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Monster Idea: The Raptor
By SupremeDalek42
This is simply a fun post of a monster idea I thought would be cool to add in the game and I would 100% play if it were added.

Anything with a [ ] around it is me simply putting something there for stats, the number there I would be willing to have changed for balance reasons but numbers without it I would rather stay.
   
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Basics
Size: The Raptor will be around the same length as WART but will be a bit taller than them

Speed: At base The Raptor will move at the same speed as either WART or Deathwire (idk if they're different)

Attack Animations: The normal attack will have The Raptor bite forward, the enraged attack will have The Raptor reach out with it's large foot claw

Feasting Animation: The Raptor will place a foot on top of the teen and bite downward
Abilities
Pounce: The Raptor focuses for [0.8] seconds, afterwards The Raptor will enter a short sprint forward, moving [35%] faster for 4 seconds. During this time, The Raptor will have some form of limited turning speed. After at least [1.3] seconds of sprinting, The Raptor can choose to leap with their basic attack button. The leap will have The Raptor start an animation of them jumping in the air.

During the leap:
-The Raptor cannot turn or move until the animation is done
-The Raptor's speed while pouncing will stay the same as the sprint
-The Raptor will have an active hitbox in front of them for [1.3] seconds

Hit: If The Raptor hits a teen with the pounce, they will lose a health state, if they're injured then they will be downed.

Miss: If the pounce doesn't hit a teen, The Raptor will have an animation of them landing and recovering for [2] seconds.

If The Raptor doesn't leap after 4 seconds of sprinting, they will enter a "recovery period" for [1.5] seconds where after the sprint their speed will drop slightly lower than their default movement speed.

Any time during the sprint The Raptor can press [keybind] to cancel the sprint and force the recovery period.

Pounce has a [14] second cooldown. If a teen is hit by pounce then pounce is forced to have a cooldown for [14] seconds.



Pursuer: While focusing for [2] seconds, The Raptor will get low to the ground and sniff, afterwards gaining the Pursuer buff. The Pursuer buff lasts for [20] seconds. While buffed, The Raptor will make teen's Chromatic Aberration's (static blood pools) larger and The Raptor can see the pool's auras through walls. A pool's aura will only be shown after being on the ground for 8 seconds, meaning The Raptor will be 8 seconds behind if they directly followed the pools.

Pursuer has a [40] second cooldown. Pursuer cannot be used for 10 seconds after hitting a teen.



Stalker: While focusing for [1] seconds, The Raptor will slightly lower their body and afterwards will gain the Stalker buff. The Stalker buff lasts for [30] seconds.

While buffed:
-The Raptor will have a slightly slower movement speed
-The Raptor's tension loop will be moderately smaller
-The Raptor's tension loop will only play as if The Raptor is far away
-The Raptor will make significantly less noise

If The Raptor uses their basic attacks, charges pounce, or presses [keybind] then the Stalker buff will be deactivated. Pursuer can still be used while stalking.

Stalker has a [30] second cooldown.
Perks
Persistent Hunter: Teen's chromatic aberration's will stay on the ground [6/8/10] seconds longer

Primal Rage: When downing a teen with an enraged attack, your scream shockwave range is increased by [15%/20%/25%]

Ancient Terror: Teens disrupted by your shockwave are also deafened for [8/10/12] seconds
2 Comments
Sickler 17 Apr, 2023 @ 6:15pm 
Maybe the perks are a bit too powerful but everthing else is good
222 11 Mar, 2023 @ 7:16pm 
very nice, 1 thing i dislike about this is the "Persistent Hunter" perk seems a bit op at tier 1, 6 seconds seems a bit to long for a tier 1 perk. other than that, this is a good idea.