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Pelican Eel is a Scientist.
Frilled Shark is a Scientist.
Coelacanth (Basalt Columns) - Very Rare - 15% Engineer, 0% Mutation, 1 Use
Bluntnose Sixgill Shark (Basalt Columns) - Rare - 20% Scientist, 10% Mutation, 1 Use
Atlantic Silver Hatchetfish (DarkGlows) - Common - 8% Scientist, 14% Mutation, 1 Use
European Conger Eel (DarkGlows) - Uncommon - 12% Engineer, 16% Mutation, 1 Use
Sperm Whale (DarkGlows) - Uncommon - 12% Scientist, 18% Mutation, 1 Use
Anglerfish (DarkGlows) - Rare - 25% Engineer, 15% Mutation, 1 Use
Crowned Jellyfish (DarkGlows) - Rare - 25% Scientist, 15% Mutation, 1 Use
Pelagic Armorhead (Volcanic) - Uncommon - 20% Generalist, 0% Mutation, 1 Use
Frilled Shark (Volcanic) - Very Rare - 35% Scientist, -5% Mutation, 1 Use
Fangtooth Moray Eel is a Coral Reef spawn, not a Seagrass Dunes spawn, so dupe entry in your table
Indeed the game doesn't count the mutation on the fauna nets, I think its a bug.
I believe it may have some fauna we didn't found yet since I didn't found the oceanic sunfish in 3 games.
I noted that there is a fish missing:
Oceanic Sunfish - Rare - Kelp Biome
Gen 5%, -10% mutation, 1 use
Seagrass - I'm missing spider crabs and rough octopi. Everything else checks out
Kelp Forest was as you reported (minus the above)
Coral Reef - Goblin Shark is 2% mutation and Dumbo Octopus is 10% mutation
Dark Glow - Atlantic Silver is common and everything but the Giant Squid is 5% less mutation
Basaltic - Missing the shark - Pelagic is Generic and everything was 5% less mutation
Volcanic - Pelagic is Gen, Pelican is Sci, and all mutations were 5% lower
I will double check on the mutation numbers in a fresh game, but the numbers were 5% greater on the nets than the samples in the cloning lab.
I have a few biomes to fully explore out, so I'll update my final list later.