Surviving the Abyss

Surviving the Abyss

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Outpost stringing and base-lining (OUTDATED)
By Aieonae
Using outpost to set a baseline of operation.
   
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Brief understanding


Outpost while initially perceive as a seeder of base apart from central hub, serving as mild lit self sufficient splinter that have automated power and oxygen generation.

While at 4 Zaps and 4 O2, by itself it could barely power an extractor of choice plus a garden forming a usual distant outpost.

With the common place of a centralized grid, the power generated via the outpost is also commonly back lined to central pool created a kind of "rebate".

With the same mindset as central grid, a step further was push in that if the outposts was instead string back to the central hub forming a mega hub with automated power and O2.

This was done in particular to counter the effects of both crew shortage and fuel burn out during the early days of the base.
1st Unlockable?


In order to build and use outpost we need to unlock it, contrary to most conventional base building which might start off with Carb Factory and Coal extractor.

As we will be making heavy use of Outpost for it 1st and likely only function we hold priority concerns, Power.

As its primary function now is to replace coal power generator(which by itself is 3x powerful fully crew with generalist).
Lab a Carb?
Now a quick overview you would like have notice a measly 4 Zaps cannot seriously power a functional base.

And the aim is to do power infrastructure in progress with the growth of the base functionality.

the next aim is Carb farm!




But you likely notice carb farm is not unlock. and you practically have 0 RP(research points) to unlock it.



So we get get the Basic Lab up, we need at least 3 days to get 30 RP to unlock Carb Farm.

This indirectly actually stream line the research production very earlier on. allowing accumulation rather early game.
End of troubled start.
You likely notice the last 7 days have your crew are just idling around worsening the crew relations.

So to help we just need them to work.

Try to reach for the nearest coal vein using your first 2 outposts as they are used 30 per outpost. it make great crew occupation, while boost coal generation.

By day 15.

You should had a coal extractor running with 2 outposts and likely a protein farm.

This should cover most of the operation baseline needs, incidentally due to the relief crew from power and oxygen we actually have more than sufficient crew to run most of the operation .

With the exception of living quarters.

Where to rest?
In between day 15 and day 30, an coal extractor accident are scripted to happen. so we need hospital and finally living quarters.

Contrary to popular believe living quarters can actually be densely pack as their tunnels automatically cross into a junction when arrange in such manner. However we still really have no need for that much living quarters 2 should be enough for now.



Then comes the event related hospital. they are related to 2 events more specifically 1 from the coal extractor the other comes from the carb farm.

Only the coal extractor event will result in an injured. that is left untreated will cause death.

With that we conclude the using the outposts as base-line of the basic base of operation.

9 Comments
Aieonae  [author] 13 Nov, 2024 @ 8:42am 
1.0 update...well dev kinda nerf both hub and Outpost making relying sole on them less ideal earlier on. But it is still possible to run zero fuel burn power grid runs. Just players need more alternative power and I oxygen source.
Aieonae  [author] 19 Oct, 2024 @ 10:07am 
Outpost had been move to Tier 3 exploration thus this guide is no longer valid. On the bright side the Main Base now have 8 Zaps to allow basic functionality you can run a carbfactory and a basic lab concurrently. this in effect does make the game less a time challenge but it does provide a more sensible adjustment overall. On Top of the above, Outpost on biomes exploration actually only cost 10 food to establish upfront.
Aieonae  [author] 23 Mar, 2023 @ 9:45am 
you do need to check if there are auto corridor are with connected to the central hub or docks
Droobare 23 Mar, 2023 @ 9:30am 
The game tells me I don't have connections to it, though. I'll try it again.
Aieonae  [author] 23 Mar, 2023 @ 2:59am 
You technically do not need to connect them using tunnels.
Droobare 22 Mar, 2023 @ 1:01pm 
Can't get the living quarters tunnels to connect like that
Aieonae  [author] 9 Mar, 2023 @ 9:00pm 
Also do build more docks, they helps with accessibility in general. And allows you to build more subs.
Aieonae  [author] 9 Mar, 2023 @ 8:57pm 
If you are using generators. it's absolutely a must.

You are reminded polluting work in percentage of the entire system it's connected to which in effect compounds if the system it's connected to get bigger.

With each generators clocking around a quarter of air quality deficit, the percentage will hit rock bottom if they're all connected.
Thaynel_.ttv 9 Mar, 2023 @ 7:27pm 
Would you consider docks to separate air networks to avoid poor air quality in the main/living quarters?