Fallout: New Vegas

Fallout: New Vegas

697 ratings
Walter White Build
By Al Capone
A guide on how to become Walter White (at his prime in Season 5) from Breaking Bad (2008–2013) in Fallout: New Vegas.

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Character Summary
ㅤ“I am not in danger, Skyler. I am the danger. A guy opens his door and gets shot and you think that of me? No. I am the one who knocks!” — Walter White
Following a fatal diagnosis, high school chemistry teacher, Walter White, turned to a life of crime in order to support his family. Walt quickly climbed up the ranks of Albuquerque's drug trade, using his flexible intellect, chemistry knowledge and psychological manipulation. After eliminating his rivals, he quickly secures his position as the drug lord of the southwestern city, increasingly becoming his alter-ego, "Heisenberg", a much more selfish and ruthless version of himself.
Character Creation
Name: Walter White, Heisenberg

Weapons
  • 10mm pistol


  • 9mm pistol


  • Police pistol (has DLC "Dead Money"; optional)

Apparel
  • Pre-War hat (optional)


  • Buzzcut


  • Reading glasses


  • Sunglasses (optional)


  • Goatee


  • Dirty pre-War parkstroller outfit

Aid
  • NCR emergency radio (optional)


  • Wide variety of chems (specifically Jet)

SPECIAL
  • Strength: 2 (Beached Jellyfish)

    Walt is not particularly strong, although he was able to overwhelm Saul Goodman and dent a metal towel dispenser (see header text "Perks" for "Nerd Rage!").

  • Perception: 7 (Big-Eyed Tiger)

    Walt is pretty good at deducing other people's intentions and goals without them knowing. He's also quite perceptive of his surroundings.

  • Endurance: 3 (Do Not Bend)

    Despite his lung cancer, which was in remission for the majority of his career in crime, Walt is okay. He was able to endure a beating from Jesse Pinkman and Mike Ehrmantraut in separate cases, and still come out alive.

  • Charisma: 5 (Substitute Teacher)

    Despite his bland look and judgmental personality, he was able to talk his way out of death several times (see header text "Skills (Major)" for "Speech") and negotiate a deal with a rival gang (see header text "Skills (Minor)" for "Barter").

  • Intelligence: 9 (Genius)

    Walt is a genius. He is an extraordinary chemist (see header text "Skills (Major)" for "Science"). He is also an expert in both planning and improvising.

  • Agility: 6 (Catlike)

    Walt is able to hold a gun and draw it pretty well. He was also able to sneak undetected pretty well (see header text "Skills (Minor)" for "Sneak").

  • Luck: 8 (Leprechaun's Foot)

    Walt was able to remain undetected, meet new allies and eliminate his rivals because of pure luck in several cases, such as the revelation thatHector Salamanca and Gustavo Fring were both enemies, which made Walt ally with Hector to kill Gus.

Skills (Major)
  • Repair

    Walt was able to build a functional car battery for the RV when he and Jesse Pinkman were stuck in the desert.He was also able to build an oscillating machine gun out of the hood of a car, which he activated remotely to kill Jack Welker and his gang.

  • Science

    Walt is an extraordinary chemist as he is able to produce a notoriously potent and 99.1% chemically pure crystal methamphetamine named "Blue Sky".He was also able to manufacture a bagful of fulminated mercury, which he used to intimidate Tuco Salamanca and his lieutenants into negotiating with him.

  • Speech

    Walt is a master manipulator as he was able to manipulate his wife, Skyler White, and his partner, Jesse Pinkman.When held at gunpoint by Jesse for poisoning Brock Cantillo, Walt lies and shifts the blame of the poisoning to Gustavo Fring. Jesse believes the lie and sides with Walt against Gus.

Skills (Minor)
  • Barter

    Walt was able to convince a rival gang to give $5 million to Mike Ehrmantraut and become distributors of his "Blue Sky" meth for 35% of the profits instead of killing him.

  • Explosives

    Walt was able to create a pipe bomb,which he attached to Hector Salamanca's wheelchair, which would later kill Gustavo Fring.

  • Sneak

    Walt was able to sneak into his house when there were armed gunmen and he was able to sneak in, grab some of his money and get out in a short time span when the armed gunmen were temporarily outside.

Traits
  • Four Eyes
    Walt is noted to almost always be wearing glasses.

