No One Survived

No One Survived

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Everyone survived - if you follow this guide
By Harald and 1 collaborators
Beginners guide and advanced guide - Survive when no one else survived.
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Starting up in no one survived!
This could be you! Survive and slaughter zombies.

!!DISCLAIMER!! - This guide is not finished, it's work in progress - Game will also change a lot due to alpha, thus the guide will also have to change - !!DISCLAIMER!!

Before I go through a more elaborate guide, I made a 10 point list with the most important things if you are a lazy reader (coordinates and pictures will be in the elaborate guide):

  1. Weapons slots: You have slots 1,2,3,4,5,6. The slots 1 and 2 is the only slots fitting for rifles and pickaxe because those slots are for big items, the rest of the slots are smaller items.
  2. When you start, loot mostly food, drinks, simple parts (many simple parts) and other small parts, leave the big ones for now.
  3. You will run into a issue very fast and that is where to put all your loot. Make storage fast with all the simple parts you find, so you can loot more and also the bigger parts.
  4. Where to build? Preferably close to a mine that has iron, close to water or a well, you will need a lot of forest also.
  5. Go to car repair merchant asap, get the repair, find some gas and start repairing a car (the ones with smoke coming from them)
  6. Cook food to save your time, it yields a lot more than just eating on the go. Check Nuaria's cooking guide here!
  7. Make at least 3 furnace, one for making bricks, one for making cement and one for melting iron. Farm materials, fill them up and let it burn while you cook or loot.
  8. To defend against zombie horde, make spikes around you, repair them with right click while holding construction hammer. Have a gun or something for the ones jumping over, but the more spikes you have around you, the better.
  9. Keep books you dont need for trading.
  10. If you find a inverter, make sure you keep it or remember where it is. You will be gated hard by this if you don't have one at later stages.
Getting to know how things work - Extensive Guide
In the extensive guide I will cover more things and specify locations. Hopefully this will help in your journey to be a zombie killer chad or chadette. Don't be a Kevin or Karen.

Creating your character

Be careful to not skip out on randomising features/stats, they are very valuable. My best combo of randomising would be +20 weight, +20 speed. If you have those two, the rest doesn't really matter, unless it's very bad negative traits. The best negative traits would easily be +20% malaria chance, -3 strenght and -5 defence. Those doesn't really affect your gameplay that much. In Nuaria's cook book you can learn to make tea and malaria is no issue :)

Setting up server



Settings is up to how you want to play honestly, but I will go through the settings and also how I enjoy to play is the settings on the images.

Server Name: Whatever you want to name it.
Game Difficulty: Doesn't really matter which one you choose as you can change every setting.
Zombie Wave Attack: If you want a zombie horde attack at a fixed day (recommended).
Starter Kit: You start with gear and clothes, I recommend this turned off, but if you just want to learn a bit then keep it on.
Zombie Wave Attack Cycle: How often the horde attacks you. My favourite setting is 10 days to sync it with repawns and it gives a bit more time for preparations.
Zombie Wave Scale: Determines how many waves of zombies come after you. This is just how hard you want it, I enjoy setting 4, gives a real zombie horde feel.
Zombie Strenght: Again, based on how hard you want the game to be. I feel like "Average" is well balanced.
Number of Zombies: This determines how many zombies are walking around in areas of loot, such as cities and so on. I enjoy many zombies so I have 3, but if you don't like to slaughter your way through everytime I would recommend to take less.
Number of Running Zombies: This determines how many zombies on the map will be the fast runners, I feel like around 30 to 40% is enjoyable. Especially with the 3 times as many zombies.
Virus Fatality Rate: How fast the virus will kill you. I would recommend 50% or below.
A Years Time: Keeping the original setting of 40 days seems most balanced for now.
Permanent death: I recommend turning this off. As it will reset your stats if you die and right now getting your stats up can take some time.
Loot Quantity: Determines how much loot you will find. Depends really how much you want to rely on looting.
Respawn/Restock: I recommend 10 days to sync it.

