Team Fortress 2

Team Fortress 2

Not enough ratings
Jump academy 2 rc9a ALL EE
By LeeRoy JenkINS and 1 collaborators
This guide contains:
All Secret Rooms
All 32 Gold bar locations
All 12 Bird locations
All 7 Skull locations
QR Codes
Other EE
/magnets lore
2
   
Award
Favorite
Favorited
Unfavorite
Secret Rooms
Zero To Hero Lounge (directly above spawn)
You can either parkour up here or rocket/sentry/sticky jump up.
https://www.youtube.com/watch?v=aTlooJZzU4g

Jukebox Room (Building next to radio tower)
Door has no collusion so you can walk right in.https://youtu.be/OHSbeYAFUSE

Observer Room (Easy course mixed jump 8)
Rocket/sentry/sticky jump up wall has no collusion at the top.
https://youtu.be/Y-rq1Mwk53M
All 32 Gold Bar Locations (Random)
Serve Marasmus well and be rewarded
There are a total of 32 possible locations for the gold bars to spawn. For this EE 10 will spawn around the starting area/hell you need to collect them all by walking over them.

Each time you collect one the timer at the top will become visible for a second showing how many are left to collect




















I've listed them in an order that should be quite easy to follow going to the cave first and then making our way around the map. Now for the fun part searching for them! Try not to miss one ;)


Location One: In the cave left of the entrance



















Location Two: In the cave right of the entrance



















Location Three: In the cave submerged near the waterfall



















Location Four: In the cave atop a rock



















Location Five: In the cave next to the rock



















Location Six: In the zero to hero lounge left of TV



















Location Seven: In the tent next to Rick may tribute



















Location Eight: Above HARD courses to the left



















Location Nine: Opposite Eight



















Location Ten: Under the blossom trees overlooking the spawn to the right in the trees



















Location Eleven: Beneath ten behind a tree



















Location Twelve: In the spa near the radio tower



















Location Thirteen: In the jukebox room in the crate



















Location Fourteen: In the jukebox room left of entrance



















Location Fifteen: Behind the big tree in front of the stairs leading up to the tower



















Location Sixteen: Near the soccer field benches



















Location Seventeen: Other side of the fence from 16 near archery targets



















Location Eighteen: Behind the soccer goal amongst the trees



















Location Nineteen: Next to a tree on the path near waterfall/ctap walls



















Location Twenty: Next to waterfall



















Location Twenty-one: Just before the stairs leading up, amongst the trees



















Location Twenty-two: Behind the flat stone with bird



















Location Twenty-three:Beneath the stairs leading up to top



















Location Twenty-four: Directly right of spawn behind rock near RV



















Location Twenty-five: Behind credit board on the ledge next to waterfall



















Location Twenty-six: Beneath the bridge near waterfall submerged in the water


















Location Twenty-seven: Behind stump next to tictactoe



















Location Twenty-eight: Behind archery target



















Location Twenty-nine: In the boat with snipers' corpse


















Location Thirty: On the ledge next to water



















Location Thirty-one: In C-tap cheater cage (two stickies to jump on top of one of the ctap platform)



















Location Thirty-two: In hell next to the portal (Exit in C-tap cheater takes you to hell)





















When you've collected them all you'll hear Marasmus speaking. Now return to the cave and behold the gold room



















Approach the hand holding a gem. You'll be teleported back to spawn with sparkles, return again and approach the golden statue on the left. You will now be completely golden robot solider. Approach the one of the right to return to human form. Enjoy :D
All 12 Bird locations ( Fixed spawns)
In order to achieve this EE you must "collect" twelve birds that are lurking around the spawn area. You must damage them with weapons or melee at least once, you'll hear some very interesting voices line upon doing so. They will respawn but as long as you've "collected" them once it counts.

The locations are listed in an order that's easy to follow starting from spawn.

Location One: Directly above spawn on the hanging beams



















Location Two: Directly left of spawn atop of a rock




















Location Three: Atop of the Rick May statue beneath the platform leading to EASY




















Location Four: Top right of HARD atop a rock




















Location Five: Opposite of location four atop a fence ( Near the blossom trees )




















Location Six: Directly right of spawn near the stairs atop of a flat rock




















Location Seven: Right of credit board in the tree




















Location Eight: On the wooden dummy next to TicTacToe



















Location Nine: On the buoy




















Location Ten: In the row boat on snipers corpse




















Location Eleven: In the tree next to Location ten




















Location Twelve: On a archery target ( Other side of the wall from the soccer field)






















After you've "collected" them all you will hear a heavy speaking signifying its completion.
You will now notice two superior Birds have spawned on the spawn building watching over their little ones. I wouldn't recommend "collecting" them either.

All 7 skull locations (Fixed spawns)
In order to do this EE you'll need to find 7 skulls scattered throughout each EASY course ( One per course) To collect them simply land/wall over them and you'll hear a sound as if you've just been hit signifying its collection.

