Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Remove Summoning Sickness
   
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825.000 B
10. feb. 2023 kl. 9:38
1 ændringsbemærkning ( vis )

Abonner for at downloade
Remove Summoning Sickness

I 1 samling af Sailor Cat
Sailor Cat Collection
69 genstande
Beskrivelse
All units no longer need to wait a turn to act after being purchased.
8 kommentarer
Shai-Hulud 7. maj 2024 kl. 7:33 
Hi, could you help me make a mod that adds summoning sickness to zombies? and/or barbarians?
what modifier would that use?
Kenraali #BringBackQP 25. juni 2023 kl. 6:18 
I can see this mod being a royal pain in the ass on Multiplayer...I've seen some people do real desperate defenses with Landsknechts in Civ 5.

But I am definitely getting this. Many thanks.
We go together 26. apr. 2023 kl. 21:05 
This deserves a medal!
MarsEco 11. feb. 2023 kl. 16:41 
Very nice, this never made sense why they needed to wait. The game has too many mechanics that delay movements, makes a Standard Speed game on Standard or larger very annoying. TY!
Lucius, the Heavenly Dragon 11. feb. 2023 kl. 8:05 
Very nice
Sailor Cat  [ophavsmand] 11. feb. 2023 kl. 7:56 
All units
imiami 10. feb. 2023 kl. 22:23 
All types of units? Or only combat ones (since the second mod is only for civilian units)? So are these two mods mutually exclusive?
Fuzzle 10. feb. 2023 kl. 11:02 
All creatures get Haste