Weapons and slots

Slot 1 and 2 is able to carry big things, such as rifles, pickaxe, spears, bows and so on. You can also place smaller items there, but if you want any of the big bois with you then you'll have to use one of those slots.
Slot 3,4,5 and 6 is only able to carry the smaller items, so don't get frustrated when you can't drag a rifle there, it won't work due to their position on your bodyslot.

When it turns dark (night)
Make sure you charge your shoulder light with dry batteries, drag your shoulder light into your inventory, right click and click charge, then equip it again. There is light!
OR
Adjust your screen brightness, here is a before and after picture after adjusting brightness from zero to night hero.




Inventory

Your inventory is important to manage and sometimes you might have to play a bit tetris to get it to work, press R to rotate items in your inventory to fit as much as possible. Make sure you try to find a backpack with 1kg weight, they are the most spacious ones (that I have come by so far).

Skills

Skills can be learned in three ways:
  1. Perform a action, like hitting, shooting, crafting and so on.
  2. Read a book.
  3. Learn from merchants.
When you learn from performing action like crafting, you have to stay in the craftbench to actually get the skill, if you leave it, you won't get anything. Reading books and learning from merchants will drain your mood, so stack up on them smokes and wines, need to be a heavy drinker for this stuff..

Technology

Technology is learned by having the item required to learn it in your inventory. Eventually you will run into the gating of drawings. So make sure you keep those drawings or take some trips to the drawings merchant (see further down on merchants).

Drinking and cleaning

To clean yourself look at water and press F, or find a well, or use bottles in inventory (not worth though unless really needed). Drinking is also possible to do in water and wells, but you should always cook it to make clean water, unless you have tea or gastric medicine, as you might get malaria if you don't cook it.

Storage

When you have enough simple parts, make sure you maximize your space by building the shelves for storing 2 boxes in the same space as 1.

Electricity

To get elictricity you need to have a generator source, this can be any of them. Solar, gas or thermal. You will also need a battery table where you place batteries to charge up. More on electricity further down.

Cooking

Follow the amazing Nuaria's cooking guide here!

Agriculture

This will also be covered in Nuarias cooking guide.

Cars
To run it you need car repair kit (can be obtained from merchant, look further down) and also one of the gasoline cans, preferably many of them. The big oil barrels are abundant at gas stations, but you can also find 3 different sizes around in random houses or farms. The two types of cars you can find and drive is the following (for now):



Open fields

Many of the open fields contain these three: Clay, Iron and Silver. They are very useful, however it does not seem to respawn, just like trees.

Building

A better guide to this will be found further down. However I want to say, you need to support the ceiling with both vertical and horizontal beams. So place foundations, then beams, then walls and ceilings. Works like a charm.

Fighting the zombie horde

Lock yourself into a tight defensive position with many spikes. Also famously known as "horse refuser" lol
It also works great with animals, just make sure you keep repairing with the construction hammer!
Merchants

The merchants in this game will restock their wares depending on the timer you put in the start, for example 10 days, they will restock every 10 days regardless of when you buy. They can also teach you skills, instead of reading books or getting skill from crafting.

Maria - Animal Trader

Coordinates: 1,723, 889
The first merchant you will meet is Maria. She sells animals and stuff that can increase your mentality. From her you learn Tailoring 1-5 and Weapon Manufacturing 1-3.

Hank - Gun Trader

Coordinates: 994, 1,098
From Hank you can buy various guns, ammo and weapon attachments. From him you learn Medicine 1-5 and Metallurgy 1-3.

Maria - Car Repair Trader

Coordinates: 429, 866
From Maria you can buy the much needed car repair kit, plus some food cans, meals, delicate parts and ammo. From her you learn Cooking 1-5 and Agriculture 1-3.

Hank - Drawings Trader

Coordinates: 317, 212
From Hank you can buy various drawings you will need to advance in technology. It seems to refresh with random drawings each time the merchants restock. From him you can learn Engineering 1-5 and Tailor 1-3.

Mike - Animals Trader

Coordinates: 225, 1,702
From Mike you can buy animals and stuff that can increase your mentality. From him you can learn Metallurgy 1-5 and Mechanical 1-3.

