastern Sewers. Go to where the Mumbai Laundry is and head to that corner. (Lvl -1).
    • Go up (Lvl 2) above Foreman’s Office (Lvl 1) — On table next to stairs that leads down into Foreman’s Office.
    • Storage unit in Train Yard (Lvl 0) — In the corner, has beds inside.
WHITTLETON CREEK, USA (HITMAN 2)
Weapons.
  • Emetic Pills
    • West Property in the Murder Basement (Lvl -1).

  • Remote CX Demo Block
    • Janus’ House to Road Work (Lvl 0) — Officer takes it from Gardener.

Guns.
  • Bartoli 75R (Common, Pistol)
    • West Property — Master bedroom with Arkian Robe.
  • HACKL 9R (Common, Pistol)
  • HACKL 9S (Common, Pistol)
  • DAK X2 (Common, SMG)
  • HX-10 (Common, SMG)
  • HX-7 Covert (Rare, SMG)
  • Tactical Bartoli 12G (Common, Shotgun)
  • Fusil G1-4/C (Common, Assault Rifle)
  • TAC-4 AR Auto (Common, Assault Rifle)

Destroy Evidence (Camera Recorder).
  • Janus Property (Lvl -1).

Cannot keep after leaving mission.
  • Lethal Pills
    • West Property in the Murder Basement (Lvl -1).

Keys.
  • A Construction Van Key
    • Construction Site (Lvl 0) — Both of the talking Construction Workers talking have a key.

  • A Roadwork Gate Key
    • Construction Worker at Road Work (Lvl 0) — Knock him out.

  • Batty’s House Key
    • Batty Property (Lvl 0) — Knock out Batty.

  • Frank Schmidt’s Bedroom Key
    • West Property in the Murder Basement (Lvl -1).

  • Frank Schmidt’s House Key
    • Muffin Stand (Lvl 0) — Knock out Real Estate Broker.
    • Plant next to front door (Lvl 0).

  • Hanson’s House Key
    • Rehearsal Space under the Griswold Property (Lvl -1).

  • Janus’ House Key
    • Garbage Worker on Griswold Property (Lvl 1).
    • Knock out Gunther Mueller: Shiny vertical-stripe red robe and jeans — Follows Janus around.
    • Janus Property (Lvl 1) — On table with a bowel of apples behind the front door.

  • Lewinsky’s House Key
    • Lewinsky Property (Lvl 0) — Knock out man standing near fence.
    • Cassidy’s Guards at Lewinsky Property (Lvl 0) — Knock them out.

  • West’s House Key
    • West Property (Lvl 0) — Knock out Helen West: Woman with gray hair. She is mostly in the kitchen with the Muffin Server.
    • West Property (Lvl 1) — Bedroom on the nightstand.
ISLE OF SGAIL, NORTH ATLANTIC (HITMAN 2)
Weapons.
  • Baseball Bat
    • Tower Storage (Lvl 4) — Knock out butler. Floor below office and above the mortician room

  • Burial Dagger (Epic, Melee)
    • Warehouse (Lvl 3) — Need crowbar to open boxes.

  • Chloroform Flask
    • Morgue (Lvl 3) —Below the Tower Storage

  • Circumcision Knife (Rare, Melee)
    • Warehouse (Lvl 3) — Need crowbar to open boxes.

  • Flash Grenade
    • Security Room (Lvl 5) — Knock out bodyguard in monitor room next to Sophia’s office. Note same guard who talks to Sophia about message.
    • Guard in Chapel (Lvl 3)

  • Katana (Epic, Melee)
    • Gallery (Lvl 3) — Samurai’s mouth.
    • Warehouse (Lvl 3) — Need crowbar to open boxes.

  • Mace (Rare)
    • Catacombs (Lvl 1) —1 Mace.
    • Memorial Room (Lvl 3) — 1 Mace.
    • Penthouse (Lvl 8) — Two Maces.

  • Sabre
    • Constant's Office (Lvl 6) — On the wall near the stairs. It's out of reach but can be shot down and picked up from the floor. You can also throw objects, like cannonball on the bookshelf, to knock it down.

  • Sapper’s Axe
    • Top of the tower office

Guns.
  • Bartoli 75R (Common, Pistol)
  • HACKL 9S Covert (Rare, Pistol)
  • HX-7 (Sub Machine Gun)
  • HX-10 (Common, SMG)
  • Tactical Bartoli 12G (Common, Shotgun)
  • Fusil G1-4 (Common, Assault Rifle)
  • Fusil G2 (Common, Assault Rifle)

Instructions — HACKL 9S Covert (Rare, Pistol)
  • Get a shovel & dig it up in the sewer tunnel next to the Catacombs (Lvl 1) where the female staff worker is looking on her phone. It will be next to the large vent on the ground. You will have to get close to see any prompt. She will move nearer the area after her phone call. The woman will be facing the staircase. You can knock her out and it will be to her left. If you reach the ladder, you passed it.
  • Shovel Locations: Morgue (Lvl 3) & Old Oak Tree (Lvl 4).
    • Morgue (Lvl 3) — Behind a barrel to the right side when entering the door from outside, next to the Stone Circle (Lvl 3). This barrel is directly across from the door into the little Broiler room on the left inside the Morgue.
    • Old Oak Tree (Lvl 4) — Behind the tree and the brick wall.

Destroy Evidence (Camera Recorder).
  • Chapel (Lvl 3).

Briefcase.
  • Leather Briefcase
    • Restoration Room (Lvl 4).

Cannot keep after leaving mission.
  • Nitroglycerin
    • Staircase moving from Memorial Room to Cellar (Lvl 3 to lvl 2). Note: Need crowbar to open box.

  • Hand Flare
    • Ark Control Room (Lvl 4) — Use it to call helicopter when finished at the top of the Tower Citadel (Lvl 7).

Keys & Keycards.
  • Castle Wall Key
    • Closet (Lvl 1).
    • Barracks (Lvl 2) — Identifiers: Top of this security room is a satellite dish, next to it is another security room where you can delete camera evidence.

