Ultimate General: Gettysburg

Ultimate General: Gettysburg

90 ratings
UGG Guide
By Matt "Joe Hendry"
The Units
The Tips
The More to Come
   
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Units
Infantry/Brigade/Regiment/Battalion (best)
Of all the units on foot they have the largest numbers ranging from about 700-2500 soldiers per unit. They can fill gaps and the largest firing arc of any unit. Most engagements are between these guys. They also seem to have the most average and reliable moral of any unit
Union 2/5 Confederate 3/5

Skirmishers
Though their units are smaller than the main infantry units, ranging from about 300-850, They can easily slow down or pin infantry units. They have a similar range, but are more accurate and faster, than regular infantry which makes them perfect for this. Expect high casualties and low morale as a result
Union 3/5 Confederate 2/5

Sharpshooters
The smallest foot unit with only about 100-320 soldiers per unit. Although, they cannot easily pin down infantry units or even skirmishers, their range is twice that of either of them. They also have great accuracy which with their range allows them to pick apart at enemy infantry without the fear of being shot back. Like skirmishers they have low morale.
Union 4/5 Confederate 5/5

Commander and Staff
Although this unit cannot attack it also cannot be attacked or killed. When used in the right spots such as key areas of your defense or offensive pushes it can be the difference between success and failure. These units can be hard to keep track of so always know where they are for important situations. Command group tend to have medium low moral but this doesn’t mean they rout a lot because the automatically move away from enemy troops.
Union 2/5 Confederates 3.5/5

Vidette
These are the scouts of your army use them to give you vision or to capture points far away. Their squads only have about 150-200. I also like using them to wipeout unprotected artillery, but they can also be used effectively to flank or pincer an enemy. Be warned that their numbers are very low and cannot fight in prolonged engagements. Morale is usually on the low side
Union 3/5 Confederates N/A

Cavalry
Although I have not used these units much they have proved to be one of the best. They are the most adaptable units that will ever be at your disposable. They come in much larger numbers than videttes, which means they can be used on the frontline if you want. Otherwise I would use them like more aggressive videttes. Their squad size ranges from about 480-2000 troops. Be warned if you get cavalry the enemy will also get cavalry. They are led by strong commanders so they have medium high moral
Union 5/5 Confederate 4/5

Artillery
It is the slowest unit but has the longest range. I also find it to be the hardest unit to use, but it can be a very effective in draining numbers and moral from enemy troops. When using artillery it is I would suggest keeping them well behind enemy lines and if they move up only sending a few units of them up at a time while keeping most of the artillery in their regular positions. This is important so that they don’t get caught out and you lose all of your “precious” artillery They contain 4-15 Batteries per company but most of them are 3-7 batteries. As I play more I would should suggest that you place your artily to place them in open ground and place them right by or in front of your troops so they can target enemy troops. The ranges of the cannons are affected by the skill of the commander in charge of the battery. Batteries tend to have medium low morale.
Union 3/5 Confederate 1.5/5

Artillery Can Be Very Important When used Right
Charging
When you charge enemy troops condition is everything. When in melee condition drops quickly on both sides. While the Confederacy troops are usually more effective when charging, if they lose all of their condition their moral will take a big hit which can cause a quick rout. While the union will not take this hit if their condition runs out but their moral will start to drain faster
Strategies and Tips
  • Hold the high ground

  • When you attack, send most of your troops in to it and only leave some to guard key areas or reinforce your attack but not on the frontlines

  • Send troops to flank enemies if you outnumber them

  • Moral is affected by condition and if you let your condition hit zero your moral will take a big hit (I lost about 20 points of moral before because of this)

  • Moral is more important than condition

  • If a unit routs, which is cause by it running out of moral, send it well behind your lines so it can regain its will to fight and replace it by another unit that is does

  • The minimum moral a unit on the frontlines should ever be is 15-20 if one of yours is lower try to replace it

  • Other than key areas, always be moving reserves in to key areas or if they don’t have any moral move them to a different sector so that they can gain moral while their marching and you can swap them for a different unit if you need to

  • The better the general the better its sphere, I mean circle of influence is

  • You can use every other unit other than all of main infantry regiment as a harass to the enemy

  • A good trick is to use skirmishers and artillery to prevent the enemy from regaining morale and condition while your soldiers safely rest behind them and you can pull back your skirmishers and charge the enemies now weary troops with your fresh troops. This can easily done with artillery but skirmishers and sharpshooters can do this anywhere.