Sarah - Books Trader

Coordinates: 1,250, 1,496
From Sarah you can buy books, whith random books each time the merchants restock. From her you can learn Weapon Manufactoring 1-5 and Medicine 1-3.

Mike - Armor Trader

Coordinates: 1,818, 1,486
From Mike you can buy military grade armors or medieval armors. From him you can learn Agriculture 1-5 and Engineering 1-3.

Sarah - Solar Panel Trader

Coordinates: 1,244, 624
From Sarah you can buy Solar Panels, batteries and medical items. From her you can learn Mechanical 1-5 and Elicrification 1-3.

Hank - Food Trader

Coordinates: 1,589, 330
From Hank you get all kinds of fruit, vegetables and canned food. From him you can learn Tailor 1-5 and Elictrification 1-3.
Mining
The mines in this game always have 2 ores. It varies from mine to mine. I am not sure if I have found all mines yet, but here is what I have found. They usually have a entrance and exit, but I found that not to be the case in at least one. Mines respawn the ore nodes very fast, so bring a lot to carry when you take the trip!

Mine 1

Coordinates: 574, 955
Iron and Saltpeter

Mine 2

Coordinates: 636, 1,589
Aluminium and Coal

Mine 3

Coordinates:
Clay and Silver

Mine 4

Coordinates: 1,239, 442
Limestone and Copper

Mine 5

Coordinates: ???
Mystery mine, I can't remember what was there and where I found it, but it had buildings inside and no exit. I found it at a whim while exploring and then it left my memory :)

How to make steel:
Get the electric furnace and learn the steel ingot recipe


Then put ingredients in furnace and connect it to electricity

Building


So first up you have many controls when building:
  • Middle mouse button: Open build menu
  • Left Click: Build selected item or demolish aimed at item
  • Right Click: Cancel
  • Middle mouse wheel up/down: Toggle snap position of item
  • Z + Middle mouse wheel up/down: Rotate snap point
  • Ctrl + Middle mouse wheel up/down: Move item left or right from snap point
  • Shift + Middle mouse wheel up/down: Move item up or down at the current position
  • G: Turn snapping off, free build if you don't like to use time on positioning
You have different beams which is cruicial for your structure integrity. If you don't place the beams ceiling will not snap, which makes this fairly realistic.

Basic rules of building:
  • Vertical beams can either be the foundation or you can build them ontop of a foundation
  • Horizontal beams must rest on two vertical beams to work
  • Walls, floors and ceiling must all rest on beams to be able to place

Vertical beams are there to make the horizontal beams snap. You can choose if you want to place them for each foundation or 2x foundation or 4x foundation. The reason for that is that the sizes of horizontal beams is that lenght:






Here is an example of how I made the first floor strong by adding many vertical beams, then I chose to start cunstructing with less vertical beams in second floor:



Another great thing to add is the 1/3 vertical beam, the reason for that is that only placing a normal beam will fit you 2 boxes in a shelf, while a normal vertical + a 1/3 beam will fit you 3 boxes in shelf under the ceiling!




If you want your structure to have even more safety from being destroyed I suggest you use a flat area and use shift to place the foundation as low as possible, making it harder to hit, thus protecting your beams better, since if foundation is destroyed everything falls that was built on this foundation:


Example of how to make a very basic house 2x4 with all the parts fitting perfectly, it looks very good and is realistic.

Start by placing foundations:


Continue with all the beams, vertical and horizontal:







Also add a horizontal 2x on each end. Or two 1x. They will have the same effect.

You don't have to place the flooring before creating the roof, but I do it for estetics. Then place the sloping walls:


Press Z + scroll mouse button to rotate it in place:


Then place the sloped roof:


Voila! Your first little cottage:


To better reach things you can make a scaffold, which stacks ontop of eachother:

Advanced building video
Here you will see how to build a full base, with all steps from foundation and all the way up to ceiling!