  • Basement Key
    • Kitchen (Lvl 2) — Key holder
    • Kitchen (Lvl 2) — Knock out a chef.

  • Chapel Key
    • Room between the Chapel and Effigy Stage (Lvl 3) — Knock out the Master of Ceremonies.
    • Chapel (Lvl 3) — On bench.

  • Office Keycard
    • Ark Control Room (Lvl 4) — Inside Medicine Cabinet. You need a lockpick or a crowbar.

  • Wearhouse Key
    • Wearhouse (Lvl 3) — Knock out Raider.

  • Boathouse Key
    • Boathouse (Lvl 0) — Knock out guard.
NEW YORK, USA (HITMAN 2)
Extra Merces!
  • Extract Merces from computer
    • Same device you carry out of bank in story mode— Amount randomly generated.

  • 3 Merces Coins
    • 1 Merces Coin inside the Vault, no longer 3 (Amount randomly generated).
    • 1 Merces Coin in Deposit Box that used to contain the Antique Curved Knife (Legendary, Melee) (Lvl -1) — Need lockpick or Deposit Mastery Key. Room with woman w/ white hair going through her handbag.
    • 1 Merces in Deposit Box that used to contain the Coin Burial Dagger (Epic, Melee) — Need lockpick or Deposit Mastery Key. Room with 2 Investment Bankers.

  • Update Changes to the Vault
    • 1 Merces Coin instead of 3 inside the Vault.
    • Cannot turn off lasers.
    • You can still get Merces (Same device you carry out of bank in story mode— Amount randomly generated).

    Update Changes
    • Chloroform Flask inside the Medicine Cabinet next to Vault Security (Lvl -1) is moved into the left room section inside the Vault Security (Lvl -1).
    • No longer available: Golden Sawed-Off Bartoli 12G (Legendary, Shotgun).

    Weapons.
    • Chloroform Flask
      • Deposit Boxes (Lvl -1) — Need lockpick or Deposit Mastery Key. Room with woman w/ white hair going through her handbag.
      • Medicine Cabinet inside Vault Security (Lvl -1) — The room on the left, on the wall next to the doorway that leads to right room of the Vault Security.

    • Claw Hammer
      • Loading Bay (Lvl -1) — On the metal shelves behind the truck that says "SECUR1ON".

    • Golf Club (Cannot Keep, Melee)
      • Lost & Found (Lvl 0) — Next to the Security Guard at the Lost & Found Desk, tucked in the corner between the door and the shelves with shoes.

    • Folding Knife (Common, Melee)
      • Bathroom next to Teller Hall (Lvl 0) — Have to knock out female Bank Robber.

    • Police Baton (Common, Melee)
      • Lost & Found (Lvl 0) — In small room with 2 guards watching TV.

    • Tanto (Rare, Melee)
      • Private Chambers (Lvl 3).

    Guns.
    • Bartoli 75R (Common, Pistol)
    • DAK X2 (Common, SMG)
      • Bathroom next to Teller Hall (Lvl 0) — Have to knock out male Bank Robber.
    • HX-7 (Common, SMG)
    • Tactical Bartoli 12G (Common, Shotgun)
    • Golden Sawed-Off Bartoli 12G (Legendary, Shotgun)
      • Get the Bank Robber's disguise in the bathroom next to Teller Hall (Lvl 0). Get to the vault and steal all 7 golden bars (Lvl -1). After that, you will see a pile of golden bars in the center of the vault with the gun.

    Destroy Evidence (Camera Recorder).
    • Security Hub (Lvl 2).
    • Vault Security (Lvl -1) — Room closer to vault.

    Briefcases.
    • Leather Briefcase
      • Lost & Found (Lvl 0) — In small room with 2 guards watching TV.
      • Storage (Lvl -1) — On shelf next to photocopier.

    Cannot keep after leaving mission.
    • Golf Club
      • Lost & Found (Lvl 0) — Next to the Security Guard at the Lost & Found Desk, tucked in the corner between the door and the shelves with shoes.

    • Lethal Poison Pill Jar
      • Deposit Boxes (Lvl -1) — Need lockpick or Deposit Mastery Key. Room with 2 workers.
      • Medicine Cabinet in left bathroom stall (Lvl 2) — Across from Security Hub.

    • Letter Bomb Parcel
      • Deposit Boxes (Lvl -1) — Need lockpick or Deposit Mastery Key. Room with woman w/ white hair going through her handbag.

    Keys.
    • CEO Key
      • CEO woman will be moving around on Level 3.

    • Janitor Key
      • Bathroom next to Teller Hall (Lvl 0) — Have to knock Security Guard out.
      • IT Room (Lvl -1) — On desk next to Server Room.
      • Knock out Janitor (Lvl 1) — Continue down the hallway from the Fired Banker.
      • Teller Hall (Lvl 0) — Knock out Security Guard with puffy afro hair. This is the only Security Guard without a hat. They will start in Teller Hall, but will then roam around the map.

    • Deposit Box 429 Key — Cronkite Report (Lvl -1)
      • Teller Hall (Lvl 0) — Knock out Security Guard with puffy afro hair. Only guard without a hat.

    • Deposit Mastery Key
      • Guard in Vault Security (Lvl -1) — He has an HX-7 & is the second guy to leave if you change the room temperature.

    • Security Keycard
      • 2 guards in Vault Security (Lvl -1) — The two who are watching the vault.
      • IT Room (Lvl -1) — IT guy w/out flamingo feet.
      • Teller Hall (Lvl 0) — Knock out guard with puffy afro hair. Only Security Guard without a hat.

    • Vault Keycard
      • Vault Security (Lvl -1) — Need lockpick or Deposit Mastery Key.

    • Money Transport Key
      • Deposit Boxes (Lvl -1) — Next to sleeping Security Guard on chair.

