Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
I think you could make an even better version of this mod that is fine-tuned to simulate the intra-cell migration in the game of 12 Hours by applying it to cross-cell migration as well by using the the meta-events on a 12 hour cycle.
Though earthquakes are what you decided to use, I also think the mod would be better if the
meta-events were completely hidden from the player . So no in-game effects or notifications on the radio or anywhere else.
I think this mod's target audience is:
> players who play with respawns off or very low; and
> want to feel like they are making progress in the area by clearing it out, but still want the threat of wandering hordes turning up; yet also
> don't want to artificially add more zombies to the game to achieve it.
I would release it as a new mod and call it 'True Zombie Migration'.