Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Remove Summoning Sickness
   
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10 feb, 2023 @ 9:38
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Remove Summoning Sickness

I 1 samling av Sailor Cat
Sailor Cat Collection
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All units no longer need to wait a turn to act after being purchased.
8 kommentarer
Shai-Hulud 7 maj, 2024 @ 7:33 
Hi, could you help me make a mod that adds summoning sickness to zombies? and/or barbarians?
what modifier would that use?
Kenraali #BringBackQP 25 jun, 2023 @ 6:18 
I can see this mod being a royal pain in the ass on Multiplayer...I've seen some people do real desperate defenses with Landsknechts in Civ 5.

But I am definitely getting this. Many thanks.
We go together 26 apr, 2023 @ 21:05 
This deserves a medal!
MarsEco 11 feb, 2023 @ 16:41 
Very nice, this never made sense why they needed to wait. The game has too many mechanics that delay movements, makes a Standard Speed game on Standard or larger very annoying. TY!
Lucius, the Heavenly Dragon 11 feb, 2023 @ 8:05 
Very nice
Sailor Cat  [skapare] 11 feb, 2023 @ 7:56 
All units
imiami 10 feb, 2023 @ 22:23 
All types of units? Or only combat ones (since the second mod is only for civilian units)? So are these two mods mutually exclusive?
Fuzzle 10 feb, 2023 @ 11:02 
All creatures get Haste