    Update Got Rid of:
    • Antique Curved Knife (Legendary, Melee)
      • Deposit Boxes (Lvl -1) — Need lockpick or Deposit Mastery Key. Room with woman w/ white hair going through her handbag.
    • Burial Dagger (Epic, Melee)
      • Deposit Boxes (Lvl -1) — Need lockpick or Deposit Mastery Key. Room with 2 Investment Bankers.

    • Chloroform Flask
      • Medicine Cabinet next to Vault Security (Lvl -1).

      Silent Assassin — Golden Sawed-Off Bartoli 12G (Legendary, Shotgun)
    HAVEN ISLAND, MALDIVES (HITMAN 2)
    Weapons.
    • Baseball Bat (Common, Melee)
    • Turtle Hut (Lvl 1).

    • Machete (Common, Melee)
    • Private Island (Lvl 0) — Stuck in a tree as you approach the center of the island.

    • Emetic Syringe
    • Med Clinic (Lvl 0) — In cabinet. Need to break glass.

    Guns.
    • Bartoli 75R (Common, Pistol)
    • Bartoli 75S (Common, Pistol)
    • Fusil G1-4/C (Common, Assault Rifle)
    • Tactical Bartoli 12G (Common, Shotgun)

    Cannot keep after leaving mission.
    • Lethal Poison Pill Jar
      • Med Clinic (Lvl 0) — In cabinet. Need to break glass.
      • Secret Office (Lvl 1) — In Tyson William’s Villa in the medicine Cabinet.

    • Police Baton (Common, Melee)
      • Sec Break Room (Lvl 0) — In locker.

    • Remote Explosive
      • Security Room (Lvl 1) — In Tyson William’s Villa.

    • Folding Knife (Common, Melee)
      • Locker room behind Security Break Room (Lvl -3) — In left locker you need to unlock.

    • Secret Treasure
      • You can get the Secret Treasure BUT will NOT get to keep Jarl’s Pirate Sabre and the Doubloons will not be Merces, they are still just Doubloons, so no added money or items.

    Keys.
    • Haven USB Stick
      • Locker room behind Security Break Room (Lvl -3) — In right locker you need to unlock.

    • Haven Villa Key
      • Security Room (Lvl 1) — In Tyson William’s Villa.
      • Ljudmila Vetrova — Knock her out.

    • Lionfish Hut Key
      • Welcome Center (Lvl 0) — Behind “Welcome to Haven” Sign.

    • Manta Ray Hut Key
      • Manta Ray Hut (Lvl 1) — Back of the hut, on a table near pool.

    • Medical Cabinet Key
      • Tyson William’s Villa (Lvl 1) — Master Bedroom with medical equipment.

    • Speed Boat Key
      • Home Theater (Lvl 4).

    • Staff Area Key
      • Cocktail Bar (Lvl 1) — Behind the bar. On the side of the center counter with white bowls on top.
      • Spa Area (Lvl 1) — Knock out Masseuse on the room to the left.
      • Spa Area (Lvl 1) — Knock out Masseur who leaves Spa Area to the porch.
      • Laundry Room (Lvl 0) — Past Med Clinic.
      • Sec Break Room (Lvl 0) — Next to TV.
      • Resort Guard (Lvl 0) — Between Security Outpost and Spa Area.
      • Security Outpost (Lvl 0) — Inside building.

    • Treasure Map Parts
      • Boat Captain at Cocktail Bar (Lvl 1) — Emetic poison him and then knock out.
      • Sec Break Room (Lvl 0).
      • Bottle on Private Villa Beach (Lvl 0) — Break the bottle. Bottle is on the right side of a broken wooden pier leading into the water. This pier is next to the card scanner that opens the hidden entrance for the Underground Haven Facility. If you don’t know where this is, look at the outdoors bar, go straight to the edge of the sand and go right.

    • Turtle Hut Key
      • Turtle Hut (Lvl 1) — Knock out bald man with beard and swim trunks.
      • Turtle Hut (Lvl 1) — Knock out Jason Portman. Wearing a yellow sun hat and a shimmery purple and blue speedo.

    • Underground Haven Facility Keycard
      • Tech Crew male (Lvl 0 to lvl -1) — Moves from the outdoor bar to indoors. You can get to him from the Secret Office, as you head down the stairs, turn left when you see the sign “Emergency Exit”.

    • Underground Locker Key
      • Locker room behind Security Break Room (Lvl -3) — Knock out the female with dark hair braids, glasses, and a red hat.

    • Water Scooter Key
      • Snorkel Instructor at Water Activity Center (Lvl 0).
      • Private Island (Lvl 0) — Under building.
    DUBAI, UNITED ARAB EMIRATES (HITMAN 3)
    Weapons.
    • Emetic Pills (Rare)
      • Kitchen (Lvl 0) — In the kitchen there is a locker room area, the key is on the floor. Emetic Pills are in the locker against the wall.

    Guns.
    • Bartoli 75R (Common, Pistol)
    • DAK DTI (Rare, SMG)
    • HX-10 (Common, SMG)
    • Shashka A33 Covert (Rare, Assault Rifle)

    Codes.
    • Staff Area Door — Code: 4706 (Lvl 0 & lvl 1).
    • Security Room Safe — Code: 6927 (Lvl 2 & lvl 3).
    • Guest Bedroom Safe — Code: 7465 (Lvl 4). Nothing Inside.

    Destroy Evidence (Camera Recorder).
    • Security Room (lvl 2) — Right side of the map. It is behind the Maintenance door.
    • Security Room (lvl 2) — Left side of the map.

    Safe in Deposit Room (Lvl -1)
    • You will need a to open some of the deposit boxes with a tool pick to get the other codes for your camera to decipher. Or you could just blow it up.

    Changes from Story Mode to Freelancer Mode.
    • Penthouse Guest Bedroom Safe is Empty (Code: 7465).
    • No Assassin.
    • No exploding golf ball.

    Deposit Room (lvl -1) — Can Not Keep After Leaving Mission.
    • Gold Idol
    • Gold Bar
    • Whisky Bottle

    Keys & Keycards.
    • ATM Keycard
      • Sheikh (Lvl 1, lvl 4, & lvl 5). Starts in the Black Gold Bar (Lvl 1). Goes to Storage room (Lvl 4). Moves to Penthouse Guest Bedroom (Lvl 5).