  • Cover is very important and I feel good cover can be more important than high but high ground does improve visibility and gives your troops a longer range

  • When playing another human, know that they cannot see the condition or moral of your troops, use it to your advantage to force them to attack where you are strong


Pros and Cons
Union (Hydra)
Pros
  • As one brigade runs away one or more brigades can easily replace it
  • Has its pick of ground so it can choose the high ground they want
  • Can use its extra units to be aggressive
Cons
  • After routing units recover moral and condition slowly
  • Union need to cover a lot territory so they will not be flanked
Neutral
  • Units work best in close conjunction with General present

Confederacy (Minotaur/Phoenix)
Pros
  • Units generally have higher condition and moral and they recover faster after routing
  • Can choose where to attack the union
  • Can easily pin down a lot of union troops
Cons
  • Almost never have reserve units
  • Can lose moral quickly
Neutral
  • Fewer Numbers but higher quality troops over union counterparts
Difficulties and their General Counter Parts (From easiest to hardest)*
All of the CIvil War
Cautious- George B. McClellan, Henry Halleck, and Don Carlos Buell

Opportunist- George G. Meade, Braxton Bragg, and James Longstreet

Risky-George E. Pickett, Ambrose Burnside, John Bell Hood, John Pope, and George Armstrong Custer

Defensive- John F. Reynolds, Richard H. Anderson, and Richard S. Ewell

Balanced- Stonewall Jackson and Philip Sheridan

Offensive- Robert E. Lee, Philip St. George Cooke, John Brown Gordon, and William Tecumseh Sherman

Cunning- Joseph E. Johnston, John Buford, and Joseph Hooker

Dynamic J. E. B. Stuart, P. G. T. Beauregard, and Ambrose Powell Hill

Determined- Ulysses S. Grant and Winfield Scott

Honorable Mentioned- George Stoneman, James B. McPherson, Sterling Price


Gettysburg Only
Cautious- Oliver O. Howard, John Sedgwick, and Henry W. Slocum

Opportunist- George G. Meade and James Longstreet

Risky- John Bell Hood and Daniel E. Sickles

Defensive- John F. Reynolds and Richard S. Ewell

Balanced- Winfield Scott Hancock and Richard H. Anderson

Offensive- Robert E. Lee

Cunning- John Buford and George Sykes

Dynamic J. E. B. Stuart and Ambrose Powell Hill

Determined- Alfred Pleasonton

Others(Never played a sIgnificant contribution to the battle so didn't know where to place them)- George Sykes and Abner Doubleday

*If you would like me to add one add a comment and a suggestion of a placement if you would like
Online
Online Record
2-1-1 (I may have lost one more but I forgot)

I like the Union more and I won with the Confederacy first…
Add me if you want to play
Special Thanks and Conclusion
Thanks,
4♥♥♥♥

Will be updated and I am always up for more suggestions
Why?
I made this guide to take my in-game experiences and observations and use it to explain things I noticed and to create information that I felt should be made available. In my opinion in a game like this everyone should have their own strategies, I share mine in the hope that you can use the tips that I have provided to improve your tatics, so if my tips could be improved of if yours are different than my I urge you to share them.

Thanks
45 Comments
Matt "Joe Hendry"  [author] 11 Jul, 2020 @ 8:02am 
No there is not and I need to get their sequel at some point
Kynoff_95 7 Jul, 2020 @ 5:45pm 
wow its been that many years since anyone has posted anything here! Yes that one was a fun one :). Its a fun game! I enjoy it a lot. Not many games like it!
Matt "Joe Hendry"  [author] 7 Jul, 2020 @ 2:14pm 
Good to hear and I always enjoy micro managing defenses on that fight
Kynoff_95 4 Jul, 2020 @ 4:21pm 
The confederates surround Cemetery hill. It was a great battle!
Matt "Joe Hendry"  [author] 4 Jul, 2020 @ 3:22pm 
Which battle was your fourth mission?
Kynoff_95 4 Jul, 2020 @ 7:12am 
HAppy Birhtday AMERICA!
Kynoff_95 4 Jul, 2020 @ 7:12am 
your welcome! I have yet to do any real battling for people, but have had a lot of fun just playing the normal game. Going through it wiht the Rebels at the moment, just beat the fourth mission! Pew that was a hard one!
Matt "Joe Hendry"  [author] 4 Jul, 2020 @ 6:01am 
Thanks and I appreciate it!
Kynoff_95 3 Jul, 2020 @ 7:06pm 
wow this was great Thanks!

I found this all out on my own, but you put it into words! So thanks!
Matt "Joe Hendry"  [author] 4 Aug, 2016 @ 10:11am 
lol