Barotrauma

Barotrauma

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Converted Armed Heavy Freighter “Casablanca”
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4 feb, 2023 @ 2:52
9 nov, 2024 @ 4:22
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Converted Armed Heavy Freighter “Casablanca”

Beskrivning
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Introduction
“Casablanca”, a converted armed heavy freighter, is formerly known as the “Holy Grail” luxury cruise ship of Avalon Travel Agency, is known for its elegant appearance and exquisite interior decoration. However, with the cut off of contact with the Earth and the deepening of Jovian radiation, Avalon Travel Agency finally declared bankruptcy. Its “Holy Grail” luxury cruise ship was purchased by the Coalition at a low price, and then was militarized and modified, capable of carrying out transport missions in dangerous areas

Basic Information
Class: Transport
item numbers: 869+134
Price: 10000mk
Tier: 3
Size: 66x22m
Weaponry: 3+1 coilguns, ,1 flak cannon, 1 railgun, depth charge launcher, auto-discharge coil
Cargo: 68 crates
Max forward speed: 25km/h
Max diving speed: 18km/h
Recommend crew number: 6-10

Shuttle Information
Size: 10x4m
Max forward speed: 32km/h
Max diving speed: 19km/h
Weaponry: 1 coilgun

Notable Features
A relatively balanced ship in terms of performance, suitable for multiplayer games

One-button drainage and power off system (placed in the ballast tank). After the pump infects the thalamus, turn on the system for automatic drainage and power off, and burn the thalamus after the red light is on

High speed fabricate/deconstruct system, run 4 times faster and reduced the skilled requirement by 20%

Partly battery buffered grid

If you like it, don’t forget to give me a free like, thank you!


106 kommentarer
Desino 24 sep @ 9:37 
The lack of docking beneath the submarine is a major drawback. The glass in the front can trap some enemies, and if the glass below the control area breaks, you will most likely die. The decoy explodes upon being launched for some reason, even when stationary, damaging the entire submarine. There are no external lights or periscope, which leaves you blind inside the submarine while controlling it. The available submersible is poor since it lacks a proper airlock. For a Class III submarine, I found it quite bad and not worthwhile for anyone planning to complete a campaign. This is my opinion—you may find it decent, but for me, being more than halfway through the campaign, I found it very weak for a Class III.
塔图米 26 aug @ 9:00 
虽然很喜欢这艘船,但是右上角的门打开标签是手持焊机也太奇怪了
光头吴克 16 jul @ 23:12 
谢谢
光头吴克 16 jul @ 12:37 
ai卡穿梭艇楼梯,大佬能改一下吗
Lancacee 12 jun @ 9:32 
有一定强度,并非并非,t型结构全是死角,没有攻角限制容易打爆自己
Rondson 30 dec, 2024 @ 13:24 
For one reason or another the automatic electro discharges are going off near beacons/unfriendly outposts. I would like to kindly ask to implement captain controls over dischargers to prevent situations where boarding parties get zapped to death due to the scenario described above.
Rondson 30 dec, 2024 @ 12:50 
Is there a way to enable/disable auto ele discharges on this submarine?
󠁳HeLL RomanoV 13 nov, 2024 @ 1:48 
It would be nice to have an auto turrets mode. Add storage space in the med bay, there are small closets. The functionality of the submarine would be improved by adding an exit bay between the Shuttle and the submarine, one cage, side exit to the outside.
BravoSixGoingDark 2 nov, 2024 @ 2:20 
Is this a retrofit model? I've seen this ship on the workshop before.
whosasaltyboi 24 jul, 2024 @ 8:49 
Good except the auto electro-stun grid thingy killed me because a leukocyte was on the otherside of the ship, inside of a wreck. There needs to be a way to turn it off.