    • Burjal-Ghazali Staff Keycard
      • Bathrooms near the Black Gold Bar (Lvl 1) — Knock out Event Staff member closest to staff laundry room.
      • Security Room right side of the map (Lvl 2) — On desk.
      • Kitchen (Lvl 0) — In the kitchen there is a locker room area. Open the locker in the middle of the room.
      • Kitchen (Lvl 0) — On the white L-shaped table next to the insulated containers.

    • Evacuation Keycard
      • Security Room on the right side of the map (Lvl 2) — Code: 6927.
      • Security Room (Lvl 3) — Code: 6927.

    • Janitorial Key
      • Staff Hallways (Lvl 2) — Knock out female with dark braided hair in suit that says, “Clean Repair”.
      • Room Before Server Room (Lvl 3).
      • Hallway next to Server Room (Lvl 3) — Knock out female Maintenance Staff.
      • Right hallway next to Lobby (Lvl 3) — Knock out female Maintenance Staff.

    • Locker Key
      • Kitchen (Lvl 0) — In the kitchen there is a locker room area, it is in there on the floor.

    • Penthouse Keycard
      • Past Security Room on the right side of the map (Lvl 2) — Behind the Maintenance doors.
      • Security Room (Lvl 3) — Desk next to sleeping guard.
      • Storage room (Lvl 4) — Knock out Penthouse Staff.
      • Study (Lvl 4) — On coffee table.

    • Security key
      • Security Room left side of the map (Lvl 2) — On desk that Security Staff is not sitting at.
      • Security Room right side of the map (Lvl 2).
      • Security Staff man (Lvl 2) — Patrols around the event and then stands near door that can lead directly to the Security Room. The door is behind the sign to the gallery and says “Accumulus Sky Is The Limit By Lucy Phillips”.

    • Server Room Keycard
      • Hallway next to Server Room (Lvl 3) — Knock out male Maintenance Staff.
    DARTMOOR, ENGLAND (HITMAN 3)
    Guns.
    • Bartoli 75R (Common, Pistol)
    • Tactical Bartoli 12G (Common, Shotgun)
    • Bartoli Hunting Shotgun (Common, Shotgun)
    • HX-10 (Common, SMG)

    Destroy Evidence (Camera Recorder).
    • Staff Room (Lvl 0).
    • Security Area (Lvl -1).

    Codes.
    • Alex Carlisle’s Office Safe (Lvl 2) — Code: 1975.
        Gives you Mansion Master Key.

    Changes from Story Mode to Freelancer Mode.
    • Can Not change into Butler’s disguise.
    • No Detective

    Keys
    • Hearse Key
      • Outside between the Trophy Room and Library (Lvl 0).

    • Mansion Master Key
      • Mr. Fernsby’s Office (Lvl 0).
      • Alex Carlisle’s Office Safe (Lvl 2) — Code: 1975.

    • Key to Mr. Fernsby’s Office
      • Foyer (Lvl 0) — Knock out Butler.

    • Key to Rebecca’s Bedroom
      • Trophy Room (Lvl 0) — Knock out Rebecca. Female with short dark hair.

    • Staff Locker Key
      • Outside doors between the Kitchen and Dining Room (Lvl 0) — On the floor next to the Truck with the license plate: “LAZ 437” Green Truck with no label.
    BERLIN, GERMANY (HITMAN 3)
    Weapons.
    • Baseball Bat (Common, Melee)
      • Coat check next to Club Entrance (Lvl 0) — You can get back there through the Wardrobe.
      • Hirschmuller’s Office (Lvl -2).

    • Modern Sedative Syringe (Common)
      • Medicine Cabinet Key, right side outside the DJ Booth (Lvl -2).
      • Note: You can keep this if you leave the mission with it.

    Guns.
    • Bartoli 75R (Common, Pistol)
    • HACKL 9R (Common, Pistol)
    • Tactical Bartoli 12G (Common, Shotgun)
    • Shashka A33 (Common, Assault Rifle)

    Destroy Evidence (Camera Recorder)
    • Biker Building (Lvl 1) — Room on the bottom left of the Grow House. Has multiple staircases nearby.
    • Right of DJ Booth, the room below the stairs leading up (Lvl -2).

    Code.
    • Rolf Hirschmuller’s Office Safe (Lvl -2) — Code: 1989. Gives you a Gold Idol, you cannot keep after leaving the mission.

    Changes from Story Mode to Freelancer Mode.
    • No sniper gun.

    Keys.
    • Bag of “Medicine” Pills
      • Knock out Dealer (Lvl -2) — Near the bathrooms. On the map it is above Basement Bar and to the left of Dance Floor. Wait for Drug Dealer to finish their conversation and then ask about drugs, they will lead the way.
      • Parking Lot near Club Entrance (Lvl 0) — Behind the cars furthest from the Club Entrance, there should be a bike. It is in the bike’s basket.

    • Club Keycard (Yellow)
      • Hirschmuller’s Office (Lvl -2).
      • Across from the Projection Bar (Lvl -1) — Behind security, then turn right. It is on a crate next to a glass you can poison.
      • Hirschmuller’s Office (Lvl -2).
      • Security Room (Lvl -2) — Room on the right side of the map, below the staircase. It is on a shelf.

    • Juice Bar Ticket
      • Chill Out (Lvl 0) — Staff Area only Locker near the bar.

    • Medicine Cabinet Key
      • Left side outside the DJ Booth (Lvl -2) — Near 2 female Technicians & a DJ.

    • Motorcycle Key
      • Biker Hangout (Lvl 0) — On coffee table.

    • Rolf Hirschmuller’s Phone Book
      • Hirschmuller’s Office (Lvl -2) — Knock out Rolf Hirschmuller. He is wearing suspenders and a white shirt.