Location One: [Basics] Behind you as soon as you enter basics



















Location Two: [Strafe] Jump 6 down to the left



















Location Three: [Walls] Once you make jump 5 behind up on the ledge



















Location Four: [Pogo] Jump 4 to the right behind the rock



















Location Five: [Sync] After you make jump 3 behind in the corner



















Location Six [Jurf] Jump 4 in the corner to the left





















Location Seven: [Mixed] Beneath jump 3





















After you've collected them all proceed back to spawn and head over the Rick may tribute beneath the platform leading to the courses.. There you'll find a tent walk in for skullprise



QR Codes
QR Code 1#
Located on the side of the radio building

https://youtu.be/oiuyhxp4w9I
QR Code 2#
Located behind the rick may statue
https://youtu.be/dQw4w9WgXcQ
JA QR Codes
Located on the back of the radio building next to the spa these are obvious but i will still list them here for ease in the order shown
https://jumpacademy.tf
http://discord.me/jumpacademy
https://gtm.steamproxy.vip/groups/tf2jumpacademy/
Other Easter Eggs
This section contains any other ee

Boat EE
[It's a Rare random event that can occur anywhere between 30 minutes to 2 hour]
The boat spawns under the water fall then does two circles in the middle before disappearing through the cave. Red spy is confirmed traitor












Hard walls glass texture EE
[Only accessible by staff]
This button located outside the map above hard walls 3. When pressed it will change the glass inside of hard walls to 10 different textures.






One of which being Minecraft glass texture:




















Duffle Bag EE
[Unknown]
Above spawn to the right there is a duffel bag that is only visible when within close proximity to it. Maybe a reference to something idk.





















Class Duck EE
[It's a Rare random event that can occur anywhere between 30 minutes to 2 hour]
A bunch of ducks that represent each class will shoot out of the water fall in the cave.
Any Knowledge of any other EE is welcome
This probably isn't all the Easter eggs. It is however all that i've found so far and recorded so if you have any knowledge on any others than be sure to let me know.
Conculsion
I hope this guide help with the EEs available in this map. As i couldn't find any other guides anywhere else so i thought i'd just make one. Anyway now that you've done them all its time to get back to what matters overcoming your struggles and beating that next course or even practising one you've already done.



Practise Makes Perfect! Stay Strong And Never Give Up Jumpers!
Top Secret Command [ /Magnets ]
In the realm of Team Fortress 2's Jump Academy, where skilled players master the art of rocket jumping and airborne acrobatics, lies a secret that only the most dedicated daredevils have uncovered: the ancient and hidden lore of magnets in the walls.

Long before the mercenary warfare engulfed the battlefield, the world was a place of wonder and mystique. In the depths of Jump Academy's stone walls, the enigmatic Builders of Flight, a long-forgotten order of engineers and mystics, embedded powerful magnets of unknown origin. These magnets held within them the essence of levitation and attraction, drawing on the very fabric of the universe itself.

The Builders of Flight believed that by harnessing the magnetic forces, they could transcend the limitations of gravity and empower individuals to achieve incredible feats of aerial prowess. Their vision was to create an environment where those who dared to challenge the laws of physics could ascend to new heights of mastery.

As the years passed, the Builders of Flight faded into obscurity, their teachings and knowledge buried beneath layers of time. But their legacy endured in the hidden magnets that still lay within the walls of Jump Academy, waiting to be discovered by the curious and the adventurous.

The lore of these magnets is passed down through whispers among the most skilled jumpers. Those who stumble upon the secret gain access to a realm of unparalleled training. The magnets respond to the jumper's will, guiding them along impossible trajectories and allowing them to glide through the air as if weightless. It is said that those who truly connect with the magnetic forces can execute jumps that defy even the most advanced techniques known to the community.

To uncover the ancient lore of magnets in the walls is to become one with the Builders of Flight, to bridge the gap between past and present, and to transcend the boundaries of human limitation. The journey to unlock this hidden power is not for the faint-hearted, but for those who are willing to dive into the mysteries of the universe, the rewards are beyond imagination.

And so, within the hallowed halls of Jump Academy, the legacy of the Builders of Flight lives on, waiting for those intrepid souls who seek to rewrite the rules of gravity and soar through the virtual skies with the grace of a true airborne master.
9 Comments
pipe god 24 Jul @ 12:12am 
there is a secret room under spawn lake that is probably meant for "cheaters" its kinda creepy and it has weird whispers, and i hear those whispers everywhere because of mastercomfig soundscape
LeeRoy JenkINS  [author] 13 Jun @ 10:06pm 
Yeah i forgot to mention it as i never got around to finding out what it was.
Gentle Puppet 4 Jun @ 12:05am 
Very neat guide. But you missed the secret song in the jukebox.
Richard Hammond 1 Jul, 2024 @ 8:12am 
can confirm /magnets is goated and a life changer
humankinds #1 patriot  [author] 9 Sep, 2023 @ 12:11am 
only real ones know about the /magnets..
LeeRoy JenkINS  [author] 8 Sep, 2023 @ 5:32am 
simplyawhitecube 8 Sep, 2023 @ 4:58am 
What about the qr code behind the rick may tribute?
Hell Master 2 Sep, 2023 @ 12:16am 
lol nice
Space 14 Jul, 2023 @ 4:40pm 
Can confirm the gold bar one, quite neat. Haven't done the other easter eggs yet :steamthumbsup: