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I mentioned in the guide, but I believe the only thing the items do is speed up the in-game timer on when the disk is complete. I've experimented myself many times throughout the game, and I could not find any possible correlation of items that guarantee a AAA game or a specific skill. If that IS the case, I am not aware of it.
There are a certain number of developers, and a certain number of genres, but the items are practically limitless. There's TONS of them to sort through, making millions of possible combinations. I definitely don't expect ALL of them to be listed, but a guaranteed combo that gives X buff/ability would help out a lot more.
That being said, I feel I did explain most things I talked about. I said why I thought which skills were helpful, why I made my combos the way I did, and how disk development works to the best of my knowledge.
This secondary meter gets cleared around 10 seconds after it gets filled and the boss can be stunned again by break moves.
I know this because I abused the hell out of the mechanic with Nepgear.
My personal favorite is dealing 40 damage to an enemy with Rom, getting to 2x chain and dealing 160 damage because numbers are dumb.
I also didn't think the damage buff from certain attacks had *that* much of a difference, but that's also good to know. I was considering talking about that but didn't have a metric on how different the damage truly was.