    • Scooter Key
      • Knock out Delivery Guy (Lvl 0) — Left side of the Juice Bar, not in the Juice Bar.

    • Staff Area Key
      • Coat check next to Club Entrance (Lvl 0) — You can get back there through the Wardrobe.
      • Left side outside the DJ Booth (Lvl -2) — Near 2 female Tech workers & a DJ member.
      • Outside of Wardrobe (Lvl 0) —Knock out female Club Crew.
      • On sink next to Club Crew (Lvl -2) — Near the bathrooms. On the map it is above Basement Bar and to the left of Dance Floor.
    CHONGQING, CHINA (HITMAN 3)
    Weapons.
    • Chloroform Flask
      • Tier 1 Security (Lvl -1) — Connected to room that has a photocopier & lockers. It is on a the metal shelves on the wall that has the elevator.

    Guns.
    • Bartoli 75R (Common, Pistol)
    • HACKL 9R (Common, Pistol)
    • HACKL 9S (Common, Pistol)
    • ICA SMG Raptor (Common, SMG)
    • Tactical Bartoli 12G (Common, Shotgun)

    Cannot keep after leaving mission.
    • Fusil X2000 Stealth (Assault Rifle)

    Destroy Evidence (Camera Recorder)
    • Derelict Apartments (Lvl 3)
      • Go toward the staircase at the bottom of the map. It will be surrounded by Block Guards near the stairs.
    • Tier 2 Security (Lvl -2).

    Codes.
    • ICA Apartment Door — Code: 0118.
    • ICA Facility Door — Code: 0118.
    • Laundromat Door — Code: 0118.
    • Arcade Door — Code: 2552.
    • Benchmark Lab Door — Code: 2552.
    • Therapy Room Door — Code: 2552.

    Changes from Story Mode to Freelancer Mode.
    • No Sniper gun for free.
    • No lethal poison for free.

    Key & Access Dongles.
    • Arcade Key
      • Outside Arcade (Lvl -1) — Go to the right of the door. Next to a plant and trashcan, there should be a brick. Under the brick, is the key.

    • Tier 1 Access Dongle (Blue)
      • Tier 1 Security (Lvl -1) — On desk.
      • Tier 1 Security (Lvl -1) — Connected to room that has a photocopier & lockers. Dongle is on a shelf next to a cabinet you can hide in/hide bodies in.
      • Room connected to ICA Employee Vetting (Lvl -1) — Has a photocopier & shelves with bins.

    • Tier 2 Access Dongle (Yellow)
      • ICA Employee Vetting (Lvl -1) — On desk next to Tier 1 Facility Security.
      • Tier 2 Security (Lvl -2) — On a desk.
      • Tier 2 Security (Lvl -2) — Knock out Facility Security next to Camera Recorder.
      • Analysis Area (Lvl -2) — On a desk next a female in a white dress with black lines.
      • Top right room from Analysis Area and to the left of Service Tunnels (Lvl -2) — On a desk next to a Facility Analysis.

    • Tier 3 Access Dongle (Red)
      • Tier 2 Security (Lvl -2) — Locker room with guns. On a shelf on the left side of the door.
    MENDOZA, ARGENTINA (HITMAN 3)
    Extra Merces!
    • Villa Basement Safe (Lvl 3) — Code: 2006.
      • Note: Amount randomly generated.

    Weapons.
    • Poisonous Flower (Emetic)
      • Grape field Cliff (Lvl 2) — On the map, go to where it is marked, head down the steps and then turn left.

    • Sapper’s Axe (Rare, Melee)
      • Villa Office (Lvl 5) — On the wall across from the desk.

    Guns.
    • Bartoli 75S (Common, Pistol)
    • Bartoli Woodsman Hunting Rifle (Common, Sniper Rifle)
      • Silo (Lvl 3) — Go all the way up to lvl 5.
    • Bartoli Hunting Shotgun (Common, Shotgun)
    • Sieger AR552 Tactical (Common, Assault Rifle)

    Destroy Evidence (Camera Recorder)
    • Security Room (Lvl 2).

    Suitcases & Toolboxes.
    • Leather Briefcase
      • Villa Guest Room (Lvl 4).
    • Mason Toolbox
      • Production Room (Lvl 0) — Top right corner.

    Codes.
    • Wine Fridge Lasers (Lvl 1) — Code: 1945.
    • Villa Basement Safe (Lvl 3) — Code: 2006.

    Cannot keep after leaving mission.
    • 3 Cannon Balls & 3 Bags of Gunpowder
      • Villa Attic (Lvl 6).

    • Broadsword
      • Villa Attic (Lvl 6).

    • Jarl’s Pirate Sword
      • Villa Attic (Lvl 6).

    • Lethal Poison Vial
      • Grape Shed (Lvl 0) — With Poisonous Flower (Emetic), you can Produce Poison.

    • Malbec Wine
      • Wine Fridge (Lvl 1) — Lazer System Code: 1945

    Changes from Story Mode to Freelancer Mode.
    • No remote bomb in Parking Area and Tunnel (Lvl 2).

    Keys & Keycards.
    • Basement Key
      • Villa Office (Lvl 5) — On the desk.

    • Brandson MD-2 Microphone
      • Cinema (Lvl 0) — Next to the Winery Worker further back in the cinema.

    • Invitation
      • Parking Lot circle (Lvl 2) — Behind man smoking. Black pants, White top.

    • Security Keycard
      • Bathroom (Lvl 2) — Knock out Bodyguard.
      • Security Room (Lvl 2).

    • Tier 1 Access Dongle
      • Tech Room (Lvl 1).

    • Yates’s Boat Key
      • Inside Boat Dock Shed (Lvl 2).

    • Villa Key
      • Inside Boat Dock Shed (Lvl 2).

    • Winery Worker’s Key
      • Cinema (Lvl 0) — Knock out Winery Worker further back in the cinema.
      • Production Room (Lvl 0) — Bottom right corner.
      • Production Room (Lvl 0) — Kitchen area, before you enter Staff Locker Room.
      • Staff Locker Room (Lvl 0) — On bench with two Winery Workers on it.