  • Good Natured
    Even though Walt is extremely selfish and ruthless, he is still good-natured in a sense as he uses his chemistry knowledge to manufacture meth, get paid for the selling of said meth and use that money to provide for his family.

Perks
  1. Swift Learner (Level 2 | IN 4)
    Walt was able to swiftly learn the drug trade.

  2. Educated (Level 4 | IN 4)
    Walt is very educated in chemistry, mechanics, mathematics and planning.

  3. Ferocious Loyalty (Level 6 | CH 6; optional)
    When Walt was cornered by Gustavo Fring's enforcers who wanted to kill him after Walt was considered to be a liability to Fring's drug empire, Walt called Jesse to kill Gale Boetticher to remain useful to Gus. After receiving the order, Jesse immediately hurried to Gale's apartment and kills him..

  4. Terrifying Presence (Level 6 | Speech 70)
    Walt was able to intimidate a pair of low-level methamphetamine manufacturers by himself. He was also able to intimidate a rival gang into negotiating with him.

  5. The Professional (Level 6 | Sneak 70)
    Walt always tries to take on his enemy by surprise.

  6. Quick Draw (Level 8 | AG 5)
    After buying a revolver, Walt practiced his draw several times.

  7. Finesse (Level 10)

  8. Math Wrath (Level 10 | Science 70)
    Walt is pretty good with mathematics.

  9. Nerd Rage! (Level 10 | IN 5, Science 50)
    After being angered by Saul Goodman for bugging his house, he charged at Saul and overwhelmed him.

  10. Robotics Expert (Level 12 | Science 50)
    Since Walt was able to build an oscillating machine gun, it is probable that he knows something about robots.

  11. Jury Rigging (Level 14 | Repair 90)
    Walt was able to build an oscillating machine gun using parts for other purposes.

  12. Purifier (Level 14)
    Walt chased a fly around Gustavo Fring's superlab for nearly 24 hours, which got him injured multiple times. He continued to chase the fly until Jesse Pinkman drugged him.

  13. Better Criticals (Level 16 | PE 6, LU 6)

  14. Nuka Chemist (Level 22 | Science 90)
    Since Walt is a chemist, it is probable that he could manufacture varieties of Nuka-Cola.
Character Behavior (optional)
At his prime as a drug lord, Walt is ruthless, manipulative, unempathetic and arrogant, but still caring towards his family. However, without his family to regulate his ruthlessness, he truly embraces his "Heisenberg" persona, becoming much more worse.

He hides behind the mask of a middle-aged scientist to fool others and he is able to because of his experience with manipulating others. He has no morals whatsoever, but he only obeys them if they hide his mask better and improve his reputation. He has a low tolerance for any criticism towards him and his ego. His only true goal is to increase his power over others, establishing an empire built on misery and suffering.

Aid
Walt would bring chems, but he will never use them. Instead, he would sell them to his customers like the Fiends.

Combat
Walt is not that much of a fighter, only engaging in combat when his opponent is either not expecting an attack or incapacitated. He usually carries around a pistol or revolver as he is unfamiliar with using heavier firearms. Most of the time, he probably hides behind allies or cover, maybe even calling support from the NCR if he has the NCR emergency radio and is in NCR-controlled territory. When forced to face with dangerous enemies, Walt would plan and improvise, luring his enemies into traps or a kill zone where him and his allies would fire upon, killing them.

Companions
Walt sees his companions as just pawns. He would probably have a companion with a level of intelligence below him (like Jesse Pinkman) as he is able to have some influence over them and he is also known to be envious at people whose intelligence is on par with or a level above him.
  • Arcade
    Walt hates Arcade as his intelligent and knowledge is a level above him. His wit would make Walt irritated. However, his relation with the Enclave would interest Walt into using them against his enemies.

  • Boone
    Walt likes Boone as he is easily manipulatable. His no-nonsense behavior, mental illness and low intelligence makes him an easy target for Walt's manipulation. His effectiveness in combat also makes Walt appreciate him more.

  • Lily
    Though at first Walt is creeped out by Lily, he would learn to manipulate her, transforming her into an effective machine in combat with no real empathy towards her struggles.

  • Raul
    Walt somewhat likes Raul as he doesn't question his orders. He would probably want Raul to be a vaquero so that he could be more effective in combat. However, Walt wouldn't like Raul's sarcasm, which would poke at his poor decision-making.

