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AcceleRacers CCG Remastered (v1.0)
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Type: Game
Complexity: Medium Complexity
Number of Players: 4
Play Time: 60 minutes
Language: English
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363.756 KB
3 FEB 2023 a las 9:24 p. m.
26 JUN a las 9:24 p. m.
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AcceleRacers CCG Remastered (v1.0)

Descripción
AcceleRacers Collectible Card Game Remastered is a take on the original game, with mostly all if the vanilla rules intact and some slight quality of life changes to make the game-play experience more enjoyable.

Small changes to the rules include:
- Separating your Vehicles from your Deck, for less randomness.
- Separating Accelechargers from your Deck, for quick access power options.
- Auto-Advancement, so you can quickly make multiple moves a turn while still under an AP limit.
There are a couple more, but they are minor, and revolve around the re-master of ALL the cards and their Effects!

A few other changes that you might be confused about we will go ahead and explain.
- Team Based Abilities instead of random Vehicle Bonuses/Effects.
- The removal of Duplicate/Upgraded Vehicles.
- The new way AP is Earned.
These changes were made with simplicity in mind, and for more of a balanced environment. Having 2 variations of the exact same car was pointless, since you'll never want to use the weaker version. The new AP system allows for permanent AP increases instead of fluctuating between max amounts. Team Bonuses we made with the idea in mind for mixing and matching teams together, along with their team cards, to find unique card synergies.
You can read more about this in the in-game rule book!

Every Card has gotten the beautification treatment to the best of our teams abilities. Some scans of cards were better than others, resulting in varied outcomes in quality. However, we are confident that with the effort we have put into the process of making these cards look better, you will enjoy them regardless of the quality difference.



We also need to send special thanks out to these amazing people who helped in some way with the recreation of this game, and for their support of the project.
- ValkenVugan
- Qyter
- CodRaven1728
- JayCeeSquared
- TPM
- Alseg
- Axxl (Apsl)
- Rjiig123
- Aegis_Wolf
- JunglePenguins
- Dashie010203
- N/A
- Das Mittel
- JoMoHW
- Jackko
- Den Miresan
- DoubleA Gamer

And all of the Original Artists/Designers who worked to bring this concept to life in 2005.
- Scott Robertson
- Andy Ogden
- Michael Trump
- Ian Cartabiano
- Patrick Hanenberger
- Mike Yamada
- Ari Bilow
- Ryan Church
- Phil Saunders
- Kasra Farahani
- Harald Belker
- Stephen Chang
- Kazu Kibuishi
- Neville Page
- Mark Goerner
- Terry Greenough
- Ron Kurniawan
- Kino Scialabba
- Francis Tsai
- Will Routon
- Khang Le



The current content in the game as of release [v1.0] is:
- 256 Cards
- 20 Music Tracks, from the AcceleRacers Soundtrack and the Hot Wheels Ultimate Racing Soundtrack by Gianni Ricciardi.
- Custom Table, Trays, Mats, and Rule book.

We do have a planned road-map, which we will announce at a later date. For now, we hope you enjoy what we've put together so far. If new Scans are obtained in higher quality, and/or new methods of making cards look better are figured out, we will update the current ones.
- The Basilicom Team

!! If you would like to use any of our assets to create your own cards, please feel free to do so !!
-- https://drive.google.com/drive/folders/1Vd6gcipFssGsYIXu6FxO9XxDaoibxSiP?usp=sharing --
You can use this link to download all of the resources necessary, along with a .pdf of the Rulebook and Scans of the cards from EnigmaticWill's Collection. (The scans are in 2k resolution)
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26 JUN a las 9:31 p. m.
How to play the game - a step by step guide.
Schooben Slooben