    • Yates’s Car Keys
      • Villa Bedroom (Lvl 5) — Nightstand next to bathroom door.
    CARPATHIAN MOUNTAINS, ROMANIA (HITMAN 3)
    Not Available for Freelance Mode.
    AMBROSE ISLAND, ANDAMAN SEA (HITMAN 3)
    Weapons.
    • Folding Knife (Common, Melee)
      • Shrine (Lvl 3) — Stuck in a tree.

    • Oil Canister (Common)
      • Workshop (Lvl 0) — Left side, under the table.

    • Sawed-Off Bartoli 12G (Rare, Shotgun)
      • Look for Hostage Hut (Lvl 1) — Outside the fenced area, there are three little buildings. The one on the right has a box you can break.
      • You can use it but they got rid of the rarity so you can Not keep it.

    Guns.
    • Bartoli 75R (Common, Pistol)
    • DAK X2 (Common, SMG)
    • HX-10 (Common, SMG)
    • Bartoli 12G Short H (Common, Shotgun)
    • Sawed-Off Bartoli 12G (Rare, Shotgun)
      • You can use it but they got rid of the rarity so you can Not keep it.
    • Fusil G1-4/C (Common, Assault Rifle)
    • Shashka A33 (Common, Assault Rifle)
    • DAK X2 Covert (Rare, SMG)

    Instructions — DAK X2 Covert (Rare, SMG)
    • You need to knock out Noel Crest. He will have two guards following him.

    Destroy Evidence (Camera Recorder).
    • Hostage Hut area (Lvl 1) — On the Map, from the Hostage Hut, go to the left building.

    Cannot keep after leaving mission.
    • Kukri Machete.
    • Makeshift Explosive.
    • Poison from the Gregory M. Yeager, guy doing Biochemistry.
    • Scrap Sword.
    • Ether Pamphlet
        You need to knock out Noel Crest. He will have two guards following him.

    Keys & Keycards.
    • “Better Times” Photo
      • Farah’s Place (Lvl 0) — In the restaurant, next to the door and the jukebox.

    • Cage Key
      • Akka’s Hut (Lvl 2).

    • Cook’s Key
      • Past the Village (Lvl 0) — Go to the boat houses and go to the one all the way to the right side of the map. There will be the key next to a woman resting in bed.

    • Longtail Boat Key
      • Farah’s Place (Lvl 0) — Go above to the boat houses. Second one on the left, inside there is a brick. Under the brick is the key.

    • Rusty Key
      • Top building on the map (Lvl 3) — Know out.

    • Submarine Key
      • The building above where it says “Radar Tower” on the map (Lvl 2).

    • Tactical Boat Key
      • Militia Cave (Lvl 0).

    • Village Master Key
      • Farah’s Place (Lvl 0) — Behind the “Better Times” Photo in the restaurant, next to the door and the jukebox.
    Melee Weapons & Rarity
    Common Melee Weapons
    • Amputation Knife
    • Baseball Bat
    • Claw Hammer
    • Folding Knife
    • ICA Combat Axe
    • Machete
    • Police Baton

    Rare Melee Weapons
    • Circumcision Knife
    • Concealable Baton
    • Concealable Knife
    • HF Championship Bat
    • Ice Pick
    • Kukri Knife
    • Mace
    • Okinawan Tonfa
    • Quickdraw
    • Saber
    • Sapper’s Axe
    • Shuriken
    • Tanto

    Epic Melee Weapons
    • Bat Shuriken
    • Burial Dagger
    • Collector’s Coin
    • Collector’s Crowbar
    • Collector’s Kalmer Sedative Edition
    • Collector’s Lockpick
    • Collector’s Sieker Emetic Edition
    • Eiffel Tower Knife
    • Fiber Wire
    • Ice Axe
    • Janbiya
    • Katana
    • Spooky Bat

    Legendary Melee Weapons
    • Antique Curved Knife
    • Masamune
    Pistols & Rarity
    Common Pistols
    • Bartoli 75R
    • Bartoli 75S
    • HACKL 9R
    • HACKL 9S
    • HWK21 Pale
    • HWK21
    • HWK21 Covert
    • ICA19 Classicballer
    • ICA19 F/A

    Rare Pistols
    • Assassin’s HWK21 Covert
    • Concept 5
    • Custom 5MM
    • HACKL 9S Covert
    • HWK21 Pale Homemade Silencer
    • ICA19
    • Krugermeier 2-2 Silver
    • “Rude Ruby”
    • Striker

    Epic Pistols
    • Custom 5MM DTI
    • “El Matador”
    • ICA19 F/A Stealth
    • ICA DTI Stealth
    • ICA F/A Stealth “Ducky” Edition
    • ICA19 Black Lily
    • ICA19 Chrome
    • Krugermeier 2-2

    Legendary Pistols
    • ICA19 Shortballer
    • ICA19 Silverballer
    • ICA19 Goldballer
    SMGs & Rarity
    Common SMGs
    • DAK X2
    • HX-7
    • HX-10
    • ICA SMG Raptor
    • TAC-SMG

    Rare SMGs
    • DAK Black Covert
    • DAK X2 Covert
    • DAK DTI
    • HX-7 Covert
    • ICA SMG White Raptor Covert
    • TAC-SMG Covert
    • TAC-SMG S

    Epic SMGs
    • DAK X2 Covert Special
    • ICA SMG Raptor Covert
    Sniper Rifles & Rarity
    Common Sniper Rifles
    • Bartoli Woodsman Hunting Rifle
    • Jaeger 7
    • Sieger 300

    Rare Sniper Rifles
    • Druzhina 34
    • Druzhina 34 DTI
    • Jaeger 7 Covert
    • Jaeger 7 Lancer
    • Jaeger 7 Tiger
    • Sieger 300 Tactical

    Epic Sniper Rifles
    • Druzhina 34 ICA Arctic
    • ICA Bartoli Woodsman Hunting Rifle Covert
    • Sieger 300 Viper
    • Sieger 300 Advanced