  • Cassidy
    Walt somewhat likes Cassidy as she reminds him of Jesse Pinkman. However, Walt still sees Cassidy as pretty difficult to manipulate.

  • Veronica
    Walt sees Veronica as nothing more than his key to destroying the Brotherhood of Steel as he views them as competition, but he is actually just envious at their high intelligence.

Factions
Walt sees the factions as just pawns to his larger game. He will appease one side, then betray the other. The only faction he is loyal to is his drug empire.
  • Boomers

    Walt dislikes the Boomers. Their naivety would make Walt laugh at them, seeing how easily trusting they are in a post-apocalyptic world.

  • Brotherhood of Steel

    Walt dislikes the Brotherhood. Their hoarding and knowledge of technology would make Walt incredibly envious.

  • Caesar's Legion

    Walt admires the Legion and how they are disciplined and intimidating. However, Walt would soon realize how backwards the Legion is in some cases as they don't often use firearms. Walt would hate Caesar as they both want to gain influence over the other. The Legion's policy against chem dealers and addicts would make Walt more hostile against them.

  • Followers of the Apocalypse

    Walt dislikes the Followers. Their noble goal to help educate and help those in need would make Walt consider them stupid as he sees it as entirely hopeless in a post-apocalyptic world.

  • Free Economic Zone of New Vegas

    Walt admires and envies Mr. House and his achievements. Walt would probably betray House out of envy and pride, and appoint Yes Man as his right-hand man.

  • Great Khans

    Walt sees the Great Khans as good partners to work with and to manipulate as they are involved in the chem trade.

  • New California Republic

    Walt sees the Republic as nothing more than an easily manipulatable pawn.

  • Powder Gangers

    Walt dislikes the Powder Gangers as he sees them as criminally inferior compared to him.

Ending (Independent)
Walt would lead New Vegas independently. With him in charge, he would become a second Mr. House, uploading his brain to a computer which would make him immortal. The faces of his Securitrons are changed to the image of "Heisenberg". With no one to judge, restrain or regulate him, he becomes utterly ruthless and reckless. Anyone caught disrespecting his image are executed.

Walt would begin constructing new factories which manufacture his "Blue Sky" product on a large scale. After construction is complete and the factories have produced a large portion of his product, Walt would indirectly sell them in NCR-controlled territories and in the NCR itself which would lead to a widespread drug epidemic, weakening the Republic's citizens and army alike, and financially benefiting Walt and his drug empire. Walt would then assassinate politicians and generals of the Republic, which happen in a short time span. An invasion of the Republic by Walt's Securitrons would commence, resulting in high casualties and the surrender of the Republic.

After conquering the NCR, Walt would turn his attention over to the Legion, seeing it as an easy target to destroy. With his arrogance increased after conquering the NCR, Walt simply sends his Securitrons to deal with the Legion. The Legion put up a good fight, but are ultimately defeated after the death of Caesar. Walter Hartwell White, better known as "Heisenberg", now rules a great portion of California.
57 Comments
DeadKin 7 Mar @ 1:30am 
"You're g0ddamn right!"
röven vilde 5 Feb @ 11:01pm 
You got one part of that wrong, this…is not jet...
THE PEEPEEPOOPOO MAN 28 Jan @ 8:07am 
I read this entire thing and can not wait to try this run out. Thank you. :j6:
󠀡󠀡᠌ ⁧⁧viceroy 16 Nov, 2023 @ 3:29am 
Also Walter can use Service Rifle, like how he used Tuco's rifle against him.
walkmahone 29 Oct, 2023 @ 12:51am 
Man, keep up the good work. Please do more of these. Excellent!
DatOneMinuteman 3 Jul, 2023 @ 12:59pm 
Waltuh, put your Securitron away Waltuh. You're supposed to be with Mr. House Waltuh.
I AM THE ONE WHO BETRAYS EVERYONE!
Merlonlock2727 29 Jun, 2023 @ 9:33am 
my name is skylar white yo
sponegbobminecraftboss 22 Jun, 2023 @ 1:50pm 
10/10 would recommend to a friend if I hadn't stabbed every faction in the back.
Anger_Core 19 Jun, 2023 @ 1:38pm 
We need Jesse build
strumjack 16 Jun, 2023 @ 7:24am 
jessie we need to cook