Space Engineers

Space Engineers

186 arvostelua
Battlestar Galactica Mod Pack 2.9
9
2
3
2
4
2
2
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Type: Mod
Mod category: Block
Tiedostokoko
Julkaistu
Päivitetty
431.380 MB
30.1.2023 klo 11.36
21.1. klo 4.45
20 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Battlestar Galactica Mod Pack 2.9

Kuvaus


Welcome to the Battlestar Galactica Mod Pack by Q-Tech. This mod pack adds a number of weapons and fighter craft from the TV shows and requires WeaponCore and Animation Engine to function, so make sure you have both mods loaded in your world. They are listed as dependencies so they should load automatically but if there are issues it may help to add them manually to the mod list. It is also optional, but not mandatory, to use the Q-Tech Vanilla Reinforcement mod on my workshop together with this mod pack. It will make the fights last longer as the armor will be tougher and the weapons are balanced against the effective DPS of the WeaponCore Vanilla Replacement Weapons.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason!



The description of each mod in the mod pack can be found in the Battlestar Galactica Mod Pack Guide. Please refer to the guide for information about each mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section.



This mod contains the following blocks:
  • KEW Battery
  • Fixed Battery
  • Flak Battery
  • Point Defence Battery
  • Colonial Guided Missile Launcher
  • Colonial Nuclear Missile Launcher
  • Cylon Guided Missile Launcher
  • Cylon Nuclear Missile Launcher
  • Drone Launcher including Viper MKI, MKII and MK VII; Cylon Raider MKI, MKII and MKIII Heavy Raider; and Raptor
  • Centrifuge for producing Enriched Uranium for nuclear missiles
  • Small grid Viper Cannon
  • Small grid Cylon Raider Cannon
  • Small grid Viper Missile Launcher
  • Small grid Cylon Raider Missile Launcher
  • Small grid Raptor Missile Launcher, Rocket Pod, and Decoy Launcher
  • Colonial Viper MKII Kit
  • Colonial Raptor Kit



The Energy and Kinetic damage resistances in this mod are set to 1. This means that weapons will do 100% of their normal damage to the affected blocks. It is possible to customise these resistance values using the WeaponCore server configuration file. This file is automatically created when a world loads with WeaponCore in the mod list, and can be found at:



For convenience, clicking here[1drv.ms] will allow you to download a config snippet that can be inserted into the WeaponCore server configuration file. This config snippet contains overrides for the damage output of each weapon as well as overrides for the armor resistances of the blocks. Each <AmmoOverride> section can be copied to the config file between the <AmmoOverrides></AmmoOverrides> tags. Each <ArmorOverride> section can be copied to the config file between the <ArmorOverrides></ArmorOverrides> tags. You can then change the weapon damage output or armor resistance values to suit your gameplay.


  • Cylon Raider MK I - ShaggyDude
  • Cylon Raider MK II (TRS) - Mohamed Hussien
  • TRS Cylon Heavy Raider - Marian87
  • Single KEW Battery - Battlestar Galactica Deadlock
  • Dual KEW Battery - HustlerJohn
  • Colonial Nuclear Missile - Bogdan Kuznetsov
  • Colonial Guided Missile - Euvand
  • Colonial Viper Missile - Pocolov
  • Point Defence Battery - Atherin
  • Raptor - Pagan
  • Viper MK-I - LocoPixel
  • Viper MK-II - LocoPixel
  • Viper MK-VII - LocoPixel
  • Centrifuge - Pavlinkov
  • Enriched Uranium - Asset Factory



If you like this mod pack then please visit Qarannia's Space Engineers Workshop to check out my other mods.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
454 kommenttia
Qarannia  [tekijä] 26.10. klo 3.44 
@boomstick154 As I said to NipSlip in the previous comment, there is no MES part of this mod; it's a completely separate mod. It's meant to be an extreme challenge; the Cylons decimated the 12 Colonies after all.

If it's too big a challenge in the beginning, and I can totally agree that it would be, then simply disable that mod until you're ready for it. IRL got in the way of me fully realising my vision for that MES mod, and I have (for the time being) completely stepped away from SE modding.

If someone else wants to use this mod to make their own Cylon MES mod then that's fine by me.
boomstick154 25.10. klo 21.26 
the mes pack of this sucks XD the cylons swarm you like bees
NipSlip 15.10. klo 12.43 
Thank you!
Qarannia  [tekijä] 15.10. klo 6.05 
@NipSlip There are no encounters in this mod; you must have also loaded my BSG Encounters mod.

The encounters will spawn from the word go; the Cyons hate you remember. :steamhappy:

There is a way around it; setting your antenna range to below 1,000 m should stop them from spawning.

If that doesn't suit your gameplay then it's best to disable that Encounters mod until you're ready to take on a Basestar or two.
NipSlip 15.10. klo 4.43 
loaded the pack with a few other mods and FAR too hard encounters keep spawning even when I am still at the VERY start of the game. Am I supposed to instantly spawn in a huge battleship, is there a way to prevent spawning encounters or did I bork my mods with too many weird other mods? any idea?
Qarannia  [tekijä] 13.7. klo 10.03 
@Crysis Revelation Thanks for that; that's the one I was thinking of.
Crysis Revelation 13.7. klo 4.30 
the mod you're looking for is called: Chaotic Spawning Settings
You're welcome.
Qarannia  [tekijä] 13.7. klo 4.19 
@bubblebutt If you're referring to the spawn rate of the Cylons from my other BSG mod, then there is a mod on the workshop that will do that. It's not my mod though and I don't recall the name. It's something like Insane Pirates or Insane Spawn or something like that.

Most likely someone on Keen's Discord will be able to point you in the right direction.
bubblebutt 13.7. klo 2.19 
dose any one know how to increase the spawn rate
Valdar 1.7. klo 18.54 
Ah alright