    Legendary Sniper Rifles
    • HACKL Leviathan Sniper Rifle Covert
    • Sieger 300 Ghost
    • Jaeger 7 Tuatara
    Shotguns & Rarity
    Common Shotguns
    • Bartoli 12G
    • Bartoli 12G Short H
    • Bartoli Hunting Shotgun
    • ENRAM HV
    • ICA Tactical Shotgun
    • Tactical Bartoli 12G

    Rare Shotguns
    • ENRAM HV CM
    • ICA Tactical Shotgun Covert
    • Sawed-Off Bartoli 12G

    Epic Shotguns
    • ENRAM HV Covert
    • ICA Tactical White Shotgun Covert

    Legendary Shotguns
    • Golden Sawed-Off Bartoli 12G
    Assault Rifles & Rarity
    Common Assault Rifles
    • Fusil G1-4/C
    • Fusil G1-4
    • Fusil G2
    • Shashka A33
    • Sieger AR552 Tactical
    • TAC-4 AR Auto

    Rare Assault Rifles
    • Shashka A33 Covert
    • Shashka A33 H
    • TAC-4 AR Stealth
    • TAC-4 S/A
    • TAC-4 S/A Jungle

    Epic Assault Rifles
    • RS-15
    • Shashka A33 Gold
    • TAC-4 AR Desert
    Common Items
    Common Melee Weapons
    • Amputation Knife
    • Baseball Bat
    • Claw Hammer
    • Folding Knife
    • ICA Combat Axe
    • Machete
    • Police Baton

    Common Pistols
    • Bartoli 75R
    • Bartoli 75S
    • HACKL 9R
    • HACKL 9S
    • HWK21 Pale
    • HWK21
    • HWK21 Covert
    • ICA19 Classicballer
    • ICA19 F/A

    Common SMGs
    • DAK X2
    • HX-7
    • HX-10
    • ICA SMG Raptor
    • TAC-SMG

    Common Sniper Rifles
    • Bartoli Woodsman Hunting Rifle
    • Jaeger 7
    • Sieger 300

    Common Shotguns
    • Bartoli 12G
    • Bartoli 12G Short H
    • Bartoli Hunting Shotgun
    • ENRAM HV
    • ICA Tactical Shotgun
    • Tactical Bartoli 12G

    Common Assault Rifles
    • Fusil G1-4/C (Common, Assault Rifle)
    • Fusil G1-4 (Common, Assault Rifle)
    • Fusil G2 (Common, Assault Rifle)
    • Shashka A33 (Common, Assault Rifle)
    • Sieger AR552 Tactical (Common, Assault Rifle)
    • TAC-4 AR Auto (Common)
    Rare Items
    Rare Melee Weapons
    • Circumcision Knife
    • Concealable Baton
    • Concealable Knife
    • HF Championship Bat
    • Ice Pick
    • Kukri Knife
    • Mace
    • Okinawan Tonfa
    • Quickdraw
    • Saber
    • Sapper’s Axe
    • Shuriken
    • Tanto

    Rare Pistols
    • Assassin’s HWK21 Covert
    • Concept 5
    • Custom 5MM
    • HACKL 9S Covert
    • HWK21 Pale Homemade Silencer
    • ICA19
    • Krugermeier 2-2 Silver
    • “Rude Ruby”
    • Striker

    Rare SMGs
    • DAK Black Covert
    • DAK X2 Covert
    • DAK DTI
    • HX-7 Covert
    • ICA SMG White Raptor Covert
    • TAC-SMG Covert
    • TAC-SMG S

    Rare Sniper Rifles
    • Druzhina 34
    • Druzhina 34 DTI
    • Jaeger 7 Covert
    • Jaeger 7 Lancer
    • Jaeger 7 Tiger
    • Sieger 300 Tactical

    Rare Shotguns
    • ENRAM HV CM
    • ICA Tactical Shotgun Covert
    • Sawed-Off Bartoli 12G

    Rare Assault Rifles
    • Shashka A33 Covert
    • Shashka A33 H
    • TAC-4 AR Stealth
    • TAC-4 S/A
    • TAC-4 S/A Jungle
    Epic Items
    Epic Melee Weapons
    • Bat Shuriken
    • Burial Dagger
    • Collector’s Coin
    • Collector’s Crowbar
    • Collector’s Kalmer Sedative Edition
    • Collector’s Lockpick
    • Collector’s Sieker Emetic Edition
    • Eiffel Tower Knife
    • Fiber Wire
    • Ice Axe
    • Janbiya

    Epic Pistols
    • Custom 5MM DTI
    • “El Matador”
    • ICA DTI Stealth
    • ICA F/A Stealth “Ducky” Edition
    • ICA19 Black Lily
    • ICA19 Chrome
    • ICA19 F/A Stealth
    • Krugermeier 2-2

    Epic SMGs
    • DAK X2 Covert Special
    • ICA SMG Raptor Covert

    Epic Shotguns
    • ENRAM HV Covert (Epic)
    • ICA Tactical White Shotgun Covert (Epic)

    Epic Assault Rifles
    • RS-15
    • Shashka A33 Gold
    • TAC-4 AR Desert
    Legendary Items
    Legendary Melee Weapons
    • Antique Curved Knife
    • Masamune

    Legendary Pistols
    • ICA19 Shortballer
    • ICA19 Silverballer
    • ICA19 Goldballer

    Legendary Sniper Rifles
    • HACKL Leviathan Sniper Rifle Covert
    • Sieger 300 Ghost
    • Jaeger 7 Tuatara

    Legendary Shotguns
    • Golden Sawed-Off Bartoli 12G
    Water Canister/Oil Canister - What Works & Doesn't.
    Leaving a Mission Empty
    • If you leave a mission with an empty Water Canister/Oil Canister, meaning you used it already, you can keep it. It will be refilled at your safe house.

    No Slip
    • NPCs will not slip and fall on Water Canister/Oil Canister spills.

