Surviving the Abyss

Surviving the Abyss

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A guide to marine life
By Qoff
This is a guide to marine life stats in the version 1.4.4, I'm not a native english speaker so it may have some grammar issues.

I mapped the biomes across 3 runs with over 400 days each, the lag was insane.

Let me know if there's something wrong.
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Intro
Some technologies may change the percentages, this guide uses the base percentage without any technologies.

Currently in the game if you can create a batch with 0% of mutation your clones will become immortal which makes it very easier.

So balancing the uses and the mutation values will help you get the immortal clones you want.
Seagrass Dune
Name
Type
Base Generalist
Base Scientist
Base Engineer
Base Mutation
Base number of uses
Spider Crab
Common
12%
--
--
6%
1
Rosefish
Common
14%
--
--
8%
1
John Dory
Uncommon
18%
--
--
12%
1
Rough Octopus
Uncommon
8%
--
--
10%
2
Coral Reef
Name
Type
Base Generalist
Base Scientist
Base Engineer
Base Mutation
Base number of uses
Painted Comber
Common
8%
--
--
10%
2
Opilio Crab
Common
16%
--
--
10%
1
Atolla Jellyfish
Uncommon
0%
--
--
-14%
-1
Fangtooth Moray Eel
Uncommon
18%
--
--
12%
2
Goblin Shark
Rare
30%
--
--
2%
0
Dumbo Octopus
Rare
--
14%
--
10%
0
Kelp Forest
Name
Type
Base Generalist
Base Scientist
Base Engineer
Base Mutation
Base number of uses
King Dory
Common
10%
--
--
4%
1
Giant Hatchetfish
Common
5%
--
--
0%
1
Great White Shark
Uncommon
10%
--
--
-5%
0
Unicorn Crestfish
Uncommon
15%
--
--
2%
1
Leatherback Turtle
Rare
--
--
14%
20%
0
Oceanic Sunfish
Rare
5%
--
--
-10%
1
Dark Glow
Name
Type
Base Generalist
Base Scientist
Base Engineer
Base Mutation
Base number of uses
Atlantic Silver
Common
--
8%
--
14%
1
Sperm Whale
Uncommon
--
12%
--
18%
1
European Conger Eel
Uncommon
--
--
12%
16%
1
Anglerfish
Rare
--
--
25%
15%
1
Crowned Jellyfish
Rare
--
25%
--
15%
1
Giant Squid
Very Rare
35%
--
--
5%
-1
Balsatic Columns
Name
Type
Base Generalist
Base Scientist
Base Engineer
Base Mutation
Base number of uses
Tripod Fish
Common
--
--
5%
8%
1
Giant Oarfish
Uncommon
--
12%
--
16%
1
Pelagic Stingray
Uncommon
5%
--
--
-20%
-2
Grey Whale
Rare
--
--
20%
10%
1
Bluntnose Sixgill Shark
Rare
--
20%
--
10%
1
Coelacanth
Very Rare
--
--%
15%
0%
1
Volcanic
Name
Type
Base Generalist
Base Scientist
Base Engineer
Base Mutation
Base number of uses
Atlantic Torpedo Ray
Common
--
5%
--
4%
1
Pelagic Armourhead
Uncommon
20%
--
--
0%
1
Nautilus
Uncommon
--
18%
--
8%
-1
Pelican Eel
Rare
--
25%
--
5%
0
Giant Devil Ray
Rare
--
--
25%
5%
0
Chimaera
Very Rare
--
--
35%
-5%
1
Frilled Shark
Very Rare
--
35%
--
-5%
1
9 Comments
Knofbath 26 Jan, 2023 @ 11:47am 
European Conger Eel is an Engineer.
Pelican Eel is a Scientist.
Frilled Shark is a Scientist.
Qoff  [author] 26 Jan, 2023 @ 9:34am 
Thanks for the feedback, fixed.
Knofbath 26 Jan, 2023 @ 8:43am 
Rough Octopus (SeaGrassDunes) - Uncommon - 8% Generalist, 10% Mutation, 2 Uses
Coelacanth (Basalt Columns) - Very Rare - 15% Engineer, 0% Mutation, 1 Use
Bluntnose Sixgill Shark (Basalt Columns) - Rare - 20% Scientist, 10% Mutation, 1 Use
Atlantic Silver Hatchetfish (DarkGlows) - Common - 8% Scientist, 14% Mutation, 1 Use
European Conger Eel (DarkGlows) - Uncommon - 12% Engineer, 16% Mutation, 1 Use
Sperm Whale (DarkGlows) - Uncommon - 12% Scientist, 18% Mutation, 1 Use
Anglerfish (DarkGlows) - Rare - 25% Engineer, 15% Mutation, 1 Use
Crowned Jellyfish (DarkGlows) - Rare - 25% Scientist, 15% Mutation, 1 Use
Pelagic Armorhead (Volcanic) - Uncommon - 20% Generalist, 0% Mutation, 1 Use
Frilled Shark (Volcanic) - Very Rare - 35% Scientist, -5% Mutation, 1 Use

Fangtooth Moray Eel is a Coral Reef spawn, not a Seagrass Dunes spawn, so dupe entry in your table
Qoff  [author] 25 Jan, 2023 @ 1:44pm 
Added Oceanic Sunfish and fixed the other ones.

Indeed the game doesn't count the mutation on the fauna nets, I think its a bug.

I believe it may have some fauna we didn't found yet since I didn't found the oceanic sunfish in 3 games.
Spectre 25 Jan, 2023 @ 12:09pm 
I have, but the fauna net shows the original value, where as my cloning lab shows the adjusted value. I got my values from the fauna nets, not the cloning lab. I'm missing 3 fauna from the list in my game world.

I noted that there is a fish missing:
Oceanic Sunfish - Rare - Kelp Biome
Gen 5%, -10% mutation, 1 use

Seagrass - I'm missing spider crabs and rough octopi. Everything else checks out

Kelp Forest was as you reported (minus the above)

Coral Reef - Goblin Shark is 2% mutation and Dumbo Octopus is 10% mutation

Dark Glow - Atlantic Silver is common and everything but the Giant Squid is 5% less mutation

Basaltic - Missing the shark - Pelagic is Generic and everything was 5% less mutation

Volcanic - Pelagic is Gen, Pelican is Sci, and all mutations were 5% lower

I will double check on the mutation numbers in a fresh game, but the numbers were 5% greater on the nets than the samples in the cloning lab.
Qoff  [author] 25 Jan, 2023 @ 10:22am 
I used the base values without tech, maybe you have already researched it
Spectre 25 Jan, 2023 @ 7:10am 
I'm going over your chart now with my current game to see if there's anything else. The only thing so far seems to be base mutation numbers. For Science and Engineering materials yours seem to be 5 higher than mine. Unless the reduction is applying 10% incorrectly from technology upgrades.

I have a few biomes to fully explore out, so I'll update my final list later.
Qoff  [author] 25 Jan, 2023 @ 6:47am 
Fixed it, thanks, I wrote it wrong when was formating.
Spectre 25 Jan, 2023 @ 6:14am 
The goblin shark is generalist, not scientist. As is the giant squid.