XCOM 2
No hay suficientes valoraciones
Amalgamation: SuperSoldiers
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
277.037 KB
22 ENE 2023 a las 12:22
2 OCT 2024 a las 6:44
31 notas sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
Amalgamation: SuperSoldiers

Descripción
This mod converts all classes of the SuperSoldiers mod by AmunRyu to specializations to be used with h4ilst0rm's Amalgamation Classes mod.
This results in a total of 8 new specializations, all with their own unique perks and armors. They are:
- Ninja (Primary)
- N7 Fury Adept (Secondary)
- Spartan II (Tertiary)
- Nanosuit (Tertiary)
- Ghost (Tertiary)
- Cyborg (Tertiary)
- N7 Destroyer Soldier (Tertiary)
- N7 Paladin Sentinel (Tertiary)

Since SuperSoldiers was made for RPG Overhaul, most classes do not have a lot of original perks. As a result, the Amalgamation specs mostly get the same perks every time, only in a slightly different order.

ABOUT DEPENDENCIES:

This mod ONLY requires the SuperSoldiers Core mod. Please keep the many dependencies of the SuperSoldiers mod in mind as most of them are essential to make these specs work.
You can maybe skip one or two of them, especially if you intend to leave out some specs.

ABOUT BALANCING:

The aim of the SuperSoldiers mod was to be lore-friendly, not balanced. Most of the specs are very powerful, especially in the early game. If you actually want a challenge or at least a somewhat balanced experience I strongly recommend checking out the many configs of the SuperSoldiers mod.

Credits:
AmunRyu for the original SuperSoldiers mods.
h4ilst0rm for the Amalgamation Classes mod and keeping it simple enough for users like me to add new specs.
Musashi for creating RPG Overhaul and many of the accompanying mods SuperSoldiers relies on.
42 comentarios
Matt Blade  [autor] 15 FEB a las 9:09 
I haven't played any mods with single-built items so I don't know how exactly that all works. Sorry I can't help you with that issue.
djpaulycee 14 FEB a las 18:25 
@Matt Blade thats fair and i also asked rustydios the same question btw LOL. he hasnt replied yet :( i just tought it'll be worth asking anyway. just in case. Thank you
Matt Blade  [autor] 14 FEB a las 2:19 
If you're using a mod that makes armours single-built, you'll have to go from there as this mod itself has nothing to do with it. Specifically Covert Infiltration has a Bridge Mod made by RustyDios for the SuperSoldier armours.
djpaulycee 13 FEB a las 20:49 
@Matt Blade i just researched pred armor. I can make individual armors (upgraded versions) for the n7 suit, nanosuit and cyborg body. How come the ninja, mjolnir and ghost armor upgrades arent showing? help would be greatly appreciated!
Matt Blade  [autor] 8 ENE a las 13:59 
Yes, all dependencies for SuperSoldier (Core) except for Musashis RPG Overhaul.
Unrestricted Customization -Wotc is a bit outdated, so I recommend using Unrestricted Customization Redux or Project Dollhouse.
Dio Brando 8 ENE a las 11:36 
I am little confused do I need only SuperSoldiers (Core) and Amalgamation Classes WOTC or do I need also all dependency mods for SuperSoldiers (Core) as well for everything to work as should?
Matt Blade  [autor] 23 NOV 2024 a las 3:43 
You should try this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2574859841&searchtext=supersoldier+bridge
That's the Bridge Mod I mentioned before.
Mr.Nuke 20 NOV 2024 a las 14:13 
Hell even If the n7 biotic has to wear viper armor until I get my stuff together It's awesome! a must-have.
Mr.Nuke 20 NOV 2024 a las 14:12 
regardless this is a mod I will never uninstall. Thanks for this game changer famm!!
Mr.Nuke 20 NOV 2024 a las 14:11 
I doubt that's the issue as the biotic spec and the n7 biotic are 2 different tempates but idk the semantics of like you matt