    You Can Bring Both Back with You
    • The Developers updated it so you can. You have to put on into a suitcase and carry the other. When you get back home, the Canister that was in the suitcase will be put away, and the one you left carrying will be in your right hand.

    • Old Rules — You Can't Bring Both Back with You
    • If have a Water Canister & an Oil Canister in a mission, pick one you want to take with you. If leave a mission with one in a suitcase and one in hand, it will only let you keep the one you left carrying in your hand.
    Farming Poison at Your House
    Safehouse Fishing for Poison
    • If you catch multiple fish, you can only extract/cut one fish to get one Sedative Poison Vial from it. Your cutting board in the kitchen will be dirty so only one fish. To cut the fish, use the grape knife on your shed dart board, then bring both to your kitchen.
    • You cannot keep it after the mission, even if you don’t use it.

    Poisonous (Emetic) Mushroom
    • Will spawn randomly around outside your house.
    • When you unlock the inside of your shed, you can turn it into a Lethal Poison Vial.
    • You can use the Lethal Poison Vial in the Medical Room to turn it into a Lethal Syringe.
    • Lethal Poison Vial & Lethal Syringe can be added to the Tools Cases.
    • You cannot keep the Poisonous (Emetic) Mushroom after the mission, even if you don’t use it. It has to be transformed.
    Prestige Objectives - What Works to Complete Them.
    Change Disguises
    • If you change back into the outfit, you started the mission in, it will reset the timer countdown. This is because it is a new disguise. It will only work the first time like all the other outfits.

    Silenced Sniper Rifles do not complete the Silenced Firearm Kill Prestige Objective.
    Can or Can't Keep?
    If you wonder if you can keep an item, in the mission, pull up the item in your inventory. If there is no rarity label, then you can’t keep it. Items will have a weight, but it does not mean you can keep it.


    Items You Can Keep After the Mission.
    • Claw Hammer

    Items You Cannot Keep After the Mission (Even if you don't use it).
    • Battle Axe.
    • Car Bomb (Explosive)
    • Fugu Fish Poison (Consumed Poison, Lethal)
    • Guru’s Emetic Grenade
    • Hallucinogenic Drugs
    • Hand Flare
    • Insecticide
    • Letter Bomb Parcel
    • Nitroglycerin
    • Scalpel (Melee)
    • The Big One
    Contributions - Thank You!
    People who helped with the guide via comments. Thank you very much!
    I update the guide but want to give credit that is due to that individual.
    Note : I will check in-game to make sure it works before adding it to the list.



    Steam User: Rekalty
    Comment: The emetic mushroom can be turned into emetic syringe in the medical room. If you use the mushroom in the shed first, you can use the lethal posion vial in the medical room to make a lethal syringe instead. Both of them can be put in the tools cases afterwards.

    Steam User: aw
    Comment: Isle of Sgàil - there is a sabre on the wall in constant's office (near stairs). It's out of reach, but can be shot down and picked up from the floor. Got mine from there.
    Nice guide, imho a list of all obtainable weapons/items without dividing them by location could be a good addition. Would allow ppl to quickly check if there is something they can still pick up without scrolling through whole guide.


    Steam User: RedJive
    Comment: You can get the legendary Golden Sawed-Off Bartoli 12G by taking the 7 gold bars in the New York vault while wearing the bank robber disguise that can found in the lower bathroom. I don't know if you can do this without a firefight so I would recommend attempting it at the very beginning of a campaign.

    Steam User: HoChiWaWa
    Comment: On the Isle of Sgail you can get a Silenced pistol (Hackl 9s Covert I think) by getting the shovel from the basement medical room and bringing it to the sewer, just past the lady on the phone is a spot to dig it up.
    FYI, it is a HACKL 9S Covert, the medical room with the shovel is labeled Morgue on the map (there is another shovel in one of the outdoor areas too I think) and the dig spot is out of the tunnel into the room past the lady on the phone on the left side.


    Steam User: Orwell
    Comment: Per Hitman Freeloader, you can get a DAK X2 Covert from Noel Crest on Ambrose Island and a special guard on Mendoza near the dance floor.
    76 Comments
    ShitSon 24 Jun @ 8:08am 
    I'm missing the Striker! OCD fml
    VelourLamia12588 13 May @ 8:43pm 
    You can get a Assassin’s HWK21 Covert if you knock out or kill an assassin, the assassin will drop the weapon and you can bring it back with you. I suggest to do it after killing the target as the suspects will run away if the body is found. I recommend watching MrFreeze2244 on youtube.
    El Mankey III 15 Feb @ 11:31am 
    Bodyguards in Hokkaido drop Baratoli 75R
    mystey-tiran 28 Jan @ 1:35pm 
    Where the fak are my kalmer and wrench that I bought??? Can't find them in my safehouse
    No one 13 Jan @ 6:04pm 
    August 5, 1989 Jaime Paz Zamora is elected President of Bolivia
    ImmortalTatsu 6 Jan @ 1:01am 
    In case anyone missed it:; you can get a bartoli 12G (non tactical kind) ontop of the ruins south of the manor gardens in Sapienza
    Mr. M 21 Dec, 2024 @ 4:40pm 
    (in the camera guard room)
    Mr. M 21 Dec, 2024 @ 4:38pm 
    PARIS, FRANCE (HITMAN 1)
    - u can get the bartolli shotgun 12ga in the basement, near the kitchen / wine storage
    Material Defender 14 Nov, 2024 @ 7:46am 
    Cause one of the steps required for the gun to spawn is you cannot enter combat before spawning the shotgun in the vault.
    Material Defender 14 Nov, 2024 @ 7:45am 
    @ DefiniteTV I'm always doing it now, even now my strategy is to take out the guards in the parking lot and the nearby security room (if simply knocking em out in the security room via gassing the room, be sure the TV is on), open the vault, trigger the alarm, then while the remaining guards downstairs do a panic check, do the steps to acquire the robber disguise, then wait till they calm down before looting the vault.