Electricity
Battery

  • The batteries have a specific range, but it seems to cover a medium sized base pretty well.
  • To charge the batteries you need one of the generators or solar power which you see below.
  • Once you have generators set up, put batteries in to the battery slots and make sure you connect all the generators and/or solar stations.
  • The batteries are needed to run other stations since the battery is what connects all the electricity.
  • You have car batteries (60Ah), small household batteries (80Ah), large houshold batteries (120Ah) and industrial batteries (200Ah).

Fuel Generator

How it works:
  • It runs with 1000W.
  • To run it you need to fire it up with oil barrels, large cans or small cans. Just like a car.
  • To connect it go to electricity page on the left side and click connect.

Thermal Generator

How it works:
  • It runs with 200W.
  • To run it you need to fire it up with sticks, logs, charcoal or coal. Just like a campfire.
  • To connect it go to electricity page on the left side and click connect.

Solar Power Station

Stations

Stations needs to be connected to the battery to work, click the "electricity" page on the left and connect it, same as with the generators.
Electricity Video
Cooking
From Nua Cook Book

Looting Areas
This will be updated with pictures of areas and loot, also more information, when I have time.

For now I will just categorize:


Regular housing area

These areas have a lot of varied loot, but most commonly is normal tier parts, food and clothes. More fancy items will be found depending on house and lootcrates.

Industry Area

These areas have a lot of materials, simple parts, gas, blocks, rubber, cement, electric wire and so on. And it also have the famous Inverter that you will need for Battery.

Military Area

These areas have tons of military clothes, weapons, backpacks, weapon attachments, ammo and some other random items.

Mining Area

These areas have a lot of melee weapons/tools and blocks or ore for melting, also contains some random parts etc.

Gas Stations

In these areas you will find a lot of gas for your cars and fuel generators, they are found in the pumps. Also contains some food/water etc inside the shop.
Zombie horde defence
Recommended base locations
Crafting weapon manufacturing and metallurgy
Future changes and more work to be done on this guide
Stay tuned for improvements and updates, I will continue to work on this when I have time.
52 Comments
Harald  [author] 23 Apr, 2023 @ 1:48am 
@Pandaman I have no idea, need to ask the devs :)

@Ramslash It's ok. Scumbags will never change..

@xGxMaverick Blueprints are used for learning recipes in technology. When you get a bit further down you will need the blueprints to learn many things.
Mav 13 Apr, 2023 @ 10:59am 
Do blueprints play a part yet? I have a bunch and have no idea how to use them
Ramslash 2 Apr, 2023 @ 10:42am 
I'm not sure if you're aware, but your guide is on "Naguide" website without credit to you. The entire Mining section is in there including the hidden mine no one else seems to know about.
Pandaman 23 Mar, 2023 @ 12:42pm 
is there going to be a way to play in first person view
Harald  [author] 18 Mar, 2023 @ 2:43am 
@Lilly You have to sleep to regain fatigue. To make a bed you need to make a construction hammer in crafting, then hold the hammer, press right click, in the build menu you will find the bed. Place it and gather the materials :)
Oryx 15 Mar, 2023 @ 5:36pm 
Can absolutely anyone please explain to me how the fatigue system works - i know there are energy bars and shit but they are so rare and I have been playing at 0 fatigue for an insanely long time lol. Is there some kind of resting system?? I can't find any sort of bed to make or rest in, its a bit frustrating ngl.
Harald  [author] 14 Mar, 2023 @ 6:50am 
@thelittlegear You can build in existing buildings, but only those who have "empty" floor. So barns etc is fine. You just have to try placing foundation and see where you can build and not, since there is many places you cannot build also.
thelittlegear 9 Mar, 2023 @ 11:09am 
If I read it correctly, there is no direct need to build your own building, but just use existing buildings?
Harald  [author] 23 Feb, 2023 @ 10:03pm 
@allimatt1 Usually if you equip a gun, have the correct type of ammo, you can just press R.

@prokostya Yes you can craft parts, just learn it in the technology tree first :)
prokostya 16 Feb, 2023 @ 11:41pm 
Can you craft car parts? hate trying to find them to make car repair kits